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This should answer your questions.Dr. Best (I hate to have to quote myself) wrote:For this reason I am considering several ways in which I may release Ultimate 3D 3.0. The one, which seems most likely at the moment is that I will use it to make a game making solution myself someday. It would be based upon an existing scripting language. Probably either Lua or Python. It would not be meant to be as easy to use as Game Maker, but it would be still quite user-friendly. The other two ways in which I may release Ultimate 3D 3.0 are either as closed-source library or as open-source project. Currently I do not think that I will do this though.
The whole idea was not as good as I thought initially. The memory consumption is high and culling can not take place. The performance gain, which results from the reduction of draw calls, does not compensate these disadvantages. Ultimate 3D 3.0 will have instancing, which could be seen as a nice replacement for primitive management.Electricity wrote:Anyway why did you remove primitive management?
Seems like I am the only one who is actually surprised about that decision . Seriously, a month ago I did not have these plans. They are quite new.Despellanion wrote:This is old news to me. I was even surprised you made a version 2.1 for Game Maker. I'm glad you did thought. Good luck with U3D 3.0. I will move onwards past Game Maker now as well.