It was a quiet and peaceful day on the DEATH STAR
until a strange freighter was picked up... one that
matched the description of the freighter carrying
suspects that blasted out of Mos Eisley on Tatooine.
While the freighter seemed to be empty upon first
glance, soon after its impounding trouble began to
occur; it became immediately clear that a group of
REBEL AGENTS had infiltrated the space station.
Now, faced with this threat from inside on the eve
of the Empire's final triumph, it fell to the crew to
stop these intruders and ensure that the Empire
would be able to crush its foes unchecked.
Discussions of the game should take place only within this thread, unless your role PM says otherwise. I 'd really prefer that you not discuss the game with members who are out but played before, who have any interest in being a replacement, or who talk a lot to other members of the game; information really can spread further and more quickly than expected and it's no fun if the game gets messed up by that. Also, the pool of potential replacements can be limited by any leaks.
Next off: roleclaims. You may not, under any circumstances, quote from your role PMs. You may claim to be a specific role, or a character, and you may, if you want, describe your role, but you must do everything entirely in your own words. Also, remember that the Death Star is a large, semi-anonymous space. Aside from a few roles that will be really obvious, everything is basically fair game if it was in the movie. This game features nothing from the Expanded Universe except maybe a couple character names, and I thinkthose were in the credits.
Note: I will be enforcing activity very strictly, as mentioned in the sign-up thread. I'm trying a new experimental activity rule that is a lot stronger than past games. To be considered active, each phase every player must contribute at least four meaningful posts or three meaningful posts and one vote. Failure to remain active will result in a single warning, followed by a modkill should activity not improve. A post counts as meaningful if it advances the discussion/in some way engages with the game. Your first vote of any phase automatically counts as meaningful unless you're blatantly throwing out a random vote to meet requirements; further votes will be judged on their merit (that is to say, if you're spamming random votes with no rhyme or reason, that does not count as engaging with the game, while if you're joining a wagon it probably does). Exceptions in enforcement may be made for any phase that ends notably early, at mod discretion (which is to say you won't be punished if someone gets fast-pushed two days into a phase before you're able to check in), but don't count on any leniency if you wait until the last twenty-four hours to open your mouth. You will not be held accountable for posting during any time in which you are marked as Away in the appropriate thread.
If you have to drop out of the game, please inform me ASAP. You will be held responsible for activity until a replacement can be found, so the sooner you get in gear, the better. Any role that fails to check in during the first day phase will be replaced; any other activity lapse will result in a modkill.
If you have a night action, please send it in on time. If you fail to do so, no action will be taken. I will confirm receipt of night actions as soon as I get them; if you send one and see me online and don't receive confirmation, please re-send your action right away.
As always, editing of posts is strictly prohibited. If you need to make a correction or say more, make a new post started with "EBWOP" (Edit By Way Of Post).
When you are eliminated, you may make a "Bah!" post, but you may not include any game information. No telling your allies to execute a plan, no jabs that hint at your theories about roles, etc. Your "Bah!" post should occur in the day phase/open posting period after your elimination.
When you vote for somebody, please please please make sure you do things correctly. Specifically, make sure that you use:
VOTE: HANDLER NAME
Code: Select all
[color=red][b]VOTE: HANDLER NAME[/b][/color]
Code: Select all
I am excluding "NO LYNCH" votes because I feel that they are totally useless. If the day phase ends without a majority vote, there will be no lynch. Voting for such simply confuses the matter, and helps hide inactivity.
Related to votes: I will be running vote summaries frequently. I'll try to do so once per day. That said, anyone in the game may request a vote summary whenever they feel one would be helpful. If you want a vote summary, PM me, and I will get one up ASAP.
Another notable digression from past games: Star Wars mafia contains no lynchers and no jesters. Both roles cause issues and confusion come lynch time, resulting in a lot of awkward speculation and often stalling things out. Lynchers usually need to be balanced as anti-town roles (see OOTS Mafia for a recent example of doing it right) and the mere possibility of jesters can have really dire anti-town effects.
Fluff will reveal the faction and identifying character information of both killer and victim (if, say, Boba Fett killed Admiral Ackbar this would be revealed to the thread as a whole, or maybe Fett would be The Masked Bounty Hunter [neither character is in this game]). Please plan your gambits accordingly. Anything else added is pure narrative fluff/there to make the read more interesting, and has absolutely no bearing on roles, events during the night phase, or anything of the sort. Roleblocks, protections, etc. will not be in the write-ups, just kills.
Time will be calculated by this clock. Day phases will average five days, and night phases will average two days. Since I can't be online at all times, I request that everyone cease discussion upon a lynch majority being reached, or upon the end of a day phase, should I happen to be unable to instantly note the end of the phase.
Night action priority is as follows:
1. Roleblocks resolved
2. Protections resolved
3. General actions resolved
4. Nightkills resolved
5. Investigations resolved
Which is to say, roleblocks stop everything and everything else goes down before nightkills except investigative results (which includes stuff like watchers; a watcher will see you nightkill someone). If you have any questions about this, please ask in the thread.
The list of players follows:
2. Dark Lord Bunbury (Nightkilled Night Three)
6. General Goose
7. RemoteControl (Lynched Day Two)
9. VysePresident (Lynched Day One)
10. Psychedelic (Nightkilled Night Two)
13. dmboogie (Nightkilled Night Three)
16. Deamon (Nightkilled Night Two)
17. Espi (Lynched Day Three)
18. Siege Perilous (Nightkilled Night Two)
20. Sunny Delighted
Twenty alive means a lynch requires eleven votes.
VysePresident, Obi-Wan Kenobi (Mafia Godfather)
RemoteControl, Interogation Droid (Town Doctor)
Cake, Stormtrooper (Townie)
Siege Perilous, Stormtrooper (Townie)
Deamon, R2-D2 and C-3PO (Mafia Roleblocker)
Espi, Chewbacca (Mafia Strongman)
DuckyB, Stormtrooper (Townie)
dmboogie, Stormtrooper (Townie)
The first day phase will end at 7:00 GMT on February 13 (which is 23:00 on the 12th my time, when I'm almost certain to be home to call time) or when a lynch is reached.
With that taken care of, I believe that we are ready to roll. Please confirm receipt of your role in your first post; all roles were sent simultaneously so as to make sure that no information can be derived from confirmation order. All roles have been assigned, and every player has an assigned role, but there's always the possibility of a PM system hiccup causing one or more to be lost, so I want to make sure. Confirming your role counts as one of your meaningful posts, too!
Thanks, and have fun!