- [+] Spoiler
- All role PMs can be found here: https://docs.google.com/document/d/1HTC ... 8t6e4/edit
- [+] Spoiler
- ~NIGHT ONE~
DMBOOGIE BLOCKS DOCBALANCE (RANDOMS TO: BIKRIKI)
DECOY SWAPS BIKRIKI AND SLAM (SLAM BLOCKED AS A RESULT)
MURDERWEASEL RECRUITS MK KILMARNOCK
MK KILMARNOCK REFLEXIVELY SHOOTS MURDERWEASEL (BP SHOT USED)
REMOTECONTROL PROTECTS DEAMON
PIPPIN INVESTIGATES DOCBALANCE (INSANE: MAFIA RESULT)
BACKSLASH RANDOMLY RECRUITS DEAMON (mod intervention to make the game work :c )
DMBOOGIE BLOCKS PRIM (RANDOMS TO: DMBOOGIE)
DEAMON KILLS REMOTECONTROL (more live balancing)
DEAMON RECRUITS NAMIRA (Namira was ONLY cult recruitproof, so SUCCESS)
MURDERWEASEL RECRUITS FROGUE
REMOTECONTROL PROTECTS VYSE (COMMUTER, MISSED)
PRIM INVESTIGATES PIPPIN (RESULT: NOT CULT)
PIPPIN INVESTIGATES PRIM (INSANE: MAFIA RESULT) [FUCKING LOL]
PRIM INVESTIGATES MURDERWEASEL (RESULT: CULT)
PIPPIN INVESTIGATES GOOSE (INSANE: MAFIA RESULT)
NAMIRA KILLS FROGUE (SUCCESSFUL)
DMBOOGIE BLOCKS MURDERWEASEL (RANDOMS TO: BIKRIKI)
PRIM INVESTIGATES VYSE (RESULT: FAILURE)
PIPPIN INVESTIGATES TOBEN (RESULT: MAFIA)
NAMIRA KILLS VYSE (FAILED)
DMBOOGIE BLOCKS PIPPIN (RANDOMS TO: GENERAL GOOSE)
MURDERWEASEL RECRUITS DEAMON (THIRD PARTY: FAILURE)
DEAMON RECRUITS MK KILMARNOCK (RESULT: SUCCESS?)
DMBOOGIE BLOCKS DEAMON (RANDOMS TO: PIPPIN)
PRIM INVESTIGATES FLARE (RESULT: NOT-CULT)
Man I don't even. This game was my attempt at making a bastard game that was relatively balanced and (more importantly to me) trying to balance a cult. In order to fix the problem where cults typically tend to either get wiped out day 1/2 or win the game, I included a few failsafes that would make sure that the cult couldn't be wiped out on the first few nights (1x bulletproof on the cult leader, a single-use backup recruiter without the bulletproof and with limited shots, etc) but also included a bunch of lategame weaknesses (dayvig, the recruitproof private investigator, the mentor, non-consecutive night recruitment) that would really mess up the cult if allowed to run amok (which is what happened, to the letter).
The other thing I did was try and see if I could make a game interesting without an actual mafia (on top of that just being super delightfully bastard). I think I succeeded, but I'm not sure. As for other things to say... I dunno. A lot of my thoughts are in the dead QT.
One other thing I can comment on is that backslash/Zarina having to bail on the game really messed things up for me, since the game required the mentor role to function and be paced properly. As a result I had to awkwardly do some live balancing by random-recruiting Deamon and then giving him Zarina's role PM when she was mod-killed and letting him recruit and kill on night two. Pulling him into those awkward circumstances felt sucktastic, so I gave him an honorary winner position as if he'd still been a part of the town.
Something I'll definitely keep in mind for the future is not letting my excitability cause me to comment on things, because I dun goofed a couple of times because of that which penguin rightfully (if a bit dishearteningly) chewed me out on.
So, yeah. What do you guys think?
Dead QT: http://quicktopic.com/51/H/nxZ5eLkpDMv
Cult QT: http://quicktopic.com/51/H/wE9M62qKxhkQz
Mentor QT: http://quicktopic.com/51/H/hRVGDjH27GQ