Aperture Science Mafia Fallout Thread.

VysePresident
Mr. Danya
Joined: June 7th, 2012, 10:55 pm

April 6th, 2017, 7:39 am #1

FORM - 29827281-12-3:
Test Design and Balance


So, with Aperture Science Mafia officially concluded, there's a lot to say, and I don't even know where to start. I feel like I modded the game in a much sloppier fashion than I'm happy with - nothing major went wrong, I was sure of that, but too many minor careless things popped up for comfort. (Vote miscounts, not clarifying in the initial rules that only one power could be used at a time, etc.)

Let's go with the concept. As I noted in the Mod QT, Aperture Science Mafia came about when I was playing Portal way late (Christmas before last?) and loving it. On a whim, I tried to figure out how to turn it into an actual, unique Mafia game, taking advantage of the setting for game mechanics, rather than simply as filler flavor.

I came up with the Tests as a unique way to hand out powers, based on a handful of MS games I enjoyed. (Test #2 was the only direct copy-paste. The rest are retooled for my game.) There are four in total for a reason -
VysePresident wrote:Trust
Enthusiasm
Self-confidence
Teamwork
I'll let y'all figure it out.

However, starting everyone as vanilla led to a serious balancing issue. Games in which all players are vanilla statistically favor scum by a huge margin. (Scum have a greater than 60% chance of winning in a typical Mountainous game, which is 2v11, all vanilla. 3/12, all vanilla is obviously even worse.) Reducing the game to 15 players made this even more critical.

Scum also had a greater chance of benefiting from the Tests than Town even before I gave them extra advantages like choosing a room in Test #1. (I mean, Scum are less likely to give a power away, and more likely to be able to gain a power of their own. They can also coordinate in Test #2, and manipulate paranoid Town in Test #3 AND get final say in Test #4.) Town was also completely vulnerable during the first phase as noted in the Scum QT before I corrected the error.

I chose to remove the first NK. It was a major nerf, and I fully believe it worked out for the best. Scum had a massive informational advantage, and the ability to choke out multiple Town PRs or achieve strong ones for themselves as they deemed best. I believe the small size and NK removal were necessary, and that the setup might still have been Scum-sided. (They could have won in as little as four phases if played optimally. The fact is, outside the game thread, they didn't.) I don't regret that, and if I had to set up the original 18 player game again, I'd just add a fourth scum member and do everything else the same.

Test #2 was hardest to balance. I ultimately chose to balance the PRs as Test #1 Part#2. Some roles would necessarily reappear, such as the Doctor and the Cop. Roles like the Vig and Beloved Princess would not appear if chosen in the test before, since having two in a game is ever so slightly broken with this few people. (Beloved Princess moreso, but yeah.)

Test #3 was fine, but I should have put a 24 hour delay on the kill. Boogie played it optimally and shot before scum could have much of a say in the proceedings. It was arguably one of the best plays of the game, despite hitting Town. (Scum had unfortunately already had their say.) I just wanted y'all to sweat it out a bit more.

Test #4 was a disappointment, and I think I should have put some incentive for Town to encourage Mafia to select a list. Unfortunately, that didn't happen, and so here we are.

All in all, I believe the game was reasonably balanced - the flak I got from both sides is probably a point in my favor. Still, I'm open to other thoughts, and goodness knows there was room for improvement. This game took hours of my time because it was so hard to balance, and I'm sure I missed something in the final product.
FORM - 29827281-12-4:
Testing Thread Thoughts.


Regarding the actual game itself, it's interesting. Both sides had some very strong plays, and both had major missteps that could have cost them the game.

Day #1 was a case of one of the best combined Town plays I've seen on SotF. Town correctly identified Randomness as Scum and pushed to the death, despite sidetracks and ploys. Scum team took a very serious blow when this happened, and I was surprised they bussed so easily as they did - usually you don't want to put the spotlight on your buddy.

I can't tell if it was panic or planning or a bit of both, but it worked out quite well. Town turned on themselves hard, and Doc just kept fanning the flames. Doc benefited heavily from this, as it built a massive wall of confirmation bias - Townies were picking apart the play of other Townies, while Doc was clearly setting mislynches in broad daylight, and getting away with it. If you say someone is Town often enough, people will believe! (Particularly with Doc's strong rhetorical skills, which you can see me laughing, raging, and fanboying over in the Dead Thread.)

On top of this, Town took a massive blow during the Night #1 Test due to inactivity - both surviving scum received powers. Only one Townie (Goose) received a power.

However, Scum crippled themselves as well during the Night #1 Test - the first two Tests were designed in a way that favored scum, but scum chose roles that were useless to themselves, presumably out of fear of a Role Cop or mayyyybe a Tracker. This left them essentially vanilla, when they could have otherwise been extremely powerful. They also barely used the QuickTopic, preferring to rely on in-game play. For the most part this worked out quite well for them, but there were a few cases of coaching and 'fake fighting' that might have sold them out had people been looking.

Following that, it was fairly simple. You can see my thoughts as the game progresses, first in the mod thread, then in the Dead Thread more and more as people entered.

I do think Town had this game absolutely in the bag with Zetsu's results, but was destroyed by their own confirmation bias. His case on Doc was ironclad - Doc lied about the PRs, and blatantly stumbled in doing so, in what should have been an instant lynch. Doc was mod-confirmed scum at that point due to lying about something confirmed in the OP. To top it off, the claim that neither of them dying confirmed Doc as Town was something the Jailkeeper failed to call out, despite having every reason to do so. Instead, Zetsu lost the argument and nobody hardly even considered Doc as scum.
Addendum: Mandatory Praise


I do want to give a shoutout to a few players who went above and beyond, and deserve compliments for their play.

-Murder and Naft both caught Random fair and square, no questions asked. Well played, gentlemen.

-Deamon for the meme posts. They're a blast, and I love how you've integrated them into your game.

-Frogue, for consistently replacing Yugi.

-Naft also did me a favor when the game was slowing down, and agreed to replace into every slot. I think your Doc was spot on, and I liked your interpretation of Boogie. Thanks, mate.

-Boogie, dude, I gave you a little bit of a hard time in the dead thread about not reading the rules when Zetsu caught Doc, but honestly? If you played as strongly every game as you did here, not only would I kill you ASAP as scum, you would easily be a top tier player. You were absolutely on point in many respects, including the early use of the Day Vig, the logic regarding how you should handle being Town (Only mistake was that logic wasn't playing to the crowd.), and being humorous and just a chill dude throughout.

Seriously, play like this all the time. I like to say you can't be right if you aren't willing to risk being wrong. Yeah, you made some wrong calls, but dude. Add just a little more confidence earlier in the game, and a little less self-doubt. I would not want to fight that as scum. Would NK in a heartbeat with no regrets. Dead 100% absolutely serious. I hope to see Super!Boogie in Mafia games from now on.

You're the unsung hero of the Dead Thread. You were the man, the legend, the Boogie this Town needed, not the one they deserved.

Form - 193951435-12-4:
Roles and Night Actions.


So, normally this would be where one puts the role PMs and the like. Given the vanilla setup, there's really not much to say on the subject. Here are two sample PMs. The only variation is that the first person to sign up was Test Subject #1, the next Test Subject #2, and so on, Mafia or Town.
[+] Spoiler
Tester ID: Test Subject #? - ????

Group: Town

Mission Statement: You win when all threats to the town are dead and at least one person with this win condition is still alive. You start with no special abilities or influence beyond your vote and your voice. Good luck!

The game thread is here.

Good luck!
[+] Spoiler
Tester ID: Test Subject #? - ????

Group: Mafia

Mission Statement: You win your team equals or outnumbers the remaining members of the Town, and no opposing factions or third parties remain. Your team has access to a Factional Elimination whereby you may eliminate one person from the Test during the Night. Any member of your group may perform this action.

You have no special abilities or influence beyond your vote, your voice, and the ability to communicate with your teammates during the Night Phase in this QT.

The game thread is here.

Good luck!
Night actions are as follows, with more information in the Mod QT posted below.
[+] Spoiler
Night #1 Actions:

(NONE, duh)

Night #2 Actions:

Brackie INVESTIGATES: Doc (Success - Scum) (Remove Night#2 Cop)
Goose KILLS: Deamon (Success) (Remove Night#2 Vig)
Doc PROTECTS: Brackie (Success) (Remove 1xDoc.)

Doc Mafia!KILLS: Frogue (Success)

Night #3 Actions:

DmBoogie INVESTIGATES: Flare (Success - Town)
Zetsu TRACKS: Doc (Success - Visits: RC & Brackie)
Flare JAILKEEPS: RC. (Success)
Doc PROTECTS: Brackie (Success)

Doc Mafia!KILLS: RC (Failure - Flare's Jailkeep.)

Night #4 Actions:

Flare JAILKEEPS: Boogie (Success)

Brackie Mafia!KILLS: RC (Success)
[+] Spoiler
This post is for documenting the 'Test' mechanics and the results.

Test #1: Trust Test

Mechanics: During the first night phase, each player will be randomly assigned to a two-man neighborhood. A unique list of two powers is assigned to each neighborhood for the occupants to select from. Only one person from each neighborhood may select a single power of their choice from this list. To make this selection, the one player must receive a Vote of Trust from the other player. (Preferably in bold, for easy viewing, but it will be accepted regardless.) The player who gives a Vote of Trust will not receive any powers.

Once you receive a Vote of Trust, you may select either of the powers listed by PMing the mod - myself - within 24 hours of the Day Phase starting with your choice. Failure to do so will result in not receiving your power role. All requests MUST be sent via PM to the mod - any requests made in the QT or game thread will be ignored.

If no players in a Neighborhood receive a Vote of Trust before the end of the Night Phase, neither player receives a power.

The Mafia has been allowed to view a list of all 7 rooms and their respective power role options at the beginning of the game. (But NOT the actual QTs themselves.) They have also been allowed to place a single member into any QT of their choosing while Day Chat was active. All other slots will be filled randomly. Mafia will be given no further special knowledge or benefits.

*As with any other Neighborhood, as with your role PM, you may not directly quote anything said in the game thread or another Neighborhood. (Mafia may quote into the Scum QT) You may paraphrase. If you are not sure whether something is allowed, please feel free to ask.

---


Room #1: Waterfall Room - Night#2 Cop or 1xWatcher - (Dmboogie, Brackie) - Brackie(Night#2 Cop)
Room #2: Romantic Suite - Beloved Princess or Night#2 Vig - (RC, Goose) - Goose(Night#2 Vig)
Room #3: Hunter's Lounge - 2xDoctor or 2xRoleblocker - (Doc + Flare) - Doc(2xDoctor)
Room #4: Beachfront vista - 1xNeighborize or Bodyguard - (Zetsu, Frogue)
Room #5: Log Cabin - 2xTracker or 1xCommuter - (Naft, Deamon)
Room #6: Museum - 1xRoleCop or 1xBulletProof - (Decoy, Riki)
Room #7: Japanese Garden - 1xRedirect or 1xBookie - (Danny, MurderWeasel)

Solo Room: A Cardboard box - Universal Backup or Fruit Vendor (OPEN) {Unlikely to matter, unless Town goes to a no-lynch.} - Confirmed abandoned.

---


Test #2: Enthusiasm Test

*Note: There are some balance mechanics determined by the results of the previous Test, composed of unused roles from the previous Test.

If 3 or more Neighborhoods time out, one extra PR list is added to the set in the predetermined order.

If these powers are selected from the first Test, they will be removed from Test #2, and replaced with other (predetermined) roles - Beloved Princess, Vigilante, Bodyguard.


---


Mechanics: For this second Test, the Night Phase will be divided into two segments. The first segment will consist of a "Draft period" in which each player must PM a (whole) number back to the mod, with the lowest unique number winning the draft. Second place is awarded to the second lowest unique number and so on, until all unique numbers have been exhausted.

Next placed on the list is the lowest two-way ties, followed by the next lowest doubled numbers, and so on. Continue this same process for triples and quadruples. In cases of multiple players selecting the same number, the higher placed between these players is chosen in favor of who sent in their night actions earliest.

Here is an example Draft, quoted from an Open Mafiascum game that this Test was based heavily on. (Slight alterations made due to changing how ties are broken.)
[+] Spoiler
Player's Number Selections
Player Name <> Selected Number
Player 1 <> 5
Player 2 <> 3
Player 3 <> 1
Player 4 <> 12
Player 5 <> 1
Player 6 <> 9
Player 7 <> 5
Player 8 <> 6
Player 9 <> 1
Player 10 <> 9

Which Produces this Order:
Player Name <> Selected Number
Player 2 <> 3
Player 8 <> 6
Player 4 <> 12
Player 1 <> 5
Player 7 <> 5
Player 6 <> 9
Player 10 <> 9
Player 3 <> 1
Player 5 <> 1
Player 9 <> 1
The second phase of the Test will be center around bidding for a power from 6 lists provided for you. In the event that multiple people choose a power from the same list - even if they choose different powers - the only one to receive a power will be the person who had the highest priority following the Draft.

The first phase of the Test will last up to 48 hours, or until I have received all Draft numbers, whichever occurs first. The second phase of the Test will last up to 48 hours, or until I have received permission from every living player to skip to the next Day Phase. Mafia will have full night chat for both phases, and will be allowed to use their NK for the remainder of the game.

Please note that, similar to how the Neighborhoods worked in Test #1, only one power may be selected from any list.
Role Lists
1xNeighborizer <> Fruit Vendor

1xCop <> 1xBulletproof

1xRedirect <> 2xRoleblocker

Ninja(Passive) <> 2xDoctor

Jailkeeper <> 1xBookie

1xRolecop <> 1xWatcher

Jailkeeper <> 1xBookie

Beloved Princess <> Tracker


---



Draft list:

MurderWeasel - 0 (You jerk) (x3)
-Doc - 10
Brackie - 0 (Ha) (x3)
-Zetsu - 2
-Dmboogie - 1
Decoy - 0 (x3)
-Flare - 8
-Deamon - 14
-Frogue - 4
-Goose - 28
-RC - 6

---


Final results:

#1: Dmboogie - 1 (Bid - 1xCop <> 1xBulletproof) (Success - 1xCop)
#2: Zetsu - 2 (Bid - Beloved Princess <> Tracker) (Success - Tracker)
#3: Frogue - 4 (Bid - 1xRedirect <> 2xRoleblocker) (Success - 1xRedirect)
#4: RC - 6 (Bid - 1xRedirect <> 2xRoleblocker) (Fails)
#5: Flare - 8 (Bid - Jailkeeper <> 1xBookie) (Success - Jailkeeper)
#6: Doc - 10 (Bid - Jailkeeper <> 1xBookie) (Fails)
#7: Deamon - 14 (No bids)
#8: Goose - 28 (Bid - 1xCop <> 1xBulletproof) (Fails)
#9: MurderWeasel - 0 (Bid - 1xRedirect <> 2xRoleblocker) (Fails)
#10: Brackie - 0 (Bid - Beloved Princess <> Tracker) (Fails)
#11: Decoy - 0 (Bid - Beloved Princess <> Tracker) (Fails)
#12: Bikriki - N/A (No bids)
#13: Danny - N/A (No bids)

Test #3: Self-Confidence Test

Mechanics: In addition to the regular lynch, at any time during the Day Phase, any player may type KILL: (Player name here) in the public game thread to perform a Day Vig. There will only be one day-vig during the course of the day - only the first person to post their preferred target will have their action go through.

This will not penetrate anyone who has received a Bulletproof role. (It will remove a shot, if the Bulletproof role is limited.)

Please note that the death of a player due to a Day-vig may result in changing the minimum number of people required for a lynch. If this happens, it will take effect immediately.

Test #4: Teamwork Test

Mechanics: This Test is divided into two segments. The first segment takes place during the Day Phase, and will consist of all living players being allowed to submit lists in the public game thread, in the form of -

Town Power: (Power name here)
Scum Power: (Power name here)

All PRs must be chosen from either of the lists provided on the opening post.

Any submitted list must be seconded to enter into the next phase of the Test. (Please note that each player may only submit one list, and they may only second a single list. No player may second their own list.) To second a list, simply type SECONDED: (Player name) You may not withdraw a list once posted, nor retract having seconded a list.

The second segment of the Test will take place during the Night phase. All lists that have been seconded will be given to the scum to choose from. (This will be posted both in the main thread, and in the Scum QT.) Each living scum member may choose a power from any of the scum powers listed. A random Town player will then be chosen to receive the corresponding Town power.

Passive powers take effect immediately. Active powers are only available on the following Night.

The Mafia are not required to select any lists.

QuickTopics


Mod QT
Mafia QT

Waterfall Friendship Room
Romantic Suite Friendship Room
Hunter's Lounge Friendship Room
Beachfront Vista Friendship Room
Log Cabin Friendship Room
Museum Friendship Room
Japanese Garden Friendship Room

Dead Thread
Unspoiled Dead Thread
With that, congratulations to Mafia, and thank you to everyone who played during the course of the game! It wouldn't have been nearly as fun to watch without any of you all.

Have at it!
Constructive criticism is always welcome! Feel free to send me a PM if you have any pointers or feedback you'd like to share!
Character #1: Boy #37 Ian Williams - Now with 55% less self-insert.
Designated Weapon: Polaroid Instant Camera With Film (Enough for 8 photographs)

Past - | 1 | 2 | (Current thread - Birds of a Feather)
Pregame - None
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | (Final Thread - Glass
)
Character #2: Boy #66 Chase Rodriguez - Adopted from Pippin.
Designated Weapon: Silver Pill Box Containing Three Cyanide Capsules

Past - None
Pregame - | 1 | 2 | 3 | 4 | (Last seen in - Diversions)
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | (Final Thread - Drawing to an End)
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VysePresident
Mr. Danya
Joined: June 7th, 2012, 10:55 pm

April 6th, 2017, 7:45 am #2

Constructive criticism is always welcome! Feel free to send me a PM if you have any pointers or feedback you'd like to share!
Character #1: Boy #37 Ian Williams - Now with 55% less self-insert.
Designated Weapon: Polaroid Instant Camera With Film (Enough for 8 photographs)

Past - | 1 | 2 | (Current thread - Birds of a Feather)
Pregame - None
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | (Final Thread - Glass
)
Character #2: Boy #66 Chase Rodriguez - Adopted from Pippin.
Designated Weapon: Silver Pill Box Containing Three Cyanide Capsules

Past - None
Pregame - | 1 | 2 | 3 | 4 | (Last seen in - Diversions)
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | (Final Thread - Drawing to an End)
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Zetsumodernista
Contender
Joined: June 15th, 2016, 7:57 pm

April 6th, 2017, 7:49 am #3

I'm not sure whether to strangle Paige or bow down to her in awe. We both know I caught you and proved it, even if I couldn't convince anyone else

TOWN I CAUGHT THE ENTIRE SCUM TEAM WHY DIDN'T YOU LYNCH THEM AFTER I FLIPPED TOWN asdfghjklBLAH

Not super happy with my own play, seeing as I was pretty much negative utility up until day 4, what with townreading Random and scumreading random townies. Urgh.

dear god dear god tinkle tinkle hoy

G056: Asuka Takahara: The one who can out-pretentious them all.
- Memories: 1
- Pregame: 1
- V6: 1-2
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VysePresident
Mr. Danya
Joined: June 7th, 2012, 10:55 pm

April 6th, 2017, 7:53 am #4

Zetsumodernista wrote:I'm not sure whether to strangle Paige or bow down to her in awe. We both know I caught you and proved it, even if I couldn't convince anyone else
Typical reaction to playing with Doc.

I recommend both.
Constructive criticism is always welcome! Feel free to send me a PM if you have any pointers or feedback you'd like to share!
Character #1: Boy #37 Ian Williams - Now with 55% less self-insert.
Designated Weapon: Polaroid Instant Camera With Film (Enough for 8 photographs)

Past - | 1 | 2 | (Current thread - Birds of a Feather)
Pregame - None
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | (Final Thread - Glass
)
Character #2: Boy #66 Chase Rodriguez - Adopted from Pippin.
Designated Weapon: Silver Pill Box Containing Three Cyanide Capsules

Past - None
Pregame - | 1 | 2 | 3 | 4 | (Last seen in - Diversions)
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | (Final Thread - Drawing to an End)
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VysePresident
Mr. Danya
Joined: June 7th, 2012, 10:55 pm

April 6th, 2017, 7:55 am #5

Oh right, forgot to congratulate Zetsu for literally catching both members of scum.
Constructive criticism is always welcome! Feel free to send me a PM if you have any pointers or feedback you'd like to share!
Character #1: Boy #37 Ian Williams - Now with 55% less self-insert.
Designated Weapon: Polaroid Instant Camera With Film (Enough for 8 photographs)

Past - | 1 | 2 | (Current thread - Birds of a Feather)
Pregame - None
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | (Final Thread - Glass
)
Character #2: Boy #66 Chase Rodriguez - Adopted from Pippin.
Designated Weapon: Silver Pill Box Containing Three Cyanide Capsules

Past - None
Pregame - | 1 | 2 | 3 | 4 | (Last seen in - Diversions)
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | (Final Thread - Drawing to an End)
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Brackie
Winner
Joined: October 19th, 2009, 6:02 am

April 6th, 2017, 7:58 am #6

DON'T CALL IT A COME-BACK~

[+] Spoiler
[+] Spoiler
v4
Brendan Wallace is a coward.
Clio Gabriella wanted to go home.
Paige Strand needed to run.
Jacob Charles had to put back his pieces.
Aston Bennett was better than you.
Ma'afu Tuigamala made the ultimate mistake.
[+] Spoiler
v5
Janie Sinneave wanted to ride in the clouds.
[+] Spoiler
v6
Maxim Kehlenbrink did nothing wrong.
[+] Spoiler
Ezra Landau - "Pretty sure the point of life is to indulge and be pretty." - Philosophy
Hayden Lockwood - "Come to the march this Saturday and I'll show you a good time." - Pride
Allegra Varley - "Bet you I can jump from here to that boat." - Risk
Truann Coleman - "Please stop saying that." - Rage
Anya Van Doren - "Dunno why I did it. Dunno why it's your business." - Duplicity
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Randomness
Player
Joined: November 19th, 2010, 10:40 pm

April 6th, 2017, 8:07 am #7

VysePresident wrote:both members of scum
"I have the heart of a young boy. I keep it in a jar on my desk" -- Stephen King
[+] Spoiler
[+] Spoiler
G040 - Amanda Tan
Pregame 1-2
Island 1-2-3-4-5-6-7-END

B039 - Jordan Green
Pregame 1
Island 1-2-3-4-5-6-7-8-9-10-END
[+] Spoiler
DECEASED Stephanie Wright
DECEASED Grace Faraday
It's the Grand Map of Doom! v6
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VysePresident
Mr. Danya
Joined: June 7th, 2012, 10:55 pm

April 6th, 2017, 8:08 am #8

Randomness wrote:
VysePresident wrote:Both members of scum
Excuse me.

What I meant to say was both members of scum who weren't so incompetent as to get lynched.
Constructive criticism is always welcome! Feel free to send me a PM if you have any pointers or feedback you'd like to share!
Character #1: Boy #37 Ian Williams - Now with 55% less self-insert.
Designated Weapon: Polaroid Instant Camera With Film (Enough for 8 photographs)

Past - | 1 | 2 | (Current thread - Birds of a Feather)
Pregame - None
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | (Final Thread - Glass
)
Character #2: Boy #66 Chase Rodriguez - Adopted from Pippin.
Designated Weapon: Silver Pill Box Containing Three Cyanide Capsules

Past - None
Pregame - | 1 | 2 | 3 | 4 | (Last seen in - Diversions)
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | (Final Thread - Drawing to an End)
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Zetsumodernista
Contender
Joined: June 15th, 2016, 7:57 pm

April 6th, 2017, 8:23 am #9

VysePresident wrote:Oh right, forgot to congratulate Zetsu for literally catching both members of scum.
not like it mattered though ;-;

I felt like someone was gaslighting me that day. Is my perception of reality real? Was I on crazy pills? What if Paige actually *is* town? Then I modconfirmed that you can only send in one normal action a night, Paige confirmed that she sent two, and I knew I got her. And then I got lynched anyways because Paige told reality to shut up and pretended that the modconfirm wasn't one. Feels bad man.
dear god dear god tinkle tinkle hoy

G056: Asuka Takahara: The one who can out-pretentious them all.
- Memories: 1
- Pregame: 1
- V6: 1-2
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Zetsumodernista
Contender
Joined: June 15th, 2016, 7:57 pm

April 6th, 2017, 8:27 am #10

Also: *swipes crazy pills from Paige*

gonna need them for next time I draw scum
dear god dear god tinkle tinkle hoy

G056: Asuka Takahara: The one who can out-pretentious them all.
- Memories: 1
- Pregame: 1
- V6: 1-2
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VysePresident
Mr. Danya
Joined: June 7th, 2012, 10:55 pm

April 6th, 2017, 8:29 am #11

Zetsumodernista wrote:Also: *swipes crazy pills from Paige*

gonna need them for next time I draw scum
Constructive criticism is always welcome! Feel free to send me a PM if you have any pointers or feedback you'd like to share!
Character #1: Boy #37 Ian Williams - Now with 55% less self-insert.
Designated Weapon: Polaroid Instant Camera With Film (Enough for 8 photographs)

Past - | 1 | 2 | (Current thread - Birds of a Feather)
Pregame - None
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | (Final Thread - Glass
)
Character #2: Boy #66 Chase Rodriguez - Adopted from Pippin.
Designated Weapon: Silver Pill Box Containing Three Cyanide Capsules

Past - None
Pregame - | 1 | 2 | 3 | 4 | (Last seen in - Diversions)
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | (Final Thread - Drawing to an End)
Quote
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1245
Winner
1245
Winner
Joined: June 29th, 2013, 5:06 pm

April 6th, 2017, 8:35 am #12

I really liked the game. The new funky mechanics were fun.
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Zetsumodernista
Contender
Joined: June 15th, 2016, 7:57 pm

April 6th, 2017, 8:39 am #13

@Vyse: I liked the game balance once I saw the setup in its entirety! I agree that the fourth test was wonky though. It was so absurdly scum-sided I could not think of a single reason town should submit a list.
dear god dear god tinkle tinkle hoy

G056: Asuka Takahara: The one who can out-pretentious them all.
- Memories: 1
- Pregame: 1
- V6: 1-2
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VysePresident
Mr. Danya
Joined: June 7th, 2012, 10:55 pm

April 6th, 2017, 8:40 am #14

Zetsumodernista wrote:@Vyse: I liked the game balance once I saw the setup in its entirety! I agree that the fourth test was wonky though. It was so absurdly scum-sided I could not think of a single reason town should submit a list.
It was made with the intention of encouraging lower utility roles and more strategic ones. (Neighborizer, for instance.)

Didn't work out.
Constructive criticism is always welcome! Feel free to send me a PM if you have any pointers or feedback you'd like to share!
Character #1: Boy #37 Ian Williams - Now with 55% less self-insert.
Designated Weapon: Polaroid Instant Camera With Film (Enough for 8 photographs)

Past - | 1 | 2 | (Current thread - Birds of a Feather)
Pregame - None
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | (Final Thread - Glass
)
Character #2: Boy #66 Chase Rodriguez - Adopted from Pippin.
Designated Weapon: Silver Pill Box Containing Three Cyanide Capsules

Past - None
Pregame - | 1 | 2 | 3 | 4 | (Last seen in - Diversions)
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | (Final Thread - Drawing to an End)
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Emprexx Plush
Mr. Danya
Joined: June 26th, 2011, 8:09 pm

April 6th, 2017, 1:29 pm #15

Boys, my music if you please~

I love the narrative presented of me as some sort of reality warping Puckish rogue on scum when I'm pretty sure this is the only scum game I've ever won XD

That was a fun one, and a real wacky one. Zetsu tracking me could have and probably should have sunk the fuck out of us, but I do hold that we made the logical decisions as far as our roles went. Watcher and Roleblocker are low-key fucking useless to scum in this set-up, at least in my opinion. At least if you're operating on the same logic I was N1 that everything is going to be x-shot. You can't just blindly throw out roleblocks, town's unlikely to claim until they've used up their shots, and you don't get that tell-tale town tell of a successful scumblock of having no NK. Doctor's way more useful in a game where you know there's going to be vigs, possibly up to one a night. Similarly Watcher...doesn't actually tell you anything, and in the event of a tracker or a rolecop it's much safer just to take the Cop, do the action, and clear a teammate than try to catch out town powers that probably won't even exist the night after you use it.

I was sweating on Boogie in that last phase. Good goddamn that felt close, legitimately the most stressful phase of my mafia career.

I owe Brackie and Random drinks of their choice. Brackie, couldn't have asked for a better scumbuddy to ride this madness out with. Flare, couldn't have asked for a better honorary Traitor ;3

Can't wait to get lynched Day One next game!
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[+] Spoiler
G056, Alda Abbate(Adopted)
It was difficult to nail down exactly when the anger started. Remembering a time when it wasn't there, coiled up and waiting to strike or alive and thrashing, was growing more and more challenging. It'd been with her for so long that it no longer felt like an intruder in her mind. It felt like a part of her.
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B062, Garrett Wilde
I multiplied. Then I subtracted. That's what we do now. That's how we keep the most people around.
[+] Spoiler
B014, Joachim Lovelace(Adopted)
Your turn.
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[+] Spoiler

Abby Floyd:This place was vile. Overwhelmingly, terribly vile. Character Theme: Everything's Alright-Emily Scholz
Ty Yazzie: You ever wonder if you still got a home to go back to? Character Theme: Warrior People-Medicine For The People
Isaac Brea(Adopted from Espi): Isaac's well of fucks was bone-dry. Character Theme: The Whiskey, The Liar, The Thief-Patent Pending
Caedyn Miller:So...how did you wanna do this? Feeling an open casket? Or is that dumb? Nah, don't say it, that's dumb. We'll be soup by the time they send us home anyway. Character Theme: Sleep-My Chemical Romance
Irene Djezari(Adopted from CicadaDays): Death was not worse than Meme Hell. Character Theme: A Beautiful Lie-30 Seconds To Mars

NPCs:
Jacob Brooks: ... Character Theme: 1812 Overture-Pyotr Ilyich Tchaikovsky
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Blaise d'Aramitz: Blonde Hair, Black Lungs-Sorority Noise
Helena 'Hel" Fury: Okay, but riddle me this: where in the rulebook does it say it's not a series of automatic critical hits if I Flurry of Blows an ogre's nutsack like a speedbag? Bad Liar-Selena Gomez
Jeremiah Widdlestone: NOT--FOR--YOU 911/Mr. Lonely-Tyler The Creator
Damian Riccardo Maradona Reyes: I'll go all day, all week, all year if I gotta, big guy. Just try and stop me. Years Of War-Porter Robinson
Barbara "Babs" Mulaney: One. Deux. Tres. Vier. Fem. Yug. Haft. Aath. Dyev-yat. Dez. Might Tell You Tonight-Scissor Sisters
Zyzzx Rigs: Last of the first, folks. Light me up.You Know You Like It - DJ Snake ft.
AlunaGeorge
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Some Guy Probably: A thing he said? Character Theme: Flyers-Bradio
Alex Darby: Let's weigh what everyone brings to the table, and find a suitable compromise. It's in your best interest. Character theme: Devil's Gift-Shaman's Harvest
[+] Spoiler
Plush Wants To Read Your Dead Things and your Living Things! As of 8/14/2017, the Living Queue is Closed, and the Dead Queue is Open!
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