IMPORTANT!

Joined: February 24th, 2011, 9:13 pm

April 16th, 2011, 6:12 am #1

We're moving. FINALLY

http://www.whitecirclestudios.com/index.php

(Now TzoTzo can stop complaining)

ED forums will be here:
http://www.ed.whitecirclestudios.com/forum

Thoughtless forums will be here:
http://www.thoughtless.whitecirclestudios.com/forum

I'll make a main WCS forum in the future, but these will be the focus for now as they are the main projects. Our website will also be up soon enough. For now join the forum of the project(s) that you work on. ^-^

They're wip forums right now, but soon everything will be moved over (except the non-ED and non-Thoughtless stuffs for now).



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Joined: February 24th, 2011, 9:13 pm

April 16th, 2011, 9:12 am #2

Azyyyyyyyyyyyy, for some reason, it wont load my pretty header on new forums.....

Its supposed to look like this:


But instead it is ugly and invisible. HEEELP ):


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Joined: March 3rd, 2011, 6:00 am

April 16th, 2011, 5:17 pm #3

Why have a separate forum for each project?
Having to log in multiple places is a pain.

Also if yorue having a separate forum for each project then they dont really need to have all the chit chat serious discussion threads etc. that you added to the ED forum.
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Joined: February 24th, 2011, 9:13 pm

April 16th, 2011, 6:02 pm #4

Yes, we will. Yes, they do.

Most every game company has it this way actually. More breathing room for workers, less cramped for people who join just to play one game (actually its more pain to weed through useless topics for one person than to make multiple accounts and have a clean, neat forum). ^^ Check other games for proof. xD

EDIT: And only bigger projects (or series -- one forum for every series) will have their own forum. The rest will be hosted only on WCS main forum, etc.

But yes this was the majority vote way, for above-mentioned reasons.

If I could have made it where one account can share across multiple-forums I would have, but I don't know how to do that.


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Joined: February 24th, 2011, 9:13 pm

April 16th, 2011, 9:51 pm #5

Fix'd the gfx >_<


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