Category Completion

Category Completion

Joined: April 3rd, 2008, 12:37 pm

June 20th, 2012, 5:07 am #1

Yesterday I was looking into the ways how a punch can be blocked.

A right punch can be blocked on the outside and on the inside. Same goes for the left punch.

Besides the outside and inside we also got upward and downward. Of course it depends on what kind of punch is delivered. There is a straight punch (outside/inside can be done), a hook or roundhouse punch (inside), an uppercut (block from above -> downward movement) and an overhead punch (block from underneath -> upward movement).

Let's see which techniques can be used in those situations.

- From the outside to a straight punch: Many options, for instance Attacking Mace.
- From the inside to a hook or roundhouse punch: There is Five Swords.
- From the outside to a straight punch: Also many options, for instance Reversing Mace.
- From the inside to a hook or roundhouse punch: Shielding Hammer could be done.
- From above to a right uppercut: We've got Raining Claw.
- From underneath to a right overhead punch: Then Circles of Protection appears.
- From above to a left uppercut: Glancing Wing might do the trick.

But then for Category Completion there is just one option left and that is a left overhead punch.
Do we have a technique in our Kenpo system that tackles a left overhead punch? Of course we can do Circles of Protection on the other side but that is not what I meant.

Looking forward to your insights!!

Regards Jeroen
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Joined: March 11th, 2007, 5:35 pm

June 20th, 2012, 7:57 am #2

There is not an infinite way of attacking. All attacks travel on one of the 9 planes, all that really needs to be done is to identify which plane the attack is comming in on and have an understanding of which plane the defender needs to use to instersect the attack. The self defense techniques already have the answer built in on intersection and targeting as well as zone cancellation. Some techniques have a path of action for the intial block such as sword of destruction. Because you are using a path your surface area is greater for intersection to a strike to qz 1 traveling on a 6, 8 or even a number 1 plane. Your target is predertined therefore an attack to qz (quadrant zone) 1 can be met with an extended outward block on the number eight plane. Plane theory is referenced in book 4 Infinite Insights by Mr. Parker. The website below has a poster of the 9 planes if it is a point of interest to you.

Targeting is important as Kenpo deals in zone cancellation with structural breakdown. Pin point accuracy deals with precise targets, frequently to the nervous system or arteries to aid in structural breakdowns or complete the dismantlement of the oppponent by KO, strikedowns, sweeps, folding, locking and even rubbing nerves to break a grip. Any time you move you are on one or more of the nine planes and that covers the angle of insidence or the angle at which the target is struck. Sounds complicated but after the pavlovian instinct has been drilled into 1st nature it is easy because there is less to deal with knowing all attacks are traveling on one of the planes and all responses are traveling on the interseting plane for maximum results. Starblock or blocking set one is a pretty good place to examine plane theory with an attacker done as a 2 man exercise. Note: If your upward block does not transition from the number 1 plane to the number 7 plane you just might wear your upward block as a hat. Better than getting conked without reducing some force but still not optimum.

Have a nice day
W
http://www.kenpoguy.com/
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Joined: October 14th, 2005, 5:16 am

June 20th, 2012, 3:34 pm #3

Using the octagon as a reference (Estalilla Eskrima teachs, old art out of PI), also for some in Kenpo who teach the octagon, it is similar, putting the octagon up on a wall and observing the angles of attack.

You can use empty hands or weapons to practice, the use of a weapon is what most in FMA do, while in empty hand Karate, as EPS mentions, that would be your protection.

I only add this, because it is what Mitose taught, for-runner of Chow,Parker, Emperado, so others can see the evolution of it.

Oops, should have posted under original post.

Regards,
Gary
Last edited by BGile on June 20th, 2012, 3:35 pm, edited 1 time in total.
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Joined: November 27th, 2008, 10:59 pm

June 21st, 2012, 12:51 am #4

Yesterday I was looking into the ways how a punch can be blocked.

A right punch can be blocked on the outside and on the inside. Same goes for the left punch.

Besides the outside and inside we also got upward and downward. Of course it depends on what kind of punch is delivered. There is a straight punch (outside/inside can be done), a hook or roundhouse punch (inside), an uppercut (block from above -> downward movement) and an overhead punch (block from underneath -> upward movement).

Let's see which techniques can be used in those situations.

- From the outside to a straight punch: Many options, for instance Attacking Mace.
- From the inside to a hook or roundhouse punch: There is Five Swords.
- From the outside to a straight punch: Also many options, for instance Reversing Mace.
- From the inside to a hook or roundhouse punch: Shielding Hammer could be done.
- From above to a right uppercut: We've got Raining Claw.
- From underneath to a right overhead punch: Then Circles of Protection appears.
- From above to a left uppercut: Glancing Wing might do the trick.

But then for Category Completion there is just one option left and that is a left overhead punch.
Do we have a technique in our Kenpo system that tackles a left overhead punch? Of course we can do Circles of Protection on the other side but that is not what I meant.

Looking forward to your insights!!

Regards Jeroen
Sometimes called "Little Buckaroo" ?
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Joined: February 1st, 2005, 10:53 pm

June 21st, 2012, 10:00 pm #5

Yesterday I was looking into the ways how a punch can be blocked.

A right punch can be blocked on the outside and on the inside. Same goes for the left punch.

Besides the outside and inside we also got upward and downward. Of course it depends on what kind of punch is delivered. There is a straight punch (outside/inside can be done), a hook or roundhouse punch (inside), an uppercut (block from above -> downward movement) and an overhead punch (block from underneath -> upward movement).

Let's see which techniques can be used in those situations.

- From the outside to a straight punch: Many options, for instance Attacking Mace.
- From the inside to a hook or roundhouse punch: There is Five Swords.
- From the outside to a straight punch: Also many options, for instance Reversing Mace.
- From the inside to a hook or roundhouse punch: Shielding Hammer could be done.
- From above to a right uppercut: We've got Raining Claw.
- From underneath to a right overhead punch: Then Circles of Protection appears.
- From above to a left uppercut: Glancing Wing might do the trick.

But then for Category Completion there is just one option left and that is a left overhead punch.
Do we have a technique in our Kenpo system that tackles a left overhead punch? Of course we can do Circles of Protection on the other side but that is not what I meant.

Looking forward to your insights!!

Regards Jeroen
The way I understand it, if you can't make any single technique work in any variable, you have not mastered it.

any single technique with it's opposites and reverses works inside, outside, up and down

as well, a good teacher showed me reversing mace is all you need. You realize the system is built around this one idea, it's opposites and reverses.

category completion is good, but one thousand variables for a single attack can not be processed in the moment of crisis. Better learn one or two really well and all it's ins and outs. Start with delayed sword. You will find it to be nothing more than an opposite to reversing mace on the inside of the arm. which makes it reversing mace... No? try it. circle your arm down instead of up. what have you found? An opposite? Sword of Destruction? Reverse your motion, you'll get the same results.

we work in figure 8's. We work in circles. a figure 8 is just a circle with an opposite rotation in action. I wonder why the universal pattern is a circle? Could have been a square, or a diamond. But it's not. The universal patterns are contained in the circle for a reason. And if you work in circles, you work in the realm of reversing mace and it's opposites and reverses, no matter the rotation. Better put, you work in the realm of the circle, it's opposites and reverses, and applications such as double factors and it's many benefits, etc...

I'd rely more on the patterns of motion, than how many techniques I can pick out for one attack. The goal is to simplify to be effective.

Also, when I read such things as five swords for this, or circles of protection for that, I start to wonder if one really understands the difference between defense and offense, or defense and follow up. I was asked once...where does the self defense end, and the follow up begin? Once the answer is realized, you see there are really only about four defensive movements we use combined with monitored positioning and footwork. If you ask me, we have four self defense techniques with hundreds of variables of follow up. It is a life study if internalizing the system is your goal. But it can also be really simplified, and if you understand patterns of movement, sequential flow, target placement, reaction, etc, the system becomes really easy to use, and you start to really fall into the CATEGORY of formulation and spontaneous usage of the principles and concepts, rather than think you've got it made, cause your five swords looks really good, or you can pick out ten techniques for one attack. IMO, it's those practitioners that are gonna fall when the **** hits the fan cause they thought they were on some street knight level with it cause they move well and know a lot of techniques, but in real situation, couldn't respond, and fell back on primal instinct and basic kickboxing, possibly coming out victorious... possibly. Luckily.

I can make this statement, as I used to be that. Pick yourself up after being knocked out a couple times in the cage...you'll start to see what's really important in the information that's being delivered in the system. Footwork, hard fast driving basics, the ability to see the difference in major and minor movements and how to apply that, how to create a reaction you can capitalize on, rather than circle with a guy trying to defend the unknown. Realize the E/F, and the U/P. Don't get caught up in the mess of the curriculum designed for student retention and business purpose. The system isn't really that big, and you'll see regurgitated ideas, over and over and over and over and over and over.....
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