One of the biggest problems to me, in V4, was that private threads ended up everywhere. There was some pretty serious bloat, as some characters hopped from private thread to private thread, never really interacting with the island on the whole. This bugged a bunch of handlers, and I can honestly say I see why. SOTF is a collaborative roleplaying/writing site, and it's fun to work with everyone. When you see awesome characters, it's cool to be able to interact with them.
Now, I just want to be clear: I'm not demonizing private threads, despite this post's title. I completely understand that there are often scenes we want to go down in specific ways. I understand that private threads are a great way to accomplish that. That said, I think private threads were massively overused in V4. I've heard some folks talking about V5, and already planning extensively, and honestly, from all I've heard, it sounds like at best it's gonna be holding to the same pattern. That makes me kinda sad. An overabundance of private threads hurts the game's dynamic nature. It removes spontaneity and chance from the equation. It robs characters of the chance to get some amazing moments.
In V4, some handler from way back (I can't recall who) heard me say roughly this and suggested that maybe crashing some private threads could be in order, since, technically, they are suggestions, not rules. Technically, you can waltz into private threads. It's just really rude.
I don't like that solution. I think those of us who want to change stuff can do it really easily and politely, with action only from our end. I hope I can prove that private threads are fine, when used in moderation, but aren't at all necessary to the game or a good character. V1 had almost no private threads. Some of the most famous scenes in SOTF history came about through random chance, in open threads.
Let's recreate that!
To prove my point, I'm going to take an extreme position. I'm saying, right now, in public, where I will be held to it, that I will not start a single private thread in V5 proper. Yes, that includes death threads. The only exception is if I have to act in a staff capacity, like, say, writing terrorists where it is required for some reason.
More than that, if anyone thinks this is an interesting prospect, I'd love to have you onboard too. I'm putting this in my sig. You're welcome to as well.
I'm not saying I won't join private threads, as that would mean limiting my writing options and partners, which is exactly the opposite of what I want to see happen. I'm not saying I won't do one-shots, which aren't the same as private threads. I'm not asking anyone else to, either. This applies only to V5 proper, as well; pregame, being backstory and setup for the game, has a lot more room for private threads. But, yeah, every thread I start is gonna be public, and it'd be cool to get some other folks doing the same, just to show that you can have awesome characters and stories without falling back on private threads.wrote:Let's show that private threads aren't necessary! I pledge not to start any private threads on island in V5. If I started a thread, you are welcome to join it.
Just to be clear once more: I'm not taking a shot at private threads. In moderation, they're great tools. I'm not expecting much in the way of other folks joining on here, 'cause, honestly, it is quite a big commitment to make and will be limiting in some ways.
I just hate seeing private threads, like any tool, overused. I'd like to show that other options exist, because honestly I think some handlers are afraid that they'll have problems or their characters will be worse somehow without private threads. I want to disprove that.