Palatine Spires

Wardsylvania
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Wardsylvania
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Joined: June 17th, 2017, 9:08 pm

November 18th, 2017, 4:09 am #1


PALATINE SPIRES
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Above the polluted clouds of the Palatine hive cluster powerful factions race to obtain (or destroy) dark secrets buried in a spire-top cemetery.
This thread will no longer be updated. The Palatine Spires project has moved here.
What: Inquisimunda

Where: Adepticon 2018, Schaumburg East Ballroom

When: Sunday, March 25th. Exact time TBD.

Rule set: Current plan is to use the re-released Necromunda for the core game mechanics. Participants are encouraged to create their own characters, with thematic stats & special rules. Use good judgment, and always consider what will be fun for the other players.

If you're the sort of hobbyist who enjoys creating unique characters and settings for narrative skirmish gaming, and this theme interests you, come join us!
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supreme overlord
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December 1st, 2017, 8:29 pm #2

me and my father would LOVE to join and will have no problem putting together custom warbands. what is the theme?
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Wardsylvania
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Wardsylvania
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December 4th, 2017, 12:31 am #3

supreme overlord wrote:me and my father would LOVE to join and will have no problem putting together custom warbands. what is the theme?
Glad I'm not the only attendee with this interest

I've had a few ideas floating around in my head:



1.) Spire Tops
Inspired by the Kharadon Overlords display at Warhammer World and Richard Wright's classic Emperor's Palace. The high born and influential vie for power above the clouds. Airships, sky gardens, golden cathedrals, the more opulent side of the 41st millennium.





Ideas we didn't use
[+] spoiler
2.) The Thorn Moons
Much of our community has been hard at work creating regiments for Iron Sleet's Thorn Moons Crusade. If other Invitational participants are in attendance, it would be great fun to expand the 5 model submissions into full squads (~10 models) and do a small scale scenario set on one of the many Thorn Moons





3.) Bilge Town
The Necromunda hype train has no breaks! Inspired by Shibboleth's incredible work, I intend to create a game board for Necromunda - a multi-level shanty town built out across a polluted lake. Such a thing could easily double as the environment for Inquisimunda.



Do any of these sound interesting? Have any other ideas?

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supreme overlord
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December 4th, 2017, 2:34 pm #4

Honestley I'd just be happy for the opportunity to play in an Inquisimunda campaign. If we have a few attendees I'd say thorn moons would be the best option, other than that Spire tops really intrigues me. Is terrain already created for these backgrounds?
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Wardsylvania
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December 5th, 2017, 5:41 am #5

supreme overlord wrote:Is terrain already created for these backgrounds?
Nope . We'd have to create it all and transport it to the event. You up for a challenge?
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supreme overlord
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December 5th, 2017, 5:41 pm #6

I'm always up for a challenge I'll post to a few groups on FB and see if we can gain some more interest. Do you have a "campaign" in mind? should we use a GM? (I have no problem helping/taking on that role)

Other than some homebrew Inquisitor rules I've created for my group of players I dont have much experience with this type of thing/ running an event. Let me know what you'd like me to do!
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Wardsylvania
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December 6th, 2017, 6:58 am #7

supreme overlord wrote:I'm always up for a challenge I'll post to a few groups on FB and see if we can gain some more interest. Do you have a "campaign" in mind? should we use a GM? (I have no problem helping/taking on that role)

Other than some homebrew Inquisitor rules I've created for my group of players I dont have much experience with this type of thing/ running an event. Let me know what you'd like me to do!
Regarding setting, since the spire tops seems of most interest to you, let's run with that! I've got a bunch of terrain ideas for it.

While I was reading through the new Necromunda rule book, this passage caught my attention:

On the edge of the hive is a spire specifically set aside for abhumans and for the few sanctioned xenos granted access to Necromunda from time to time in order to trade. Both Squats and Eldar are among these visitors and they are housed on separate levels of this spire. The Palatine, or it's upper levels at least, is thus by far the most cosmopolitan of all the hives of Necromunda.


By using an established location within the lore as the setting for this game, I think it would be easy for others to jump into, while still being open ended enough to allow lots of creative freedom.

So what do you think of the spire tops of the Palatine hive cluster on Necromunda as the setting?

I don't have a specific plot or plot hook(s) in mind. Any ideas? Perhaps something will emerge organically as we further develop the setting & create war bands.

---

Regarding rules, in researching other events that have been successful (for example, this podcast where the Wier brothers interview the organizer of Tor Megiddo , Alex Winberg) simple rules seem to be helpful in keeping the game moving when there are more than two people involved. In case this attracts others, I'd suggest we use a permutation of the Necromunda / Inquisimunda rules.
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supreme overlord
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December 6th, 2017, 3:47 pm #8

I think the Spire Tops are a GREAT location and after reading that bit of fluff I already have a few ideas knocking around.
Are the Spire Tops meant to be more for the upper class or would regular working class grunts live here?

I feel that there needs to be some sort of main antagonist even if it is the Spire Tops Ecclesiarchy, church, some mutants/xenos or we should be fighting for control of the Spire Tops or a relic. I also have a pretty large (by skirmish standards) completely converted Dark Mechanicus/Ad mech army (nothing notably chaos on them) we could use as antagonists

I totally agree with keeping the rules simple (that works best for my group of friends) and having a GM is especially immersive. Using the new Necromunda rules may get us a few stragglers as well.

Also, I posted this up in the Inq28 Facebook group and havent had any responses yet.
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Wardsylvania
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Wardsylvania
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December 7th, 2017, 3:44 am #9

supreme overlord wrote:Are the Spire Tops meant to be more for the upper class or would regular working class grunts live here?

I feel that there needs to be some sort of main antagonist even if it is the Spire Tops Ecclesiarchy, church, some mutants/xenos or we should be fighting for control of the Spire Tops or a relic. I also have a pretty large (by skirmish standards) completely converted Dark Mechanicus/Ad mech army (nothing notably chaos on them) we could use as antagonists

I totally agree with keeping the rules simple (that works best for my group of friends) and having a GM is especially immersive. Using the new Necromunda rules may get us a few stragglers as well.

Also, I posted this up in the Inq28 Facebook group and havent had any responses yet.
Yeah, a compelling aspect of the hive spires as the setting is that they contain the most privileged members of Imperial society. So, the complete opposite of the gangers, serfs and mutants that populate the lower levels of a hive. it's a chance to do something different from the norm. Terrain that represents grandiose architecture. Characters that are grim dark with a decadent, opulent twist.

Noble lords & ladies with their retainers, Sr. Administratum officials, the leaders of the local Ecclesiarchy, rogue traders, Inquisitors, a strong Adeptus Arbites presence, and in the case of the Palatine hive, even some xenos. Of course the Mechanicus is pervasive throughout all levels of Imperial society, so they'd be there too.

I agree a central objective would be good to have. The central objective of The Pilgrym, was, well, the Pilgrym, a powerful psyker. Curse of the Alabaster used a crashed black ship. Tor Megiddo saw the war bands fight over a promethium refinery. So an objective that would be of potential interest to a broad spectrum of factions and would make sense within the setting.

Also agree on the latest Necromunda rules. The use of alternating activations would help keep people engaged during a multi-player game.

Love where this is going!

Some additional inspiration from Erasmus Brosdau's epic The Lord Inquisitor :






And... something real-world :
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Wardsylvania
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December 8th, 2017, 6:24 am #10

I've got an idea for a 2' x 2' floating cemetery / garden that might work as a center piece for the table.

@supreme overlord let me know if you have any ideas for the scenario's main objective.
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