Frantic and Fun!

Roxane Mason Creek

Frantic and Fun!

Marceror
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Joined: 28 Jul 2007, 19:11

06 Aug 2012, 00:24 #1

I haven't had much gaming time in recent days, and this was a fun mission to come back to. Dropweight is 20 tons, so I began the mission with 4 Salamanders (5 ton battlearmor).

First off, I had to throw some of my usual tactics out the window for this mission. I generally like to let my less experienced pilots get more of the action in mission to level them up, but that's not a good idea here. You want your best pilots fighting, and because your battlearmor are easily destroyed AND you have a 30 minute time limit for the mission, killing enemies quickly is the name of the game. Secondly, I usually never allow pilots to eject. I had to make an exception here, as battle armor going up against assault mechs and legion tanks simply can't withstand a direct hit. I lost 2 battlearmor pilots during the mission (they ejected; they didn't die).

By the way, kudos to whoever changed these battlearmor to function like mechs in game. Pilots actually get credit for kills, and the battlearmor carries over from mission to mission (unlike vehicles and infantry). This has been a welcome enhancement!

As for my strategy with the mission, I began by heading to the the battlearmor hangars to the west. It seemed logical to me that this would be a lesser defended installment, and that logic proved correct. I hugged the southern border of the map as closely as possible, and battled a handful of salmanders before I gained unopposed access to the battlearmor hangars. I doubled the size of my squad (oh yeah, you start with 120,000 resource points), bringing my force to 8 battlearmor total.

From there I made my way to the mech bays just to the north, where I met with a few more salamanders and A LOT of gnomes (infantry units). This was a desperate battle, and Nuke did not manage to stay in his battlearmor suit. I usually like to kite infantry units, but since I had mostly short range firepower, and the gnomes have medium range, I just went for a head to head melee battle. I focused on the gnomes first, as they were the easier opponents to destroy, then I finished off the salamanders.

After repairing, my 7 battlearmor force went to the mech bays in the east, where I hoped to improve my firepower with the Cicada light mech's ER PPC. As I was en route, I received a notification that several Assault mechs were headed to attack me. Crap! What to do? I decided to stay the course -- as I had a time limit -- and hope for the best.

The ensuing battle against numerous SRM carriers and a pair of legion tanks was difficult, but I managed to win without losing any pilots. I started repairing and calling in a few Cicada mechs. Assault and Heavy mechs began descending upon my team. And I soon faced off against a large number of Elementar battle armor units. Xenomorph was knocked out of his Salamander, but once I had a few larger mechs on my team (reclaimed from the attackers), the mission became a lot easier. I repaired my entire team, as quickly possible, and prepared to head for the mission objectives to the north.

By this point I had 6 Salamanders, 3 Cicadas, a Rifleman IIC, a Crossbow (65 ton clan mech), and a Bloodkite. With this force the remaining objectives were pretty straight forward.

During the ensuing fights I salvaged a Sunder (90 ton IS mech), another Warhammer IIC, and a couple of Rangers (45 ton IS mechs).

From there it was just a matter of getting at least one pilot back to my VTOL to win the mission. I brought all 16 of my pilots. :)
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Joined: 17 Nov 2011, 01:55

06 Aug 2012, 01:50 #2

If you didn't know, infantry were different from battle armor (which in this game same classification) Elementars in Omnitech replaced Elementals. Gnomes were actually supposed to be in the same class as Elementars and Salamanders.

Look up: http://www.sarna.net/wiki/Battle_Armor

:firing :rocketgif
Warlords of the Rim Colonies
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wolfman
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Joined: 07 Oct 2003, 23:16

06 Aug 2012, 14:32 #3

Great tactics Marceror. This mission can make you doubt it is possible to win at all if you start with the wrong tactics. :lol:
[color=red][size=85][b]The "Better" will always be the enemy of the "Good"[/b][/size][/color]
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wolfman
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Joined: 07 Oct 2003, 23:16

06 Aug 2012, 14:41 #4

justvisiting @ Aug 5 2012, 08:50 PM wrote: If you didn't know, infantry were different from battle armor (which in this game same classification) Elementars in Omnitech replaced Elementals. Gnomes were actually supposed to be in the same class as Elementars and Salamanders.

Look up: http://www.sarna.net/wiki/Battle_Armor

:firing  :rocketgif

You know already from several posts I made over the years that I look at Battletech as an insperation but not an restricting factor to my non-commercial enterprise activities.

I called thse units Elementar and put them into the mech category because they have all the technical attributes of a Mech in MC2X. You can look at them as Elemental replacements, if you like. It is about the gaming experience and the fun with it. Sticking to any Battletech 'history' or 'readouts' is as much fiction as giving it your own twist. I never claimed to create any campaigns or inventory aligned with Battletech. Insperation is good to drive the own creativity. :o
[color=red][size=85][b]The "Better" will always be the enemy of the "Good"[/b][/size][/color]
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Joined: 17 Nov 2011, 01:55

06 Aug 2012, 20:52 #5

I know, Battletech is different from your campaigns. :yes Just adding on to some info as Marceror could figure out some extra info during WotRC :baeh
Warlords of the Rim Colonies
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wolfman
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Joined: 07 Oct 2003, 23:16

06 Aug 2012, 21:14 #6

Great, thank you :)
[color=red][size=85][b]The "Better" will always be the enemy of the "Good"[/b][/size][/color]
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Marceror
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Joined: 28 Jul 2007, 19:11

06 Aug 2012, 23:53 #7

I'm by no means an expert on all things Battletech, but I'm definitely familiar with sarna.net and enjoy reading the site in my spare team. I referred to it often when I was rewriting Magic's Exodus campaign.

I'm aware that in Battletech Gnome armor and Elemental armor are comparable. In fact, I think that the Gnome armor is actually the heavier of the two. In Mother's Clan these two suits (well, assuming Elementar = Elemental) are VERY different from one another, however. For whatever reason I started referring to Gnomes with the very generic term "infantry" and Elementars with the more prestigious name of battlearmor. I guess I needed some functional terminology to distinguish between what is currently the ant of the game, and the bumblebee. Both are relative insects compared to large mechs, but one is distinctly more powerful than the other.
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Nereid
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Nereid
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Joined: 17 Jul 2010, 21:32

03 Dec 2014, 09:25 #8

Awesome mission.

Struggled a bit in the first tries to find the best weapon load for my elementars, and then used a totally different tactic than Marceror (which I haven't read before hand, awesome how one can play this mission in such different ways).

I too went to the SW camp, but thinking that going near the hangars toggled the Assault launches to come at me earlier, I ignored the hangars and simply salvaged 3 salamanders that were guarding the repair bays after heashotting them (quite easy with 5 properly equipped elementars and ace pilots).

Then I simply ignored the SE camp seeing that the assault mechs came anyway; moved to the center of the map, where i was able to ambush a Warhammer IIC who came alone using terrain features and ECM perk, and salvage them... now I had a bait for the others mechs coming finally!

After that there was the hardest part of the mission, carefully using the IIC as bait and killing the coming mechs ASAP with elementars and salvaging enemy mechs on the fly during combat.

Then fun thing in this tactics is, your best pilots are in 4-5 tons stuff, the weakest in the mechs, so you have to carefully drive every combat/targeting action.

Lost a pair of elementars and a mech using this tactic, but finally did it with no dead pilots.

Very good one.

On to mission 9!
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wolfman
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Joined: 07 Oct 2003, 23:16

03 Dec 2014, 13:23 #9

Cool. :gogo
[color=red][size=85][b]The "Better" will always be the enemy of the "Good"[/b][/size][/color]
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Joined: 17 Nov 2011, 01:55

04 Dec 2014, 00:06 #10

Yeah this mission required a lot of battle armor manipulation but is doable using bait and trap methods while bailing if needed. I don't believe going near the hangers would trigger the assaults though, iirc they are a time limited engagement. Plus the SE hangers had a tangoblue iirc as well making them lesser desirable. <_<
Warlords of the Rim Colonies
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