Thunderbolt Crash

Dark Valley

Thunderbolt Crash

jc vulture
Green
Joined: 03 Oct 2008, 21:47

05 Jan 2012, 20:17 #1

Game crashes when I approach the Fixed Thunderbolt Turret east of the landing area. The message I get says "Exception: Integer Div By Zero in MC2XGAME! (+0x6D8D4)". Thanks for any help.
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Joined: 17 Nov 2011, 01:55

05 Jan 2012, 21:03 #2

How many mechs did you use to destroy this? (I limited everything to 7 mechs the whole time until the attack) hmm I picked up only 2 Avatars, 1 Rifleman 2C and the 2 Clan mechs on the side. I had this error once with the mine shaft at the end. You cant use too many mechs to shoot the thing at once. (BTW how does anyone complete defend dropship?) (Offtopic: why does the dang Rifleman keep running away toward the middle of the map? ) :err
Warlords of the Rim Colonies
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jc vulture
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Joined: 03 Oct 2008, 21:47

05 Jan 2012, 22:21 #3

I started with 9 mechs. I captured the Repair Bays just to the east, but then went to the southwest corner to take out the bad boys down there (about ten of 'em). Went north again and captured the Command building which is close to that Thunderbolt Turret. I had maybe 8 mechs at that point, but sent only 2 toward the Turret. I'm guessing they were just at the point where the Turrent would become visible when the game crashed.
I've panned over the Avatar hangers, but haven't gotten far enough to see the Rifleman or any of the mineshafts. My layman's guess is the Rifleman pilot has a "run away" brain instead of an "attack" brain. Hopefully, the Wolfman will straighten both of us out!
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wolfman
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Joined: 07 Oct 2003, 23:16

05 Jan 2012, 22:42 #4

jc vulture @ Jan 5 2012, 03:17 PM wrote: Game crashes when I approach the Fixed Thunderbolt Turret east of the landing area. The message I get says "Exception: Integer Div By Zero in MC2XGAME! (+0x6D8D4)". Thanks for any help.

I confirm the crashes triggered by the turret type.
Definitely a bug but I do not know why.

I replaced the turret with a different type of turret and tested it.
I had some time ago similar crashes using a thunderbolt turret once in a while. I just took this turret type out of the mission entirely now.

Fix is included in next mission.fst file update; extract and paste into mission folder overwriting existing mission.fst file.
MCE_R4_mission Fast File

This file contains fixes to other confirmed bugs in mission 19.
The prior revision fixes are included as well. :)
[color=red][size=85][b]The "Better" will always be the enemy of the "Good"[/b][/size][/color]
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Joined: 17 Nov 2011, 01:55

05 Jan 2012, 23:47 #5

Thanks for fix Wolfman! (jc: Rifleman from the dropship attack after the 3 leaders attack, was trying to run toward the middle of map while I killed it. And the mineshaft jam was when I had 15 mechs!)
Warlords of the Rim Colonies
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