Deleted User
Deleted User

1:32 AM - Aug 07, 2015 #11

BetaMan64 wrote:I believe I've found a linkedin of the troll. https://www.linkedin.com/in/jasonallen78

If anyone is interested I have saved every version that was publicly released

Would you be able to share one?
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Joined: 7:44 AM - May 27, 2014

12:38 PM - Oct 14, 2015 #12

I'll destroy you!
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Joined: 6:20 PM - Mar 12, 2015

2:01 PM - Oct 14, 2015 #13

nice! thank you. now i can finally get a clean oot2d again. what i mean with clean? lets just say... i screwed up some tiles while inserting my own... could you maybe also go to OoT2Ds site and make a thread with the download link there? some peoples over there are also looking for a download since it was taken down.
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Joined: 7:44 AM - May 27, 2014

2:04 PM - Oct 14, 2015 #14

>This board is not currently accepting new registrations.
>Error Code: 22013:6095696
Last edited by Twili on 2:05 PM - Oct 14, 2015, edited 1 time in total.
I'll destroy you!
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Joined: 6:20 PM - Mar 12, 2015

10:38 AM - Oct 15, 2015 #15

thats a weird! maybe im able to ask godsturf what is going on...
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Deleted User
Deleted User

7:01 AM - Dec 19, 2015 #16

So sorry that this took me so long but here's a link to every version that's been released so far.

http://www.filedropper.com/oot2d
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Joined: 6:45 AM - May 26, 2014

6:55 PM - Dec 19, 2015 #17

Have you heard about the v.20 trailer that just came out?
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Joined: 6:20 PM - Mar 12, 2015

11:22 PM - Dec 20, 2015 #18

Yeah, after checking your comment i instantly went to OoT2D website and saw the new update video. Already got onboard of the hype train!
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Joined: 1:35 AM - Aug 14, 2015

7:42 PM - Feb 07, 2016 #19

This is the fate of successful homebrew Zelda games. Graphics, audio, and characters are all trademarked until at least 2040 (most copyrights, patents, and trademarks only last for 50 years tops before they enter public domain, though Disney pretty much trampled that, so it's not unreasonable to think that Nintendo could as well).

This is why I've been more interested in making a Zelda-like game than making an actual Zelda game. Tried it once with Unity3D, but version control and teamwork don't really work well with that engine. Was gonna take another stab at it with a guy who knew C++ (which despite my hate for it, I was willing to use for the extra teammate) but he quit because I told him that I wanted to have our own wrapper interface for graphics rather than programming in OpenGL or DirectX directly (for portability reasons; it'd be nice to be able to play on PSP or Wii which use SCE and GX graphics api's)
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Joined: 1:48 PM - May 18, 2014

1:46 PM - Feb 08, 2016 #20

Yeah copyright laws have extended it to the entire copyright holder's life + 80 years. Pretty much we'll all be dead before LoZ goes into the public domain. EDIT: at least here in the US
Last edited by GANONdork123 on 1:46 PM - Feb 08, 2016, edited 1 time in total.
The question is not why, the question is why not.

- Join the Zelda Chat
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