Nice Mission!

Northland Bastion

Nice Mission!

Marceror
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Joined: 28 Jul 2007, 19:11

29 Jul 2012, 02:12 #1

Hi Wolfman, I just played this mission and very much enjoyed it.

First off, there's a whole lot of improvements to engine wise over and above your Dead End campaign. The environments look more interesting and more detailed. The mechs seem to look crisper and better, and I love how closely I can zoom in on them. I love how infantry are no longer horrifically slow going up inclines, and the Elementars can actually keep up with mechs! Very cool!

It's great to see support for higher resolutions, though the new resolutions don't look as good on my widescreen monitor, so I stuck with 1280x1024. Incidentally, I had to modify options.cfg rather than prefs.cfg to use a couple of the new resolutions. The read me suggested that prefs.cfg was the correct file for this. Just FYI.

Anyhow, this was a fun mission! I was expecting a slow starter when I saw the infantry, similar to that of the first Dead End mission, but the mission turned into something much bigger and louder. Fun stuff, and my Elementars were actually a valuable addition to my mech force.

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I brought in 2 Elementars and 2 Infantry units. I immediately salvaged the 2 Mad Cat IICs and 2 Warhawks that were parked in the hangers, and during the mission brought in 3 Cauldron Borns that I reclaimed from the enemy force. I was left with 8,000 RPs that I couldn't do use for anything.

I brought my force, minus the 2 infantry, just north of the base. I had all of the allied cougars standing with me for extra firepower, while the rest of the allied mechs and my infantry guarded the interior of the base.

Once I defeated all attackers to the north, I entered the base and assisted with the battles inside and against a sizable enemy force to the west of the base.

Once the attackers were taken out, I repaired and went out to deal with the dropships and remaining enemy mech guards. Then I got a serious payday! :)

As a side note, I'm not sure why "eliminate all enemies" is a secondary objective, as it's not possible to win the mission without destroying all enemy units.
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wolfman
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Joined: 07 Oct 2003, 23:16

29 Jul 2012, 12:29 #2

Thx for this constructive review.

It is the prefs file that needs to be changed in the first place because options is created by the system automatically once you made your selections in the options window and prefs reflects your preferences (defaults) for options.cfg. Some new resolutions will not show in the options window and if you set one of those in the prefs file the options window entry will be blank. Just leave this blank and change other entries you might want and save. It will be correct in options.
I usually do not go to the options window at all and therefore change the resolution in the prefs and options file. It is not wrong to modify options directly because this is the file the gaming engine uses at the end. Prefs is the leading file and options is created based on prefs. I have for each computer I can run MC2X on individual prefs and options files for the resolution. I love the 1920X1200 recognizing that this is not the most common format :huh: My standard machine has 1280x1024.

I will check your statement on the secondary objective and correct if there is an error in the objectives logic. Thx for gaming and pointing the stuff out you did.
I know you will continue to game and report as you always did in this great style and spirit. :)
[color=red][size=85][b]The "Better" will always be the enemy of the "Good"[/b][/size][/color]
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Marceror
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Joined: 28 Jul 2007, 19:11

29 Jul 2012, 16:59 #3

Interesting on the resolutions. For some reason, even when I change resolution in game, only options.cfg is being updated to reflect the new resolution, while prefs.cfg is not. hmm

As for the eliminate all enemy units objective, this isn't a big deal really, more of a curiosity. There is a primary objective to destroy each of the 4 attacking groups, and a primary objective to destroy all enemy dropships. That accounts for all enemy units. I'm pretty sure that I received extra C-bills for that secondary objective, so it's not like I'm complaining. :)
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wolfman
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Joined: 07 Oct 2003, 23:16

29 Jul 2012, 17:03 #4

It looks like the secondary objective is fullfilled automatically once you eliminated all attackers and enemy dropships (these are primary objectives). Thus a secondary would be redundant and could be deleted. It does not hurt the gaming as is because you can not get stuck. I will not release any revised version.

I think there is one unit not being an attacker but a guard at one dropship but you will need to eliminate this one anyhow once attacking the dropship.:wacko:

Does that reflect your observations?

And YES, the system only updates options.cfg. Prefs is the preset (default) that should be changed manually prior to the first start. The system writes an options.cfg.old and a new options.cfg but never a new prefs. It is like an initialization file. :uglyfred
[color=red][size=85][b]The "Better" will always be the enemy of the "Good"[/b][/size][/color]
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Marceror
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Joined: 28 Jul 2007, 19:11

29 Jul 2012, 17:27 #5

wolfman @ Jul 29 2012, 09:03 AM wrote:I think there is one unit not being an attacker but a guard at one dropship but you will need to eliminate this one anyhow once attacking the dropship.:wacko:

Does that reflect your observations?


As far as I could tell, all of the guard mechs were assigned to one of the 4 attack groups, as I was not able to complete several of the objectives to defeat attacking groups until I had left my base and destroyed those units near their dropship sites.

Regarding changing the resolution, so I guess that prefs.cfg method of changing resolution only works if you set this immediately. In my case I accepted the default resolution first as I wanted to make sure I could launch the first mission without issue (i.e. verify that my new installation was good), then I started changing the resolutions around to see which one looked best on my monitor.

Thanks for explaining how prefs.cfg relates to options.cfg. I was wondering why there seemed to be a lot of redundant entries. :icon_exclaim
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Nereid
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Nereid
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Joined: 17 Jul 2010, 21:32

28 Nov 2014, 08:37 #6

Nice and well balanced mission.

The only thing I dislike in this kind of missions, is the fact that turrets steal too many kills to pilots, hindering their progression.
But oh well, nothing that important.

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wolfman
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Joined: 07 Oct 2003, 23:16

28 Nov 2014, 15:30 #7

Nereid @ Nov 28 2014, 03:37 AM wrote: Nice and well balanced mission.

The only thing I dislike in this kind of missions, is the fact that turrets steal too many kills to pilots, hindering their progression.
But oh well, nothing that important.

Better alive and not promoted than dead. w00t
[color=red][size=85][b]The "Better" will always be the enemy of the "Good"[/b][/size][/color]
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Joined: 17 Nov 2011, 01:55

28 Nov 2014, 20:19 #8

I remember this one, though yeah the ai does steal some kills. But you can still kill the dropships and level people up!

BTW, in terms of salvage, R30 has allowed you to pick pilots AND salvage vehicles! ^_^
Warlords of the Rim Colonies
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