Singularity Weapons

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Casi Delasy
Columbus
Joined: 25 Apr 2009, 22:10

02 Sep 2009, 09:24 #16

Well I've figured that out too. And a way to get rid of all your guys.
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Hydrosteria
Ruler of the Archipelago
Hydrosteria
Ruler of the Archipelago
Joined: 19 Apr 2009, 19:51

05 Sep 2009, 19:59 #17

What the hell? (To the RP!)
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Casi Delasy
Columbus
Joined: 25 Apr 2009, 22:10

06 Sep 2009, 22:53 #18

Long story. We're going to use this line to develop better weapons.
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Metz-Lorraine
Columbus
Joined: 02 Mar 2008, 00:07

06 Sep 2009, 23:00 #19

well i wasnt exactly going with singularity weapons and all but i was going on just improved tanks and stuff like that :rolleyes:

I o have one little thing that sounds sciency but i dont know if a laser could actually do what i want it to do. oh well, I'll just go with the back-up version of my idea if it doesn't work.

I also am debating whether to add a little something to my tank o rnot, im so torn :(
Political Facts:
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Chancellor- 2.5
Delegate- 1
Supreme Judge- 1
ICIA Agent
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Casi Delasy
Columbus
Joined: 25 Apr 2009, 22:10

07 Sep 2009, 11:10 #20

What kinda thing sciency thing do you want? I'm sure I can work out something and if it doesn't work, a reliable alternative.
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Metz-Lorraine
Columbus
Joined: 02 Mar 2008, 00:07

07 Sep 2009, 14:48 #21

well I just figured out it really wouldnt work, but i think my alternative is far better and reasonable. Though i still like my other idea.

Im trying to keep it a surprise, but i guess now it isnt as great sounding, but i think maybe i can fudge some stuff and make it great again. :) i just need some inspiration time.
Political Facts:
MP- 1.5
Chancellor- 2.5
Delegate- 1
Supreme Judge- 1
ICIA Agent
Multiple Ministry Positions
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