Imperial Knights

The Emperor has many servants beyond the Legions, from the noble Adeptus Custodes to the Mechanicum Priesthood, as well as the vast Imperial Army. Who knows what other organisations will emerge from flames of the Heresy...?

Imperial Knights

Gagoc
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17 Feb 2014, 21:07 #1

As many know, GW will be doing Imperial Knights.

But these have been around since at least the early 90's where they were in the Epic-scale game Space Marine.

In that they had Paladins, Wardens, & Lancers.
http://www.solegends.com/citcat19911/c2126...lknights-00.htm

Later they released some Plastic Paladins; Metal Paladins, Baron, & Castellan.
http://www.solegends.com/citcat1995-6/cat19956p134-01.htm

http://www.solegends.com/citcat1995-6/cat19956p136-01.htm

Plus one of the original Paladin models became the Errant.

Epic Knights:
Paladin: Battlecannon, Chainsword/Powerfist
Errant: Thermal Cannon, Powerfist
Crusader: Quake Cannon, Twin-Linked Lascannons
Baron: Battlecannon, Power Lance
Castellan: Quake Cannon, Twin-Linked Autocannons/Gatling-Cannon
Warden: Battlecannon/2x Gatling Cannons, Rocket Pod
Lancer: 2x/Twin-Linked Lascannons; Battlecannon, Power Lance


Now the new kit has parts to build the Knight Errant and Knight Paladin.
But what of the other types?


Then there's these:





From here:
http://z15.invisionfree.com/The_Great_Crus...?showtopic=4095


Anybody else got anything to add?
(I'm hoping Ahriman's Aide can!)
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Barn
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17 Feb 2014, 21:32 #2

I was wondering if any of these had been around since the heresy.
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Gagoc
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18 Feb 2014, 11:45 #3

I've been searching through my old White Dwarfs looking for more background and pics on the Imperial Knights, but I'm missing most of the pertinent WDs (those being #108-thru-136, especially #126).

But I did find some pics in WD 180, page 26.
But the knights are coloured by Detachments.

Paladins: Blue, Silver Trim, Yellow Weapons, Left Greave - Pauldron - plus right Carapace armour is quartered with black on yellow field and blue chevrons on a white field.

Crusaders: Deep Purple (Darker than EC?), Lead Trim, Red Weapons, Yellow Heads, outside of left Greave - right Carapace are red chevrons on a white field, Dark Blue Pistons and cables.

Errants: 'Eavy Metal BA Red, Gunmetal Trim, Blue Pistons & cables, Thermal Cannon ends Golden Yellow, White Heads, Left Greave & Pauldron Halved/Quartered between Yellow Star on a Red Field and Black & White Chevrons.



Edit: I believe there's a good chunk of pertinent information in WD 126.
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Matus
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19 Feb 2014, 09:20 #4

Il search in the loft for those WD.
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Gagoc
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19 Feb 2014, 23:59 #5

Matus, the important one is issue 126.

From WD 182 page 39, I have:
House Khord
of planet Avalane VI
Solely use Knight Lancers

page 38:

Knight Paladin Household:
Leaf green, white heads, toes and BC barrels; white & green chevrons/stripes on Chainswords, black trim, gunmetal pistols. Left greaves, right carapace & left pauldron quarted yellow crescent moon on a red field blue and yellow heraldic pattern.

Knight Paladin Household Commander:
As above except for, Red head; Left greave, right carapace, & left pauldron yellow crescent moon on a red field; Banner has black Prussian/Russian eagle on a white field followed by three black crescent moons on red fields divided by two white stripes.


Knight Errant Commander:
BA red, gunmetal trim & feet, Yellow thermal cannon barrel, White head, Yellow Star on Left Greave, Left pauldron, both carapace sides. Banner green Salient dragon on a yellow field followed by three yellow stars each on a green field divided by two yellow stripes.


Knight Lancer Commander:
Bright green, silver trim, red head, pauldrons, BC barrel, lance haft, & cables; left greave Black chevrons on a yellow field. Banner: red lion salient on a yellow field, followed by three black crescents/bullhorns on red fields divided by two green stripes.
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Matus
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20 Feb 2014, 16:43 #6

Got it!

There is lots of background material and the epic rules (from space marine). The pictures are mostly the ones you have posted and they are the only real insight into named formations. There is some fluff on the creation and development of knights (with a little about the mechanicam, but they seem to be very separate) and a set of rules. What specifically do you need?

I don't know how much I can post up here? could I copy sections up?
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Matus
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20 Feb 2014, 17:31 #7

***this is from a very old WD, the same as above pictures, if posting this is not allowed tell me and Ill get rid of it.***

The following three posts are quoted from:

Andy Chambers, 'Knights: New Epic Scale War Machines for Eldar and Human Forces', White Dwarf no. 126 (1990) pp.28-45

Knights
New Epic Scale War Machines for Eldar and Human Forces

By Andy Chambers

Knights are fast-moving powerful war machines, thirty to forty feet tall and controlled by a single warrior, that fight on the battlefields of the Horus Heresy in the service of both Eldar and Human armies. Recruited from feral worlds where lesser versions of these machines are used to herd mighty Megasaurs, Knights take to the field of war alongside other members of their noble families. With their devastating vizor-mounted psychic and shock lances, the mere gaze of a Knight can bring death to its enemies.

The Birth Of The Eldar Knights
Long before the Dark Age of Technology, numerous barren planets were visited by Eldar seed ships. These inhospitable worlds were prepared for the long process of terraforming and then seeded with the essential ingredients to sustain life. The Eldar plan was to create new worlds to colonize in thousands of years time. These worlds were known to the Eldar as Lilaethan or Maiden Worlds.

As their civilisation neared its collapse, a number of Eldar groups denounced the easy decadence offered by Chaos and abandoned the homeworlds in a series of migrations they called the Exodus, referring to themselves as Exodites. These groups travelled far away and colonized the Lilaethan, determined to escape the terrible fall of their race that they had foreseen. On their arrival, the Exodites split into individual clans each led by a warrior elite.

Those who joined the Exodus came from all levels of Eldar society but were united in their determination and powerful will to survive. The Exodites were a group which had long been aware of the dangers of indulgence and hedonism; by choice, they selected worlds where their life would be hard so as to avoid the trap of sloth. lb a great extent, this suppressed the natural Eldar character of intense emotion and intellect, and did indeed save them from the Fall. Among the Exodites, the intensity of the Eldar nature is expressed as a powerful loyalty to their individual clans and a strong determination to achieve their objectives.

The struggle for survival on these worlds was indeed grim. To enable them to deal with the harsh conditions, the Exodites converted the sleek war machines they had brought with them into tall walkers which they piloted across their new planets, tending the virgin worlds. The ruling warrior Elite gradually developed a system of status and honour which brought about the society now known as the Eldar Knights. Dwelling in tall keeps, the Knights strove to hasten the planets' evolution and bring life and order out of the primeval maelstrom.

After the Eldar Fall, the craftworlds sought OM the colonists to offer them a place on board. The Exodites coldly told their craftworld brethren that they preferred to stay where life was simple if harsh, and the dangers were obvious. Though the craftworlds and Exodite colonies trade with one another, the Exodites still maintain that the easy lifestyle on the craftworlds is dangerously close to that which brought the downfall of their race.

In order to produce the food necessary to trade with the craftworlds, the oceans of the planets were seeded with algae to form vast floating weed beds. These weed beds and the lush vegetation of the primitive jungles provided nourishment for docile brontasaurus-like herd beasts called Megasaurs created by the Knights through cloning and genetic engineering. The Megasaurs in turn provided protein-rich food for the craftworlds. The herds were shepercied by the Knights in their machine-bodies, protecting the Megasaurs from predators and moving them from place to place to feed. On occasion, the Knights of different clans would clash over watering rights or border disputes, though combat took an almost ritualized form intended more to hone the Knights' skills than bring about bloodshed.

The Coming Of Men
During the Dark Age of 'technology, scouts from Earth travelled far through the galaxy seeking planets to be used as agricultural worlds to provide food for the huge hiveworlds of Humanity. They copied the farming techniques used by the Eldar Knights already living on some of the worlds discovered. In a period referred to by the Exodites as The Coming of Men, the Eldar and Human colonists clashed in a series of bloody wars as the Eldar Knights sought to protect their homes from the interlopers.

When these planets were cut off in the Age of Strife, they became feral worlds. A warrior aristocracy grew up on the Human worlds, mimicking the lifestyle of the Eldar clans. On many worlds, the Eldar clans resurged to win back the lands they had lost and settled into a pattern of battling and raiding both against the Humans and each other. The wealth of the noble Human houses and Eldar clans was based on their herds and much herd-raiding went on. The herds were greatly reduced in size, but, as the only readily available food source, were just as important.

While the Eldar shared their duties equally throughout the clan, the Human nobility enforced a feudal system on those below them. A sub-class of Drovers looked after the herds, as the nobles would not soil their hands with such work. The Drovers' walkers were not, by law, armed with weapons even though they lived in constant danger from raiders and predators. This ensured that the Drovers had to rely on the Knights of the nobility for protection and nullified any chance of revolt.

As well as the nobles, each house could field large numbers of men at arms, either mounted on horses or on foot. These were equipped much like Planetary Defence Force and Imperial Guard units elsewhere in the Imperium, though with not nearly as many heavy weapons. When the nobles grew too old to carry on fighting in the harry and slash of raiding or the swirling melee of battle they would give their armour to their eldest son and take instead the armour of a Warden. Wardens formed the steadiest element within the noble houses, usually found defending the keep or protecting the Drovers.

On many of the worlds, groups of artificers and technicians became the most important of the nobles' subjects. They intially simply maintained the Knights for the nobles but soon learnt to speak with one voice, threatening to withdraw their services from any Lord who failed to take heed. They styled themselves as a priesthood for the half forgotten mysteries of technology and were called Sacristans. As their power grew, they aribitrated between the different houses to ensure they did not wipe one another out in bitter feuds. The ever-present dangers of their worlds meant the Knights could not survive wars of attrition and genocide, and this necessitated the use of chivalric values to settle disputes. Eventually the Sacristans on many worlds ritualized the virtues of Honour, Duty and Valour and passed on these traditions from generation to generation. With the acceptance of these values the nobles became known as The Chivalry.

In addition to the threat posed by hostile houses, the Chivalry had to fight constant battles against swift Carnosaurs which preyed upon the herds. Hunting the Carnosaurs honed their fighting skills to a deadly art, preparing them for the periods of violent warp activity which created monstrous mutated beasts. When such a beast was sighted, all the Chivalry would go on quests to seek out and destroy the creature before it tainted the land.

The Rediscovery
Thousands of years later, the planets were brought back into the Imperium. When Rogue TraderJeffers rediscovered the agriworlds he referred to their inhabitants as Knights, pointing out their many Knightly virtues as he emphasised the worlds' value to the Empire both as a massive food resource and as a source of born and bred warriors. The Administratum agreed with Jeffers' findings and quickly set about rediscovering the rest of the long-lost agriworlds. To their delight, they found that two in three of the originally settled worlds were still occupied by Humans working along very similar social lines. The remaining worlds were either occupied by both Eldar and Human Knights or held exclusively by clans of Eldar Knights with strong links to the craftworlds, trading natural raw materials for technology.

Often, a Knight world would he affiliated to a Titan forgeworld, producing food for it, while the Sacristans would come under the control of the Adeptus Mechanicus. Other Knight worlds were left with a large degree of autonomy, required only to produce food and obey the call to arms when given.

The Imperial Cult was introduced in such a way that the Chivalry could be called on by the Empire to enter a crusade. Old rivalries forgotten, the Knights (especially younger ones) would form family units to fight with Titan Orders or the Imperial Guard.

Young Knights sometimes don't have their own armour, but train on that of their father. When fighting in a crusade they are given their own armour, built on a Titan forgeworld. Once they return home they are able to keep the armour and form their own house.

Thus units of Knights are often fielded by Titan Orders and the Imperial Guard. During the Horns Heresy, Knights fought on both sides - many of the agriworlds declared allegiance to Warmaster Horus and were only brought back into the Imperium after decades, even centuries, of terrible armed struggle.

Knights usually fight as single units from each house which means they are usually seen in large groups. After a period of time on crusade, the Chivalry can return home, well-rewarded with loot and new armour. Normally the Wardens stay on the homeworld to protect the keep but occasionally they have taken the field when required. more than compensating for their age with stoic tenacity.

In some cases, Knights bring units of men-at-arms with them. These are re-equipped by the Order or Regiment, often having their horses replaced with bikes. They act in close support of the Knight formations and as scouts for the Order.

Knight Suits
Knight suits are similar to Titans in that they are controlled through a direct mind link. Imperial Titans are imprinted with a feral personality, which must be dominated by the Princeps in order to control the machine. The Titan's personality is there to handle all the mundane tasks in operating such a machine, like balancing and walking, leaving the Princeps free to concentrate on more important things.

Eldar Knight suits contain a spirit stone which supplies the personality for the machine. When linked to the lone Eldar pilot, this lends Eldar Knights a fluid grace lacked by Human Knights. The spirit stones in Eldar Knights are often ancient artifacts dating back to the time of the Fall and contain the souls of many long dead heroes. When an Eldar Knight links with his suit, he exchanges a portion of his consciousness with those in the stone. This makes Eldar Knights strange characters often speaking in archaic tongues and referring to past ages with unnerving faxnilarity.

Human Knight suits do not have a permanently imprinted personality. Instead the Knight sits in a throne, which is imprinted with aspects of his own personality. The throne is plugged in to the armoured Knight suit and may he transferred from one Knight suit to another, though this is a rare occurrence usually only undertaken if the old suit is damaged beyond repair or the Knight wishes to become a Warden, passing on his old Knight suit to a younger relation. Imprinting your personality on a throne is a lengthy, sometimes dangerous, business. It has become a rite of passage for young nobles - this is how they become an adult. When he is old enough, a noble son who wishes to become a Squire undertakes a vigil in the family's chapel or sacristy, remaining seated in the throne throughout the long night. He is surrounded by the ancient thrones and battle banners of his forefathers which are kept in the sacristy, reminding him of the long traditions of honour and chivalry he is expected to maintain. The imprinting process tends to exaggerate dominant aspects of the young noble's personality, especially with regard to the way he is feeling during his vigil. If he is scared, the personality imprint will always be scared, making the suit difficult to control in combat. If the noble is angry with someone (say a brother who made fun of the noble before his vigil) the personality imprint will always hate that person, even if the noble has got over it.

When a noble dies, his throne retains some of his character. Nobody else can use it to control the suit until they have overlaid their personality onto the throne. It is still possible, however, to communicate with the personalities in the throne. Thus they are often kept and placed in the family's sacristy, a direct link with the ancestors of a noble house. It is the height of dishonour to deny a family the opportunity to salvage the thrones of Knights who have fallen in battle and the family will go to any lengths to get them back.

Note that the unarmed suits used by herdsmen are not • controlled in the same way. They have a simple mind-link like that used on a Dreadnought. This makes them slow, lumbering machines when compared to the sleek thoroughbreds used by the nobles. The Sentinel walker used by the Imperial Guard is in fact a copy of the tried and tested Drover suit adapted for combat with the addition of basic armament.

Though there are many different designs of Knight suit, a common feature to all except Warden suits is the lance. The lance is a short ranged area weapon developed from devices used for herding Megasaurs. To affect the dull nervous systems of Megasaurs, lances needed to be very powerful. The war lances used by Knights in battle discharge all their tremendous power in a single cataclysmic blast, making them a weapon much feared by their opponents. The lance is always mounted in the Knights' visor, a practice that has given Knights a reputation of being able to kill with a single glance.
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21 Feb 2014, 21:55 #8

Knights
Knights are rapid-moving war machines, able to advance swiftly across the battlefield, deploying their heavy firepower to devastating effect. They are frequently used to forge ahead of the main formation to spearhead an attack or secure an important position. During a battle, these highly-mobile hard-hitting units may be ordered to make flanking attacks, out-maneuvering slower-moving enemy forces, and can be quickly redeployed whenever a new or unexpected threat is posed. There are three levels of status for Knights: Squire, Knight and Lord (Wardens of this status are known as Seneschals).

Formations
All Knights are organised into detachments of three or more machines. The Knights in each detachment belong to a single noble house, though it's possible that a large house may be represented by more than one detachment. In major battles it is not unknown for large houses to field up to thirty kinsmen, although six to eight is more usual. Though many of the houses have blood-ties extending back hundreds of years, there is much lingering distrust between the numerous houses. Thus, if Knights arc fighting on both sides in a battle, all the Knights fighting together on one side will be allied or related houses battling out a blood feud against age-old enemies.

Human Knights are always fielded in detachments containing only one class of Knight. It is traditional for each household to use either Knight Paladins or Knight Lancers rather than a mix of the two, although large houses often fight with both classes in separate detachments. All the truly great noble houses, legendary names such as Hawkwood, Beaumaris, Arundel, Mortimer and Warwick, have the resources to call on Knights of any class: Paladins, Lancers and the stern, unflinching Wardens. Lesser families may only have a few Knight suits of a single class, worn by the finest of their warriors.

Unlike vehicles, Knights do not have to remain close one another. Instead, one Knight is designated as banner bearer for the house. This honour is usually bestowed on one of the senior knights. The banner bearer carries a large battle banner, distinct from the smaller personal banners carried by his kinsmen.

Shields
The shields carried by Human Knights are a derivative of power field technology. Human Knights carry a small but powerful directional generator. This works by creating a power field across a 180 degree arc at a point near a Knight's body.

Human Shock Lance
Both Eldar and Human Knights carry short-range weapons developed from devices originally designed to herd and control the huge saurians of the Knights' homeworlds. The shock lance was invented to fulfill the same role as the Eldar psychic lance. Incapable of reproducing the complex Eldar device, the Humans came up with a more basic way of herding Megasaurs: the shock lance delivers a powerful electrical charge at short range, fusing electronic components and burning living tissue. The capacitors, which deliver the shock, require a considerable period to recharge after use necessitating a Knight to remain stationary to speed the process under battlefield conditions.

Close Combat
Some Knights carry close combat weapons. These are generally scaled-down versions of those carried by Titans: power fists, lascutters, chainswords and the like.

Status
In the noble houses of the Knight's homeworlds, there are several levels of Knightly accomplishment recognised. Each Knight begins his career as a Squire before he has earned the right in battle to the full title of Knight. Those Knights who survive a number of battles and conduct themselves heroically in combat can one day hope to rise to the status of Lord, possibly forming their own noble house in the future. Wardens are always full Knights; those which progress to being Lords or are already Lords when they become Wardens are referred to as Seneschals. Lords (which includes Seneschals throughout this section) are exceptional individuals in many respects. There are innumerable talcs and legends of their skills and martial prowess. Indeed, it is not unknown for Lords to escape the destruction of their fighting machines and make their way back to friendly territory on foot.

Organisation
A normal house will be able to field detachments comprising 50% Squires and 50% Knights, plus a maximum of one detachment of Wardens. There are many different designs of Knight but the practical differences between some of them are mainly cosmetic. Human noble houses tend to use one type exclusively and detachments will always be made up of a single type.
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21 Feb 2014, 21:59 #9

"Forward for the Emperor and the glory of House Trainor," Alaric shouted into the comm-link. He stalked forward with eight metre strides, swinging his massive chainsword above his head and bringing it down as a signal for the advance to begin. He felt invincible, truly at one with the ten-metre tall warmachine in which he rode.

Beside him the other Knights fell into step, each flanked, as he was, by their Squires. The earth shook under the giant warmachines' tread. Sporadic fire erupted from the enemy emplacements. The impact of Baneblade fire threw up showers of earth. Shrapnel pattered off Alaric's legs.

"Spread out," he commanded his men. "You won't be such easy targets."

The formation dispersed a little as they swept over the trenches of the Imperial Guard. The infantry rose up in their wake and followed them. The Trainor Lord recognised the banners of the Crimson Sun Regiment, a few tattered remnants of the Breach Hill massacre.

The exhileration of battle coursed through Alaric. He felt the presence of his ancestors, knew that they were with him in his command throne. Words of advice and encouragement whispered through his mind.

Young Roger hurtled past him, battle cannon blazing at distant targets. Before this war-banner had beeen passed, the lad had been never been on crusade. He was desperate for combat and the chance to win honour in Imperial service. Alaric knew that this was a dangerous frame of mind in which to enter the fray.

"Hold your fire and get back in formation, noble Roger. We're not in range and there will be foes for all soon enough.”

Chastened, the younger warrior slowed and re-took his-position. As he did so, one of Rogees Squires was hit and toppled in blazing ruin. His scream echoed over the corm-net. Alaric recognised the burning pennon of Ulfrik, a distant cousin who had only recently completed his vigil and earned the right to sit in a command.
Alaric did not have time to mourn his loss. A devastating rain of fire descended from Manticore multi-launchers situated on top of the nearby hills. Desperately he threw himself into an evasive pattern as plumes of shattered earth erupted around him.

All around, crippled Knights fell to earth, victims of the withering fire. The clouds of dust grew so intense that Alaric could hardly see, even with his machines auto-senses.

As suddenly as it started, the barrage ended. While the dust settled he took a quick glance around to get his bearings. It seemed as if the whole Imperial army was on the march.

Massive Warp Runner Titans advanced, void shields shimmering, their huge weapons sweeping the hilltops clean of the enemy. In front of the metal giants, feral Warhounds loped. Shadow Sword tanks raced across the plain, tracks churning the torn soil. Around them, airborne assault troops hovered like giant flies. Beyond the Titans were ranks and ranks of Rhinos. The final push through Arida Gap had truly begun.

Alaric gave his attention back to the huge earthworks and emplacements within which the enemy lurked. Resolve hardened in his heart. According to the chivalric codes he must avenge his fallen kinsmen. Before he had been fighting for prestige and loyalty to the Emperor.

Now it was personal.

He manoeuvred his remaining Knights to the vanguard of the advance and led them into the charge, heart seething with rage.
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22 Feb 2014, 18:34 #10

Work In Progress list of Knight Households & Orders.

Orders:


Krast
Planet: Chrysis (Segmentum Solar)
Allies: Titan Legio Osedax (The Cockatrices)
Enemies: Legio Mortis, Orks, Alpha Legion, the Purge
Campaigns/Battles: 13th Black Crusade (Mechanicus), Vagorn Helfront, Herald's Fall, Forsyn XII, Kant III, Gulf of Aeroth
Heraldry: Mechanicum Cog & Skull and black gauntlet gripping a yellow serpent
Colour Scheme: Red, silver trim; Hood, Groin & Thighs halved yellow and red; Chainblade Black and yellow chevrons; Greaves halved, outside Red inside black and yellow chevrons; Pauldrons halved, fron half red, back half black and yellow chevrons.

Knights:
Lagos, Baron, Redemption of Adamant; Knight Crusader
Dagos, Blade Of vengeance; Errant Class
Daimos, Exorcist Of Hate; Paladin Class
Forillus, Headtaker; Errant Class
Teros, Hexenhammer; Errant Class
History:
They were the first knightly house to join their forces to the Great Crusade, and they took great honour in their part of the Emperor's galactic conquest.
But when the Horus Heresy came to their world of Chrysis, they suffered terribly.
Their home world was utterly ravaged by the Traitor forces of the Warmaster, leaving it little more than a husk. Its environment was reduced to a poisonous wasteland by the virus weapons unleashed upon it. Even 10,000 years later, the nobles live in void-shielded enclaves, and look out upon their ruined world and feel a burning hatred.
Their icon is a symbol of their quest for vengeance with a gauntlet crushing a serpent. It is said that there is a secret place on their world, known as the Hammer of Traitors. Here they carve the names of Chaos worshippers they have destroyed - and supposedly brought prisoners to die in the poisonous air.
Their greatest hate is reserved for the Titans of Legio Mortis, who they hold accountable for the horrors unleashed on Chrysis. There is even a symbol, a modified badge of the Titan Traitor Legion - Legio Mortis, with a crack to denote a Titan kill. Specific to House Krast, this is the greatest battle honour a Krast noble can receive.
976.M31 - House Krast alone survives the Knightly houses of Chrysis in the wake of Horus' betrayal. They adopt the symbol of the gauntlet crushing the serpent to show their hatred of Chaos.
(Codex: Eye Of Terror, WD: 5; The Imperial Knight Companion, page 15, 90)

Order Of Iron
Planet: Forge World Stryken Primus (Segmentum Obscuris)
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:

Knights:
Forge Warden (Leader)
History:

Raven
Planet: Kolossi, the Keep Inviolate (Ultima Segmentum)
Allies: Forge World Metalica, Legio Metalica
Enemies: Tyranids, Orks, Necrons
Campaigns/Battles: Eireius, Heloeum Drift, Praxia
Heraldry: the Opus Machina & the Keep Inviolate (Mechanicum Cog & Skull and haloed conical tower with lightning path.)
Colour Scheme:
Red, Steel trim; Carapace and Left Kneepad Black and Yellow Chevrons; Greaves halved, outside Raven heraldic on Red Field, inside Black, Head Halved White & Black.

Knights:
Lord Grevan Raven, Iron Duke of Kolossi,
Lornarus, Blade Of Fire (Eireius, consumed by Hivefleet); Errant Class
Havlorn, Seneschal, Steel Guardian; Errant Class
Walkorn, Unyielding Iron; Paladin Class
Krewald, Glory Unblemished; Errant Class
Yornus
Ursumna, Adamantium Will; Errant Class
Horlund, Red Vengeance; Errant Class
Rommarus, Hammer Of Mars; Errant Class
Locastor, Eternal Fury; Knight Gallant
History:
Foremost among the knightly houses aligned to the Mechanicum, their ancient alliance was brought about when a lord of House Raven witnessed the Magi of Forge World Metalica rouse to life Knight suits that had lain inoperable for centuries. The seat of Raven's power is their indomitable fortress known as the Keep Inviolate, a foreboding structure on the knight world of Kolossi. The full house crest of Raven bears homage to their heritage with the duel image of the Keep Inviolate and the Opus Machina.
(WD: 5, Sept 2016, The Imperial Knight Companion, page 68)

Taranis
Planet: Mars (Segmentum Solar)
Allies: 1313th Cadians
Enemies: Dark Mechanicum, Legio Mortis
Campaigns/Battles: Hyperior III, Cold Trade Wars, Gorgoth, Dusken V
Heraldry: Mechanicum Cog & Skull and cog bisected by spear
Colour Scheme: Red Torso, Weapons, thigh armour and right kneepad, Steel Trim; White/Silver Battlecannon Barrel, Pauldrons, & left knee; Greaves halved, outside white/silver, inside black. Head halved white/silver and black.
Knights:
Ulantor, The Red Doom; Paladin Class
Sir Xantek, Blade Of Mars; Errant Class
Sir Soberan
Vagoran, Giant-Killer; Errant Class
Solon, Rhadamanthine; Knight Crusader
History:
M25 - Cheops Taranis, house founder, unites the two largest Knight spearhead formations on Mars by besting his rivals. The house emblem is two spearheads on a red field.
(The Imperial Knight Companion, page 15, 17, 19, 80)

Vulker
Planet:
Allies:
Enemies:
Campaigns/Battles:
Heraldry: Mechanicum Cog & Skull and trident/greek letter in a cog.
Colour Scheme: Bright Red carapace, cuirass, hood, toes, gunshield, reaper engine, & groin; Steel skeleton; Silver trim; industrial Grey pauldron fronts, thighs, K-pads, & outside half of greaves; Red & White hazard stripes pauldron rears, reaper blade, inside half of greaves & next to joints.
Knights:
Luxious, Unalloyed Victory;
History:
(WD: Sept 2016)

Ironhelm
(The Imperial Knight Companion, page 8)


Households:

Arokon
Planet: Stryken II/IV/V (Segmentum Obscuris)
Allies:
Enemies: Alpha Legion
Campaigns/Battles: 13th Black Crusade (Mechanicus), Macharian Crusade: Synn Secundus
Heraldry:
Colour Scheme:
Knights:
History:
(Codex: Eye Of Terror; The Imperial Knight Companion, page 139)

Brahmica
Planet: Alaric Prime (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
During the blight years of 671-677.M36, House Brahmica was reliant on solar-powered barges to feed its canal-crossed islands. A congregation of houses led by House Kamata manage to forge a new law prohibiting the ferrying of grain during daylight hours, citing an increased risk of bile fly infestation. The result was the starvation of thousands of Brahmica peasants and the family's fall from favour.
(The Imperial Knight Companion, page 131, 133)

Cadmus
Planet: Raisa, Golem Keep (Segmentum Tempestus)
Allies: Forge World Gryphonne IV (destroyed by Hive Fleet Leviathan), Legio Gryphonicus (War Griffons), 203rd & 217th Catachans, Dark Hunters Chapter
Enemies: Orks, Tyranids, Necrons
Campaigns/Battles: Dynak (death world), Kane's Sorrow (death world), Galfranus V, Vaen (hive world), Kaen IV
Heraldry: Sword impaling beastman head and half corvus
Colour Scheme: Dark Green (Dark Angels Green?), White/Silver Trim, White half Aquila on a Black field for inside halves of Greaves, Yellow left Knee-Pad with personal heraldry, Left Pauldron Halved with Cadmus Heraldry on Dark green and half White Half Aquila on Black, Right Pauldron halved with White Half-Aquila on Black and half personal Heraldry on Yellow.

Knights:
Baron Roland Of Swinford Hall, Hunter's Fury (Bipennis battleaxe heraldry); Errant Class
Malcolm, The Beast Killer (Broken lance heraldry); Errant Class
Lord Roderick, Hound Of Raisa (Tusked boar heraldry); Paladin Class
William, Bloody Broadsword; Paladin Class
Orlando, Coward's Bane (bleeding boar's head); Knight Warden
History:
(WD: 5; The Imperial Knight Companion, page 34; WD Sept 2016)

Darkon
Planet:
Allies:
Enemies: Freeblade: Justice
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
(The Imperial Knight Companion, page 104)

Degallio
Planet: Alaric Prime, Isle Degallio (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry: "Sea-Lion" and Red half aquila
Colour Scheme: White and grey eggshell dapple, Gold trim
Knights:
Neru Degallio (bladed mask heraldry), The White Warden; Paladin Class (now a Freeblade)
History:
One of the foremost households of Alaric Prime. Under Neru Degallio's leadership, House Degallio rose to eclipse the other houses of his homeworld.
When the Red Waaagh! attacked the Sanctus Reach, Alaric Prime was the last world to feel the wrath of the Orks. After a long and terrible war the Orks were repelled, though only at great cost to House Degallio. It was left a mere shadow of its former glory, its strength lost with the deaths of scores of its finest Nobles and the destruction of their Knights.
(The Imperial Knight Companion, page 9, 130, 133)

Felcarn
Planet:
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
Destroyed
(The Imperial Knight Companion, page 104)

Griffith
Planet: Dragon's End (Ultima Segmentum)
Allies: 1742nd Cadians
Enemies: Iron Warriors
Campaigns/Battles: the Siege of Ironmorn, Erokan;
Heraldry: Wyvern gripping a broken lance and half Imperial Iron Eagle
Colour Scheme: Cream, Silver Trim, Blue steel metals, Red chainblade, Head Cream with quarter Knight Heraldic colour; Thigh plates halved, outside cream, inside Red; Greaves halved House heraldic animal on cream outside, black half Corvus on a Red Field; Left Kneepad and front half of right Pauldron Knight heraldic pattern; Left Pauldron front House heraldic animal on cream; Pauldron rear halves Black Half Aquila on Red

Knights:
Bryce, Grand Master of the Lance, Fires Of Valour; Errant Class
Draekos (XXIII), The Last Dragon Slayer; Paladin Class
Rarthanis, Dragon's Lament; Errant Class
Tristor, Lance Of Flame; Paladin Class
History:
In its earliest days, House Griffith fought many battles against the deadly dragons (Carnodons?) that inhabited their world. This desperate struggle served to harden the nobles into skilled and fierce warriors. Millennia later, Griffith is sworn to the Imperium, and has earned a reputation for producing some of the most formidable warriors ever to sit upon the Throne Mechanicum. The heraldry of House Griffith is halved with a dragon (Wyvern) motif, connecting to their ancient history, and a red-winged Aquila, professing loyalty to Terra.
M24 - Nathaniel Griffith, founder of House Griffith, fights with valour in the Dragon wars. Slaying the great and ancient dragon Alvirax, he is the first to master the dragonbane lance.
981.M34 - Paladus Griffith takes the oath of allegiance to the Emperor of Mankind. Dragon's End celebrates with a Grand Tournament that lasts a whole year.
(WD: 5; The Imperial Knight Companion, page 13, 44)

Hawkshroud
Planet: Krastellan (Ultima Segmentum)
Allies: Imperial Fists, Cadians
Enemies: Orks, Tyranids, Heretics, Word Bearers, Tau
Campaigns/Battles: Frosharm XII, Lotun System, Ormus, Portenus, Havlok's Folly, Cremtous, Tyros Gulf Campaign, Daemos III, Virmeketh, Oceania Campaign, Skyhammer moon of Vos III, Kel'shan, Pretorus Crusade
Heraldry: Eagle head & downswept wing and half Imperial Iron Eagle
Colour Scheme:[/u] Yellow, Silver Trim; Greaves halved with House heraldic animal on yellow outside and White half Corvus on Black inside; Left Kneepad and front half of Right Pauldron Black Knight personal Heraldry on White; Left Pauldron front half House heraldic animal on yellow; Pauldron rear halves White Aquila Half on Black.

Knights:
Viscount Tudon,
Sir Dunhand (black IF Clenched gauntlet and laurels heraldry), Legacy Of Honour
Tormund Eyre (black IF Clenched gauntlet and laurels heraldry), Covenant Of War; Paladin Class
Kelmort (Um Ultra and laurels heraldry), Unbroken Truth; Errant Class
Hanrald (white IF Clenched gauntlet on a black skull and spinal column laurels heraldry), Reign Of Justice; Errant Class
Garrock, Forsworn Wrath;
History:
(The Imperial Knight Companion, page 17, 54)

Kamata
Planet: Alaric Prime (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
During the blight years of 671-677.M36, House Brahmica was reliant on solar-powered barges to feed its canal-crossed islands. A congregation of houses led by House Kamata manage to forge a new law prohibiting the ferrying of grain during daylight hours, citing an increased risk of bile fly infestation. The result was the starvation of thousands of Brahmica peasants and the family's fall from favour.
(The Imperial Knight Companion, page 131)

Kestren
Planet: Alaric Prime (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
(The Imperial Knight Companion, page 133)

Miranor
Planet:
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
(The Imperial Knight Companion, page 104)

Mortain/Mortan
Planet:
Allies:
Enemies:
Campaigns/Battles:
Heraldry: Tusked Boar's head and Aquila
Colour Scheme: Dark Grey carapace, hood, cuirass, thighs, & R-kneepad; Brass/Gold trim; Steel skeleton; Red L-pauldron, shield, gauntlet, reaper blade, & greaves; Yellow R-pauldron, head, & L-kneepad
Knights:
Ludwig, War Strider; Knight Gallant
History:
(WD: Sept 2016)

Reinharn
Planet:
Allies:
Enemies: Alpha Legion
Campaigns/Battles: Macharian Crusade: Synn Secundus
Heraldry:
Colour Scheme:
Knights:
Lothar
History:
(The Imperial Knight Companion, page 139)

Terryn
Planet: Voltoris, Furion Peak (Ultima Segmentum)
Allies: Ultramarines, (Forge World Tigrus?)
Enemies: Tau
Campaigns/Battles: Damocles Gulf, the Forlorn Crusade, planet Tomark, the Ghoul Wars, Scouros IX
Heraldry: Horse Head and half Corvus
Colour Scheme: Blue, gold trim; Greaves halved, outside Terryn Horse on Blue field, inside Corvus Aquila on Red field; Head white and blue or red, quartered or halved; Left kneepad and right Pauldron front half black heraldic pattern on white; left Pauldron front half Terryn horse on blue field; Pauldron rears Black Corvus Aquila on Red field.



Knights:
(Seuitonius Terryn, Lord when House Terryn swore allegiance to the Imperium)
Tybalt, Patriarch & High King, Fury of Voltoris; Knight Warden
Yorac, Baron, Spear Of The Righteous; Paladin Class
Artemidorus, Baron, Herald, Unbowed; Knight Crusader
Taurus, Baron, Gatekeeper, Honour Intractable;
Darius, Baron, Master of Judgement, Intolerant;
Balthazar, Baron, Kingsward, Ever-Stalwart;
Sir Monteryn, Voltoris Undaunted; Errant Class
Myrcor, Scythe Of Light; Paladin Class
Capulan, Vermilion Shield; Errant Class (Paladin on Oranos)
Yorac, Spear Of The Righteous; Paladin Class
Orpheron, Unending Victory; Paladin Class
History:
M25 House founded by Maximillian Terryn.
239.M35 - Seuitonius Thucidides Terryn takes the oath of allegiance to the Emperor of Mankind. Under his auspices, Terryn Knights fight alongside the Ultramarines.
(WD: 5; The Imperial Knight Companion, page 12, 22)

Varlock
Planet:
Allies:
Enemies:
Campaigns/Battles:
Heraldry: Gold Sea Serpent head and neck
Colour Scheme: Light blue torso and armour, Light blue & white halved Greaves and Cuisse, Gold trim, Steel super structure
Knights:
Baroness Solaria, Drakaina
History:

Velemestrin
Planet: Alaric Prime (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
(The Imperial Knight Companion, page 133)


Dorath
Planet: Stryken II/IV/V (Segmentum Obscuris)
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:

Trainor
Planet:
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
Klorian Saiche (Paladin Class)
(WD: 5)


Households Of The Questoris Familia
(Pre-Heresy Knight Houses)

Cadmus
Planet: Raisa, Golem Keep (Segmentum Tempestus)
Allies: Forge World Gryphonne IV, Legio Gryphonicus (War Griffons)
Enemies: Orks, Tyranids, Necrons
Campaigns/Battles: Dynak (death world), Kane's Sorrow (death world), Galfranus V, Vaen (hive world), Kaen IV
Heraldry: Sword impaling beastman head and half corvus
Colour Scheme: Dark Green (Dark Angels Green?), White/Silver Trim, White half Aquila on a Black field for inside halves of Greaves, Yellow left Knee-Pad with personal heraldry, Left Pauldron Halved with Cadmus Heraldry on Dark green and half White Half Aquila on Black, Right Pauldron halved with White Half-Aquila on Black and half personal Heraldry on Yellow.

Knights:
History:
(WD: 5; The Imperial Knight Companion, page 34)

Col,khak
Planet: Atar-Plainitia (Segmentum Pacificus)
Allies: Forge World Atar-Median, Legio Atarus (The Firebrands)
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
(HH: Massacre, page 156)

Coldshroud
Planet: (Bakka/Illustris
Allies: Forge World Gryphonne IV, Legio Gryphonicus (War Griffons)
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:

Devine
Planet: Molech (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry: Entwined Eagle & Naga
Colour Scheme: Black & Green

Knights:
Cyprian Devine, 'The Hellblade', Knight Seneschal (Chainsabre & Twin Turbo Lasers)
Raeven Devine, First Knight
Albard Devine, Firstborn Scion
History:
(The Imperial Truth: The Devine Adoratrice; Vengeful Spirit)

Donar
Planet: Molech (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme: Jade & Brass
Knights:
Balmorn Donar, Lord-Knight
Robard Donar, Scion
History:

Fvaber
Planet: (Bakka/Illustris?)
Allies: Legio Gryphonicus (War Griffons)
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:

Indra
Planet: Molech (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
(Vengeful Spirit)

Ju'll(?)
Planet:
Allies: Legio Mortis (The Death's Heads)
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
(HH: Betrayal, page 138)

Kaska
Planet: Molech (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
(The Imperial Truth: The Devine Adoratrice; Vengeful Spirit)

Kaushik
Planet: Molech (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry: Fire-topped mountain
Colour Scheme: Green & blue?
Knights:
History:
(Vengeful Spirit)

Macabius
Planet:
Allies:
Enemies:
Campaigns/Battles:
Heraldry: Crossed warhammers on a red starburst
Colour Scheme: Dark Grey/black and Ivory
Knights:
History:

Mamaragon
Planet: Molech (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
(Vengeful Spirit)

Morbidia(?)
Planet:
Allies: Legio Mortis (The Death's Heads)
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
(HH: Betrayal, page 138)

Perdaxia
Planet:
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme: Crimson & Bronze
Knights:
History:
(HH: Extermination, page 28)

Rajha
Planet:
Allies:
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme: Ghost-grey
Knights:
History:
(HH: Extermination, page 28)

Senica(?)
Planet:
Allies: Legio Mortis (The Death's Heads)
Enemies:
Campaigns/Battles:
Heraldry:
Colour Scheme:
Knights:
History:
(HH: Betrayal, page 138)

Tazkhar
Planet: Molech (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry: Coiled snake on a field of orange and yellow
Colour Scheme:
Knights:
History:
(The Imperial Truth: The Devine Adoratrice; Vengeful Spirit)

The Knights Of Taranis
Planet: Mars, Arsia Chasmata (Segmentum Solar)
Allies: Salamanders Legion
Enemies:
Heraldry: Wheel encircling a Lightning Bolt
Colour Scheme: Deep Midnight Blue
Warcry: I cast the lightning of Taranis at thee!
Knights:
Taymon Verticorda, Lord Commander; Ares Lictor (Paladin Class); Gatling Cannon & Laser Lance
Caturix, Lord Commander; Gladius Fulmen; Gatling Cannon & Laser Lance
Stator, Preceptor; Fortis Metallum; Twin War Blades
Raf Maven; Equitos Bellum; Firedrake carved into Skull-cockpit; Power/War Blade, Las-Weapon/Multi-Laser, Gatling Cannon
Leopold Cronus; Pax Mortis; Gatling Cannon
Gentran
Yelsic
History:
(Mechanicum)


Free Blades:

Amaranthine
Planet:
Allies: Iron Hands, 875th Cadian
Enemies:
Campaigns/Battles: Romaric VII - Tiberius Wars, Penumbra IV
Heraldry: Icon Incognitus (Roman Numeral 'X') with scroll work either side.
Colour Scheme: Magenta, Gold trim, white/light grey head

(Paladin Class)
(The Imperial Knight Companion, page 104, 108)

Auric Arachnus
Planet:
Allies: Ultramarines
Enemies: Tyranids
Campaigns/Battles: Battle for Macragge, Prandium
Heraldry: Upside down "8" White on Brown, Black arachnid on yellow Carapace
Colour Scheme: Yellow carapace, light brown, steel trim; white BC barrel; Red gun shield, Chainsaw blade & skeletal faceplate.
(WD: 5; The Imperial Knight Companion, page 140)

Blade of Finality
History:
Turned back a Red Corsair raid on Glorthos Starfort.
(The Imperial Knight Companion, page 106)

the Crimson Glaives
History:
Fought Eldar pirates on Tarvel III
(The Imperial Knight Companion, page 106)

Crimson Reaper
Planet:
Allies:
Enemies: Orks, Eldar
Campaigns/Battles: Rithguard Crusade: Eutoria, Siege of Vos
Heraldry: White Crossed Scythes with Blood drop between handles on either Black or Crimson/Burgundy
Colour Scheme: Black, Crimson/Burgundy Torso, groin plates, Chainsaw blade & Carapace middle; Brass trim.
(Errant Class)
(The Imperial Knight Companion, page 143)

Dauntless Valour
History:
In the centuries following the Horus Heresy, Truth of Mars and Dauntless Valour formed a rivalry over a perceived slight during the Allax Crusade. In the years that followed, they defamed each other with lies of treachery and heresy even pointing to times they came to blows in battle as signs of the others lack of moral fibre and festering treachery. These accusations drew the attentions of the Inquisition, and both Freeblades fates were sealed.
(The Imperial Knight Companion, page 107)

Emperor's Voice
History:
Formed a rivalry against Fires Of Wrath during the Xalan Apostasy.
(The Imperial Knight Companion, page 107)

Fires Of Wrath
History:
Formed a rivalry against Emperor's Voice during the Xalan Apostasy.
(The Imperial Knight Companion, page 107)

Gerantius The Forgotten Knight
Planet: Alaric Prime (Ultima Segmentum)
Allies:
Enemies:
Campaigns/Battles:
Heraldry: Portcullis Skull (Crowned helmet with portcullis mouthguard).
Colour Scheme: Green, old gold trim; Outer carapace parts Dark Green; Thigh armour & greaves halved outside Green, inside Dark Green; Shield and Stubber mount Dark green.

(Errant Class)
(WD: 5; The Imperial Knight Companion, page 122, 124)

Hour of Reckoning
Enemies: House Miranor
Heraldry: Icon Incognitus on faceplate.
(The Imperial Knight Companion, page 106)

Justice
Planet:
Allies:
Enemies: House Darkon
Campaign/Battles:
Colour Scheme:
History:
(The Imperial Knight Companion, page 104)

Obsidian Knight
Planet:
Allies: House Terryn, Raven Guard, White Scars
Enemies: Tau
Campaigns/Battles: Damocles Gulf Crusade, Agrellan, Voltoris
Heraldry: Memento Mori (Red-eyed jawless skull or Half-skull) and half skeletal Aquila
Colour Scheme:[/u] Black, Steel Trim; White Kneepads, Head lower right quarter Red.

History:
Fought in the original Damocles Gulf Crusade. Two centuries later, when Commander Shadowsun launched an attack on Agrellan, Chapter Master Corvin Severax brought the Obsidian Knight to the field of battle. Believed to be a successor of the Noble who rode the original Obsidian Knight, he was no less effective, and Tau fled at the sight of Korts'la Var (Tau for "The Death that Walks").
Commander Shadowsun has taken the drastic step of placing a bounty on the head of the Obsidian Knight, a bounty yet to be won.
(Paladin Class)
(The Imperial Knight Companion, page 114, 116)

Pale Reckoning
History:
Slew Daemon Prince Kor'talor
(The Imperial Knight Companion, page 106)

Penitent Blade
Heraldry: Icon Incognitus burned upon hull
Colour Scheme: Pale Grey
(The Imperial Knight Companion, page 106)

Retribution Incarnate
Planet:
Allies:
Enemies: Alpha Legion
Campaigns/Battles: Macharian Crusade: Synn Secundus
Heraldry: White skull on red field / Red skull on white field
Motto: Death Or Glory,
Colour Scheme:

(Errant Class) (WD: 5; The Imperial Knight Companion, page 138)

The White Warden
Planet: Alaric Prime (originally) (Ultima Segmentum)
Allies:
Enemies: Orks
Campaigns/Battles: Felcarn System, Helfyne, Hellund XI
Heraldry: Black Longsword on a quartered field of Yellow, White, yellow & white chevrons, and Yellow; Bladed mask (Skull covered by black mask with white sword hilt).
Colour Scheme: White and grey eggshell dapple, Bright gold trim; Head quartered Yellow & White, Right Kneepad halved Yellow & White, Left Kneepad Yellow with Black Mechanicus symbol.

Knight:
Neru Degallio
(Paladin Class)
(The Imperial Knight Companion, page 130, 133, 135)

Truth Of Mars
History:
In the centuries following the Horus Heresy, Truth of Mars and Dauntless Valour formed a rivalry over a perceived slight during the Allax Crusade. In the years that followed, they defamed each other with lies of treachery and heresy even pointing to times they came to blows in battle as signs of the others lack of moral fibre and festering treachery. These accusations drew the attentions of the Inquisition, and both Freeblades fates were sealed.
(The Imperial Knight Companion, page 107)

Vigilantus
History:
Slayed Gorehaunter
(The Imperial Knight Companion, page 106)

Wrath
History:
Turned back a Red Corsair raid on Glorthos Starfort.
(The Imperial Knight Companion, page 106)


Ancient Households:

House Krast:
Fights For Legio Metallica
Heraldic Shield: Quartered black on a yellow field & white stripe (bottom left to top right) on a red field.
Paladins: Blue, Silver Trim, Yellow Weapons, Left Greave - Pauldron - plus right Carapace armour is quartered with black cross on yellow field and blue chevrons on a white field.

Paladins: Blue, Silver Trim, Yellow Weapons, Left Greave - Pauldron - plus right Carapace armour is quartered with black cross on yellow field and red heraldic designs on a white field.

Seneschal Paladin: Blue, Silver Trim; Yellow head, Weapons, Left Greave - Pauldron - plus right Carapace armour with black crosses on CS blade, Left Greave - Pauldron - plus right Carapace armour yellow fields.

(Codex: Titanicus 1st Ed.)

Khord
Planet Avalane VI
Knight Lancer

Arundel
White, Colour borders.
(WD: 126)

Hawkwood
Heraldry: Manticores head & wings
Red & Yellow, Halves & Quarters.
(WD: 126)

Beaumaris
Heraldry: Dragons head & wings
Blue & White, Halves & Quarters.
(WD: 126)

Mortimer
Heraldry: Blue spined beast (Tyranid?)
Yellow & Blue, alternating parts.
(WD: 126)

Dunstan
Blue, gold trim, silver BC barrel & thighs.

Warwick
Purple & Green, silver trim (gold for Lord)

Trainor

Hyperion
Heraldic Shield: Three black crescents (facing left) on a white stripe (bottom right to top left) with a yellow border on a red field.
Black, gunmetal trim, Red BC barrel; Left Greave, Pauldron, Right Carapace & CS blade, Black crescent moons on a white chevron with yellow border on a red field.
(Codex: Titanicus 1st Ed.)

Lakar
Heraldic Shield: Quartered white Fleur de Lys on a blue field and a black and white checked field.
Yellow, silver trim, Black & white checked BC barrel, Blue CS blade, Left Greave, Pauldron & right Carapace quartered white Fleur de Lys on a blue field and Black & white checks.
(Codex: Titanicus 1st Ed.)

Arakon
Heraldic Shield: Green 'alpha' chevron on a yellow field.
Leaf green, white heads, toes and BC barrels; white & green chevrons/stripes on Chainswords, black trim, gunmetal pistols. Left greaves, right carapace & left pauldron green chevron on a yellow field.
(Codex: Titanicus 1st Ed.)

Korvath
Deathwatch Core Rulebook

Vymar
IA Vol 9: The Badab War part 1

Devine
Heraldry: Entwined Eagle & Naga
Planet Molech


Mechanicum Knight Worlds (Houses Unknown):
Dutonis (Segmentum Obscuris, Halo Stars) (Allies: FW Lucius/FW Mpandex?)
Orestes (Ultima Segmentum) (Allies: FW Estaban?)


Knight Worlds (Houses Unknown):
Argentor (Segmentum Obscuris, Halo Stars)
Rapture (Segmentum Tempestus)
Avarris (Ghoul Stars) (Allies: FW Triplex Phall?)
Solitude (Ghoul Stars)


Forge Worlds Sans known Knight Worlds:
Agripina (Segmentum Obscuris)
Antioc (Segmentum Obscuris)?
Anvilus Nine
Artemis Majoris (Segmentum Pacificus)
Columnus (Segmentum Solar)
Dominica II
Galatea
Goth (Segmentum Obscuris, Halo Stars)
Graia (Segmentum Tempestus)
Helios
Hypnoth
Incaladion (Ultima Segmentum)
Jerulas
Konor? (Ultramar)
Magnus Omicron
Mezoa (Segmentum Obscuris, Halo Stars)
Milhand (Segmentum Pacificus)
M'khan (Ultima Segmentum)
Moirae
Mordax (Segmentum Obscuris)
Mpandex (Segmentum Obscuris, Halo Stars)
Ordana
Phaeton (Segmentum Solar)
Retlaxi
Ryza (Ultima Segmentum)
Stygies (Segmentum Pacificus)
Toil
Urdesh (Segmentum Pacificus)
Voss (Segmentum Solar)
Voss Prime (30K: Segmentum Obscuris, Halo Stars) (40K: Segmentum Solar)
Zhao-Arkkad (Segmentum Tempestus)
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