Am I doing this right?
So, by now it's pretty clear that my entire case yesterday was hogwash. I basically argued from a standpoint assuming that Zetsu was scum while knowing he wasn't, and tried to bait a claim with the specific goal of counter-claiming and dropping the whole "What do i gain by counter-claiming?" line. This was because I had to get him lynched
specifically and opportunity was knocking plus I was a bit afraid he might get NKed. I'm immune to everything now (well, to death at least) so that may provide certain utility if we happen to have busdrivers, hiders, etc. I guess I can be roleblocked or whatever but I have no action so it's moot. If anyone desperately wants to waste actions verifying, be my guest.
I threw a lot of shade at RC yesterday but that was acting (because I had to keep up the line that Zetsu was scum until the hammer). In the context of his being town and my being third party, RC's play makes absolutely no sense for scum; he got into the thick of it and tried to parse the nonsense even before
I counter-claimed (I believe his claim to that effect, despite statements otherwise yesterday). I trust him fairly solidly.
I also thought Dodd's hesitation spoke well for him. There were a few misunderstandings/slips that again don't make sense as scum. Why? Because yesterday was handed to scum on a silver platter: two people not on their team tunnel-fighting with strong odds of both getting whacked.
Espi's play strikes me as extremely town. Without daychat, his actions don't fit his scum MO at all. He came in confidently and stayed engaged in a push he pretty much started, even when it drew some scrutiny. At the same time, the push was misaimed (which he'd've known as scum).
These are thus my three biggest town reads: RC, Dodd, Espi. Based on everything, I think we can assume a 2-3 person scum team; 4 would be crazy unless town is super stacked given the presence of a lyncher aimed at town.
More thoughts to follow at some point.