Gradual Fish Spoilage In Unretrieved Nets

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Gradual Fish Spoilage In Unretrieved Nets

Joined: 15 Jul 2004, 06:35

17 Apr 2016, 17:37 #1

As testing the recent net fishing adjustment got lured into these two spin-off tweaks:

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        * gradual catch spoilage 

          Catch spoilage due to fish eventually dying in unretrieved nets is now gradual. You may still be
          able to get some of catch good and edible even if the nets have been left unretrieved for days. 
          In general it's still advisable to check your nets at least on every other day.

        * setting multiple nets to same tile now forbidden
Also thinking about having lots and lots of nets set at relatively small area would probably need to hamper the catch possibility of the innermost nets. We'll see.

These are future improvements, not in effect in the current version 3.30p1.
- Sami, UnReal World creator, sami@unrealworld.fi

This could be a good day to utilize your squirrels hides.
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Joined: 08 Nov 2014, 15:26

17 Apr 2016, 17:41 #2

Very nice ;)
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Joined: 23 Nov 2014, 22:28

18 Apr 2016, 00:48 #3

That's a huge quality-of-life change. Nice!
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Joined: 02 Mar 2013, 10:57

21 Apr 2016, 08:11 #4

I like how UrW is always developed by paying attention on details (such as this one), and improving them. Perhaps that attention on details is what makes this game great.
That being said, I must admit I don't use nets myself, because I consider them "cheating". Real men start on winter, with zero fishing skills, and with a crude knife only.:lol:
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Joined: 09 Oct 2014, 08:57

01 May 2016, 18:51 #5

When reading about the nets filling over hours instead of days this feature was my next thought - and you implemented it now as well - love it =)
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