New Codex announced

Tactics, strategy, or general musings 40K
Marandamir
Bloodcrusher
Marandamir
Bloodcrusher
Joined: 29 Jul 2011, 22:26

08 Jan 2018, 21:25 #16



frontline games codex review.  Pretty much reads through everything in the dex.  I'm happy with alot of the stuff, just not the costs of the strategems.  Like the 'denizens of the warp' power where you pay cps to deep strike a unit.  In theory it adds back a needed function for demons in the ability to deep strike.  However, its 2cp if it's a power level 9+ unit.  So a 30 man unit of pink horrors to pop out and flicker fire stuff costs 2 cps.  This is something nid players can do for free with devil gaunts and a trygon hole :(  so that is kinda frustrating.

The combos have alot of potential as well.  I think there is another strategem to give a khorne unit a 3d6" charge for a phase.  Really good when combined with a instrument to get +1" to their charge distance, the loci which lets then reroll charge rolls, and also the deep strike strategem above.  You could have 30 bloodletters within 6" of a khorne character deep strike in and need to get an 8 on 3d6 with a reroll.  Odds are heavily in your favor and that many bloodletters can take down an imperial knight if they can call get in range to swing.  Only hiccup is it costs 4 or more command points to do.  Unless yer running multiple smaller detachments or the big fat one that gets you 9+cps you don't alot left over besdies that combo.  Not to mention if you may have had to pay cps to deep strike the character to get the loci reroll as well :(

Anyway, check it out and let me know what you guys think.
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FeeZ
Greater Daemon
FeeZ
Greater Daemon
Joined: 13 Jun 2011, 10:26

Yesterday, 12:59 #17

So my thoughts on it is that it's a strong army book; with bits of it stronger than Astra Militarium via some interplays; particularly deep strike strategem. Of course; it's slightly annoying to say the least that it's a strategem, and not say part of the army as has been in the past.

My other thought is that I like for the most part the Loci abilities. I think Tzeentch's is overly complicated (although I think it also describes Tzeentch in a nutshell very well - it's rather meta to be honest). Honestly I think Slaanesh is dare I say it; deceptively very strong in this codex - which surprises me because a lot of the online reviews seems to gloss over the army quite a bit - focussing on the other gods quite a bit. Khorne is very good in conjunction with the deep strike strategem; but I think Slaanesh is generally so fast we don't actually need to spend that strategem unless you're keeping your Greater Daemon out of alpha strike vulnerability. As to Nurgle; I think it's quite underwhelming and only of very minor benefit all things considered.

I do like that Bloodthirster's got a buff. The extra hit on 6's is deceptively very good. With some (very expensive) stacking you could have an Insensate Rage (once again my pick as being the best option after Wrath of Khorne got it's lowest level 'nerfed' to be inline with the other flavours) sweep attacking 18 times due to the Khorne +1 attack warlord trait and of course Skarbrand (who can do the same god damn thing!). I also quite like that the Skullcannon is quite useful too.

Super disappointed with Tzeentch in general. They seemed to have been almost ignored other than some QoL improvements with Screamer attacks. The Horror nerf was probably necessary; but imo that just makes the proposed Smite changes even worse to stomach because it negatively affects both Nurgle and Slaanesh armies even more given their lack of high strength ap shooting options.

Nurgle - I think GW's push is obvious. Great Unclean One is very powerful (probably not worth 320 points though). I think the bilesword is probably the best option due to the +1 to cast for all psychic powers. Love the new herald interplays and hope that all those new options (and how they do different things) might be a sign into the future that other split Herald choices may do different things - but I kinda doubt it looking at both Khorne and Tzeentch options.

Slaanesh - I think is very good. Especially with that Locus trait. Keepers of Secrets can be very resilient in close combat with forcing an enemy unit -2 attacks to quash it's elites with up to -3 to hit. Ouch. Not sure if regaining wounds on kills outweighs a -3 to hit the keeper in the first place; given that a keeper is almost always going to attack first, would be interesting to find out.

Strategem wise is a mixed bag imo. Given our Hellforged Traits I probably would be tempted to go with the extra hellforged option. I think Daemonic Possession; while situational - is very good. Quite able to kill the usual Psyker out there. Denizens of the warp is very likely going to be the main one everyone uses. Warp Surge sounds good to but is quite expensive.
For good specific strategems; Locus of Wrath, Banner of Blood, Magical Boon and imo Aura of Acquiescence stands out as being the most valuable. The Khorne attack again is very expensive for attacking at the end of the Fight phase; and honestly I think it's kinda overkill. Locus of Grace seems very very situational, but might stack well with warlord trait.

I'm quite split on Warlord Traits actually. I think Glory to Battle for Khorne works very well on Bloodthirsters generally, but well - I think Oblivious to Pain is likely to be the most popular. Devastating Blow is quite awesome on heralds; but quite underwhelming imo on a BT. Generally I think there's something for everything and all playstyles; which is actually something pretty incredible. For example; Slaanesh's Savage Hedonist might be so underwhelming that for a while I thought why would you take it instead of Murderdance (+1 attack vs +D3 attacks on the charge), but Savage Hedonist would stack with Hysterical Frenzy, while Murderdance wouldn't. 

As to the Hellforged Artefacts. There's some stand outs like the Forbidden Gem, Impossible Robe, Armour of Scorn and Horn of Nurgle's Rot. There's none that I can see that I strongly dislike at least, or one's that I can't see much use for (for example CSM's Slaanesh Lash pistol one). Mark of Excess would combo quite well with Murderdance/Savage Hedonist and maybe even the Fatal Caress warlord trait.

So yeah, those are my thoughts. I'm still disappointed that Greater Daemons are still what they are; especially after Hive Tyrants got their massive buff. I was hoping T8 across the board.
Special thanks to Kerrygan for the avatar pic!
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gjnoronh
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gjnoronh
*Custom Title*
Joined: 08 Feb 2005, 16:29

Yesterday, 17:49 #18

Very nice review man.   
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