Hi Wolfman, I just played this mission and very much enjoyed it.
First off, there's a whole lot of improvements to engine wise over and above your Dead End campaign. The environments look more interesting and more detailed. The mechs seem to look crisper and better, and I love how closely I can zoom in on them. I love how infantry are no longer horrifically slow going up inclines, and the Elementars can actually keep up with mechs! Very cool!
It's great to see support for higher resolutions, though the new resolutions don't look as good on my widescreen monitor, so I stuck with 1280x1024. Incidentally, I had to modify options.cfg rather than prefs.cfg to use a couple of the new resolutions. The read me suggested that prefs.cfg was the correct file for this. Just FYI.
Anyhow, this was a fun mission! I was expecting a slow starter when I saw the infantry, similar to that of the first Dead End mission, but the mission turned into something much bigger and louder. Fun stuff, and my Elementars were actually a valuable addition to my mech force.
I brought in 2 Elementars and 2 Infantry units. I immediately salvaged the 2 Mad Cat IICs and 2 Warhawks that were parked in the hangers, and during the mission brought in 3 Cauldron Borns that I reclaimed from the enemy force. I was left with 8,000 RPs that I couldn't do use for anything.
I brought my force, minus the 2 infantry, just north of the base. I had all of the allied cougars standing with me for extra firepower, while the rest of the allied mechs and my infantry guarded the interior of the base.
Once I defeated all attackers to the north, I entered the base and assisted with the battles inside and against a sizable enemy force to the west of the base.
Once the attackers were taken out, I repaired and went out to deal with the dropships and remaining enemy mech guards. Then I got a serious payday!
As a side note, I'm not sure why "eliminate all enemies" is a secondary objective, as it's not possible to win the mission without destroying all enemy units.
Thx for this constructive review.
It is the prefs file that needs to be changed in the first place because options is created by the system automatically once you made your selections in the options window and prefs reflects your preferences (defaults) for options.cfg. Some new resolutions will not show in the options window and if you set one of those in the prefs file the options window entry will be blank. Just leave this blank and change other entries you might want and save. It will be correct in options.
I usually do not go to the options window at all and therefore change the resolution in the prefs and options file. It is not wrong to modify options directly because this is the file the gaming engine uses at the end. Prefs is the leading file and options is created based on prefs. I have for each computer I can run MC2X on individual prefs and options files for the resolution. I love the 1920X1200 recognizing that this is not the most common format My standard machine has 1280x1024.
I will check your statement on the secondary objective and correct if there is an error in the objectives logic. Thx for gaming and pointing the stuff out you did.
I know you will continue to game and report as you always did in this great style and spirit.