Turning N64 games back into C code.

Joined: 7:44 AM - May 27, 2014

10:23 PM - Sep 12, 2017 #1

So basically, someone obtained a development system with the original source code to Turok: Dinosaur Hunter on it.

They sold it and haven't uploaded the code, but I'm transcribing what I can from two videos.

https://pastebin.com/rpy19ji1

This is the start of the game engine. I've privately been experimenting with developing my own ROM disassembler that's a bit more sophisticated. I think with these weapons we can devise a method to make decompiling relatively simple for any N64 game.

EDIT:

More random chunks: https://pastebin.com/y4n9sbz9

Someone doing things with Super Mario 64:

http://origami64.net/showthread.php?tid=490
https://www.smwcentral.net/?p=viewthread&t=86160
Last edited by Twili on 5:34 AM - Sep 13, 2017, edited 2 times in total.
I'll destroy you!
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Joined: 9:55 PM - May 18, 2014

6:00 PM - Oct 28, 2017 #2

I wish you luck and hope you do well with this project. Honestly if it was possible to recompile the rom rather than insert it would be a world easier to hack.
"And now a world exclusive look at at the very first pictures of the new saga of the biggest adventure game of all time. Link comes back by the end of 98' in a universe of 3D so real! Zelda 64." - French Zelda 64 Guy
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Joined: 3:42 AM - Oct 29, 2014

5:17 AM - Oct 30, 2017 #3

Would be awesome if this works out, source ports galore.
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