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IIRC those aren't the new character rules but the ones as it is in the game. I remember because I couldn't shoot an Ork Mekboy with a shokk attak gun for much the same reason and this was shortly after launch. The newish character rules are supposed to be so you can't hide characters behind other characters, which was prevalent due to Culexus lists at a time.Marandamir wrote: Well I played some tzeentch vs nids and got doggie stomped :P The shooting combos work well but the army is a bit limited. A 30 man pink horror unit with a herald and demon prince nearby with flickering fire becomes a scary unit. Problem is they can get shot the crap the same as they shoot stuff to crap. If you get shot down below 20 models your offense takes a huge dip due to losing the 20+ model count buff. I expected that would happen so I took 2 of the units and it allowed some flexibility in who got the flicker fire buff. The flamers are awesome though. I dropped 12 down on a unit of 20 genestealers and burnt em to a crisp. That 12" flamer lets them torch you at their leisure and also on overwatch. I got em killed though and in hindsight it is better to try to get more use out of them than as an alpha strike sacrifice.
I did find the chapter approved new character rules sucked nuts. I had a 30 man pink horror unit prepped to drop 90 shots into the closest visible unit (a neurenthrope character) only to find that I couldn't shoot it because there was a closer MC on the opposite side of a giant ass mountain. So even through my pink horrors could ONLY see the character and it was the ONLY thing in range, I still couldn't shoot it because the unit I couldn't see on the other side of the mountain was closer. So my unit couldn't shoot at all (the closest target wasn't visible, and the visible character wasn't the closest target). That rules update was moronic. I understand the rule was to prevent people parking a land raider in the way to block visibility to units thus allowing characters to be targeted. However, the way they fixed it was RETARDED.
Anyway, I digress. While the shooting was cool and threatening. It wasn't enough. I only had like 4 effective units and 4 support characters. The screamers and flamers ate it and then I was just shooting troop guns while my opponent had plenty of chaff still to take and hold objectives and widdle down my army. Next time I'd emphasize a more rounded list with less big hitter combos. Though alpha strike flamers are awesome :)
I take it even if I can't fail. Free models essentiallyMarandamir wrote: Yeah, I am finding that MSU style play is only valid for filling detachment slots to get command points. Units are only killy if they are taken en mass. Hell, that 20 man genestealer unit took 18d6 flamer shots dropped it down to a lone model. So even taking mid sized units isn't killy enough. Taking big units though becomes a problem because then you are suceptible to morale and you either watch models flee or you spend the CP to pass your tests. You also have less effective objective control units if you invest heavily in BSU (big sized units).
That does remind me. Are you making morale checks even if you cannot fail the test? I think with the Icon you take the test even if you lose a single model and if you roll a 1 you gain the free models to the unit. I've been playing it wrong if that is the case :(
That is neat but oversights should get FAQ'd or errata'd out within a few months so I wouldn't go breaking your back painting up some heralds to spam.sac_ld wrote: So as an oversight on GW's part, a Harald of Slaanesh from the index and from the codex has there +1S stack as they are different names.
Oh I'm not suggesting that one should, just thought it was amusing to point out since Slaanesh didn't really get much from the codex data sheet wise.Marandamir wrote:That is neat but oversights should get FAQ'd or errata'd out within a few months so I wouldn't go breaking your back painting up some heralds to spam.sac_ld wrote: So as an oversight on GW's part, a Harald of Slaanesh from the index and from the codex has there +1S stack as they are different names.