TGC/HH rules for Xenos

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TGC/HH rules for Xenos

Gagoc
Praetor
Joined: 02 Jan 2013, 19:02

24 Sep 2016, 22:54 #1

Does anyone remember a TGC forum member called King Fluff?
Well apparently he's been busy making homebrew rules for Xenos during the Great Crusade and the Horus Heresy, which he's posted on Battle Bunnies.http://battlebunnies.blogspot.co.uk/


As you know I'd spent a fair few years (almost 10 years ago now) at the forefront of pre-heresy gaming as part of a fringe and moderately exclusive group of gamers, I had lots of fun converting and scratch building models for legion forces (and towards the end Mechanicum forces too) it was after playing several campaign weekends that I started to feel that legion vs legion or human vs human was a little limited in its scope so I began the Enemies of the Emperor project.





The project was an attempt to provide more flavour to heresy era games but to form the main stay of any pre-heresy games set during the Great Crusade era.

Cue the bad guys (or in fact the guys oppressed and destroyed by an invading alien army).

The project initially started with the Laer, I was captivated by how alien they were and how they tied in seemlesley in to the 40k universe. After researching them in the novel Fulgrim and digitally sketching them out I decided to write rules for them which matched the fluffy descriptions of them in the book. From there it snowballed and after about 9 months I had a book of 6 unique alien races, with unique wargear and special rules. The book went through vigorous play testing at my FLGS and I was finally happy to get it saved as a PDF to share around.

The first draft took a while as each new novel presented more races or more info on races previously introduced. I trawled through each book in order to get the rules and descriptions as accurately as possible - as it was also my intention to build a 1000pt force for each of the races in order to play games. Then the inevitable happened - I started book 2. There was such a wealth of character out there in the Heresy novels that 6 races just didn't cover it - so book 2 (and another 6 races were nessecary).





The first book looked at the Laer, The Nurthene, The Nephilim, The Olamic Quietude, The Storm Scions and the Megarachnids. To date I have an army for the Megarachnids, half an army for the Nephilim and sone units made for the other races.

In the new book I'm focusing on The Demiurg, The Keylekid, The Jorgall, The Hrud, The Exodites and the Interex. I've begun models for the Jorgall, Keylekid, Demiurg and Hrud but as you can imagine it's a big job for one man ��
Here's a line up of some of the models I'm working on.
(L-R Megarachnid Warrior, Keylekid, Nephilim, Jorgall, Storm Scion Militiaman, Hrud day warrior and an imperial fist space marine - for scale)




Here's the link to the PDF of what he's done so far.https://www.dropbox.com/s/7eugwq8pcz1z3db/T...281%29.pdf?dl=0

Plus here's a sneak peak of his 2nd 'Book' Conflict.











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Durfast
Centurion
Joined: 04 May 2013, 12:05

03 Oct 2016, 09:11 #2

King Fluff is a top fellow and was an influential member of the Tempus Fugitives (back in the day) :D

I'd be interested in doing the Interex - in due course...
Please visit my blog:

http://jannersjaunt.blogspot.com/
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