Exist A Sprite Finder?

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Exist A Sprite Finder?

sammy95
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sammy95
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Feb 7 2011, 12:54 PM #1

you say if exist a program that it find the sprites from eve.mlts?
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CheatCat
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Feb 7 2011, 02:56 PM #2

CTRL + F in notepad?
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sammy95
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Feb 7 2011, 03:53 PM #3

OOPSS. I want say if exist a program that it take all codes in eve.mlts and it transform them in IMAGES. xD
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DrEaMkIlER
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Feb 7 2011, 04:01 PM #4

I think every sprite/image has an own name/or an id in the code, and when one of that codes is used, it will use the sprite of that code in the game.

In Rayman I think that are Ids for the sprites.
I hope it helped you!^^
:)
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rayhacker46
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Feb 7 2011, 05:48 PM #5

The eve.mlt aren't sprites. They're codes for the events that uses the sprites from the *.dll. The only solution should be opening a *.dll file to check if it contains the sprites and then convert them, but it probarly will be impossible. :(
Hi there! You reading my signature?

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What a waste of your time.
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DrEaMkIlER
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Feb 7 2011, 06:02 PM #6

I didn't ment them! :D
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rayhacker46
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Feb 7 2011, 06:04 PM #7

DrEaMkIlER @ Feb 7 2011, 06:02 PM wrote: I didn't ment them! :D
I'm talking to sammy95. ;)
Hi there! You reading my signature?

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What a waste of your time.
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DrEaMkIlER
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Feb 7 2011, 06:57 PM #8

:lol:
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Jaxx
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Feb 7 2011, 07:34 PM #9

rayhacker46 @ Feb 7 2011, 06:48 PM wrote: The eve.mlt aren't sprites. They're codes for the events that uses the sprites from the *.dll. The only solution should be opening a *.dll file to check if it contains the sprites and then convert them, but it probarly will be impossible. :(
from the .dll?! :blink: :ph43r: :lol:
I think you are a bit wrong, the sprites are probably in the .wld files B)
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DrEaMkIlER
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Feb 7 2011, 07:38 PM #10

I think he mean the code Info and the Id of the sprite and not the sprite itself.
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raymanni
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Feb 8 2011, 06:38 AM #11

sammy95 @ Feb 7 2011, 12:54 PM wrote: you say if exist a program that it find the sprites from eve.mlts?
Do you need those sprites?

Because I have Rayman sprite collection. ;)
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DrEaMkIlER
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Feb 8 2011, 01:02 PM #12

How did you get that? :blink:
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Jaxx
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Feb 8 2011, 01:41 PM #13

DrEaMkIlER @ Feb 8 2011, 02:02 PM wrote: How did you get that? :blink:
that's easy with the psx ripper ;)
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rayhacker46
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Feb 8 2011, 02:16 PM #14

Jaxx @ Feb 7 2011, 07:34 PM wrote:
rayhacker46 @ Feb 7 2011, 06:48 PM wrote: The eve.mlt aren't sprites. They're codes for the events that uses the sprites from the *.dll. The only solution should be opening a *.dll file to check if it contains the sprites and then convert them, but it probarly will be impossible.  :(
from the .dll?! :blink: :ph43r: :lol:
I think you are a bit wrong, the sprites are probably in the .wld files B)
Excuse me, I've meant the *.wld files indeed. There also could be a chance that they're into the *.cmd files, but it's not a big chance.
Hi there! You reading my signature?

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What a waste of your time.
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Jaxx
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Feb 8 2011, 02:40 PM #15

rayhacker46 @ Feb 8 2011, 03:16 PM wrote:
Jaxx @ Feb 7 2011, 07:34 PM wrote:
rayhacker46 @ Feb 7 2011, 06:48 PM wrote: The eve.mlt aren't sprites. They're codes for the events that uses the sprites from the *.dll. The only solution should be opening a *.dll file to check if it contains the sprites and then convert them, but it probarly will be impossible.  :(
from the .dll?! :blink: :ph43r: :lol:
I think you are a bit wrong, the sprites are probably in the .wld files B)
Excuse me, I've meant the *.wld files indeed. There also could be a chance that they're into the *.cmd files, but it's not a big chance.
no I know they are not in the cmd files. the cmd files only gives to the game the information of every single code placed in the map form the eve.mlt (always and not always events)
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