by Sami Maaranen
15 May 2017, 15:49
Forum: Development News / Author's diary
Topic: Size Specific Animal Purchases
Replies: 1
Views: 434

<r>Previously mentioned rise of the young animals needed some serious tweaks to animal generation routines and structures and I kind of got buried in there now making a few improvements here and there. We'll be seeing some animal descriptions adjustments, and on-the-fly gender based animal descripti...
by Sami Maaranen
15 May 2017, 15:35
Forum: Bug Reports
Topic: [Fixed] Odd Resulting Quality Distribution
Replies: 3
Views: 215

Saiko, this only goes for crafting (including cookery and the like item production).
People swear this and that - in real and unreal world - and I swear that tracking isn't affected. :)
by Sami Maaranen
15 May 2017, 15:31
Forum: Bug Reports
Topic: [grammar fixed] Water Temperature
Replies: 3
Views: 166

<r>That's interesting input, Dfdevadander. Languages, words and phrases are ever so interesting and tricky. For some reason, being a native finnish speaker, "freezingly" sounds better to me but we can live with now fixed freezing for few years now and then change it to something else based on the fu...
by Sami Maaranen
08 May 2017, 12:46
Forum: Development News / Author's diary
Topic: Cubs And Calves - Rise Of The Young Animals
Replies: 11
Views: 671

<r><QUOTE author="More_tribal_interaction @ May 7 2017, 12:25 PM"><s>[quote="More_tribal_interaction @ May 7 2017, 12:25 PM"]</s> Will the young animals be easier to take down? If you're threatened by starvation, and in no condition to chase down adult elk...<br/> <br/> This is gonna be interesting....
by Sami Maaranen
07 May 2017, 09:08
Forum: Development News / Author's diary
Topic: Cubs And Calves - Rise Of The Young Animals
Replies: 11
Views: 671

<r>I dream of a summer update with a surprising set of features, and a long proper holiday for myself after the release. I reveal the surprises to be expected as we proceed and now it's time to let you know that we'll be featuring young animals. This goes for wild animals at first, but depending on ...
by Sami Maaranen
07 May 2017, 08:33
Forum: Bug Reports
Topic: [Fixed] Odd Resulting Quality Distribution
Replies: 3
Views: 215

Indeed, it seems like decent quality result possibility was completely missing from above 90% mastery crafting. (Seemed almost like a typo on code level.) Fixed now, decent things for masters as well are on their way.

Fixed - persists in 3.40
by Sami Maaranen
06 May 2017, 08:01
Forum: Bug Reports
Topic: Crashing/not Responding, But Probably Not A Bug
Replies: 1
Views: 82

I think I've once heard a similar report (on Steam) - leaving the game idle makes it to freeze at some point. However, I don't have a slightest idea what might be behind this since when idling nothing should be different after 1 minutes or after 17 hours. Could also be SDL2 and system related.
by Sami Maaranen
06 May 2017, 07:57
Forum: Bug Reports
Topic: [not a bug] repeated Fatigue Messages Swimming
Replies: 2
Views: 94

Not a bug at all. That's how it goes, and is intended to go.
by Sami Maaranen
09 Apr 2017, 16:29
Forum: Development News / Author's diary
Topic: Future Of The Skulls, Logs And Forums
Replies: 5
Views: 838

<r>Diverse and creative week it was. Now check this out...<br/> <br/> On coding side I continued with adding skulls and teeth. There are still many aspects to consider and polish before I can give you finished news about how it's going to work, but anyhow skulls can be now harvested from a few relev...
by Sami Maaranen
31 Mar 2017, 18:40
Forum: Bug Reports
Topic: Zooming In A Enclosed Cave. Also Zooming In A Cave
Replies: 3
Views: 73

<r><QUOTE author="Saiko Kila @ Mar 31 2017, 06:17 PM"><s>[quote="Saiko Kila @ Mar 31 2017, 06:17 PM"]</s> And what about caves at all? Because I don't get why they always force to zoom in, to be honest. Villages I understand, because they are always inhabited, unless something bad happens. But caves...
by Sami Maaranen
31 Mar 2017, 18:36
Forum: Bug Reports
Topic: Wounded Adventurer Disappeared
Replies: 6
Views: 91

<r><QUOTE author="Saiko Kila @ Mar 31 2017, 04:30 PM"><s>[quote="Saiko Kila @ Mar 31 2017, 04:30 PM"]</s> So they could walk off before the quest is even started? That's new. <e>[/quote]</e></QUOTE> Quests are generated during the gameplay without player character necessarily ever hearing about them...
by Sami Maaranen
31 Mar 2017, 14:46
Forum: Gameplay questions
Topic: Which Animals "pick" Barley?
Replies: 6
Views: 239

No tracks around? Now I'm not 100% sure as I've got no sources open to confirm but if I've made things right also for example bears might end up in crop eating if the source is plentiful.
by Sami Maaranen
31 Mar 2017, 14:43
Forum: Bug Reports
Topic: Wounded Adventurer Disappeared
Replies: 6
Views: 91

<t>Mysterious, but as the adventurer was standing I guess he was already getting a lot better. When adventurer heals up to being able to walk he usually leaves the village as there's no help needed. In this case I wonder if leaving the village kicked in the "hard way" so that he didn't walk away but...
by Sami Maaranen
31 Mar 2017, 14:39
Forum: Bug Reports
Topic: Zooming In A Enclosed Cave. Also Zooming In A Cave
Replies: 3
Views: 73

<t>If the first one is the bug of placement on map center if zooming out on leftmost zone of the map, then it's fixed. And I guess it's indeed that bug.<br/> <br/> The second one is a borderline case as cave-dwellings were never intended, and as a frequently reported bug it's been left unfixed becau...
by Sami Maaranen
27 Mar 2017, 14:17
Forum: Development News / Author's diary
Topic: Them Bones Then...
Replies: 19
Views: 1.3K

<r><QUOTE author="koteko @ Mar 27 2017, 02:09 PM"><s>[quote="koteko @ Mar 27 2017, 02:09 PM"]</s> One question: would bones stay on the ground when the carcass rots away?<br/> <br/> It would be extremely cool, methinks. <e>[/quote]</e></QUOTE> Yes, the bones (and antlers) will remain when the carcas...