The latter issue was discussed here in case you aren't a familiar abuser already:
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- added: trapped animals will eventually die Depending on their nutrition and overall physical condition it usually takes from few days to a week for a trapped animal to perish. - adjusted: craft and task times calculated more independently to overcome time-related abuses Previously you could predict quality of crafts and success of tasks from the time required to complete them. A shorter time meant greater success for example in case of crafting, hideworking or rod fishing. Now the time taken is calculated independently although still naturally based on the applicable skill. In general higher skill mastery level is still prone to get things done faster, but it's not possible to predict the outcome from the required time anymore.
Suggestions: Stop Time-related Abuses