supreme overlord wrote:Are the Spire Tops meant to be more for the upper class or would regular working class grunts live here?
I feel that there needs to be some sort of main antagonist even if it is the Spire Tops Ecclesiarchy, church, some mutants/xenos or we should be fighting for control of the Spire Tops or a relic. I also have a pretty large (by skirmish standards) completely converted Dark Mechanicus/Ad mech army (nothing notably chaos on them) we could use as antagonists
I totally agree with keeping the rules simple (that works best for my group of friends) and having a GM is especially immersive. Using the new Necromunda rules may get us a few stragglers as well.
Also, I posted this up in the Inq28 Facebook group and havent had any responses yet.
Yeah, a compelling aspect of the hive spires as the setting is that they contain the most privileged members of Imperial society. So, the complete opposite of the gangers, serfs and mutants that populate the lower levels of a hive. it's a chance to do something different from the norm. Terrain that represents grandiose architecture. Characters that are grim dark with a decadent, opulent twist.
Noble lords & ladies with their retainers, Sr. Administratum officials, the leaders of the local Ecclesiarchy, rogue traders, Inquisitors, a strong Adeptus Arbites presence, and in the case of the Palatine hive, even some xenos. Of course the Mechanicus is pervasive throughout all levels of Imperial society, so they'd be there too.
I agree a central objective would be good to have. The central objective of The Pilgrym
, was, well, the Pilgrym, a powerful psyker. Curse of the Alabaster
used a crashed black ship. Tor Megiddo
saw the war bands fight over a promethium refinery. So an objective that would be of potential interest to a broad spectrum of factions and would make sense within the setting.
Also agree on the latest Necromunda rules. The use of alternating activations would help keep people engaged during a multi-player game.
Love where this is going!
Some additional inspiration from Erasmus Brosdau's epic The Lord Inquisitor
And... something real-world