This has been arranged in roughly chronological order, with some concessions made for the sake of drama and pacing. The given times are approximations, extrapolated from events in the thread, and should not be taken as 100% authoritative, since they are just my rough guesswork.
Finally, chapter titles are either thread titles or my own lame concoctions, in the case of threads split across multiple chapters.
Anyways, here is Evo V1 in its (current) entirety, for those who wish to read it all. Enjoy!
JUNE 22rd, 2010: 23:49
You sit alone in the quiet and the black, watching the darkness pulse hazily in the distance. You feel peaceful, and you don’t want to leave the inky womb of your unconscious. Then you feel something wet hit your cheek, and the light invades your vision.
Once you awaken, you find yourself in what appears to be an old-fashioned prison cell, with no memory of how you got there. The lights are out, leaving you with only the pale moonlight to guide your eyes and the door to the cell sits quietly in the dark, hanging wide open, waiting for you to pass. Your head throbs as you get to your feet, and your bones ache from sleeping on the cold stone floor, but that’s the least of your worries.
As you stumble out of the cell, you start to realize your heart is beating a little faster than usual, but less so out of fear than something altogether wrong. Your body feels strange and alien to you now, like you’ve been placed in somebody else’s or you have to learn how to walk for the first time again. As you check yourself over for any bruises or marks, you find a small puncture wound in the crook of your arm, surrounded by a perfect ring of six smaller ones.
The last thing you can remember is turning out the light in your room before you went to sleep, and you wonder if this could all be a dream. Then you hear a sound in the distance, like a siren, and you crumble to the floor without another thought.
You’ll wake up soon enough.
JUNE 23rd, 2010: 07:15
What’s happening?! Where are we?!
What did you do to me?!
My skin- oh god, what IS that?!
I can’t move!
The screams help you come to your senses, as you awaken from your blurry dream. You open your eyes for a second, then snap them shut. You hope to God that what you saw wasn’t true, but you can feel the fear in your body already, and you know that this is real.
“Silence, please. You’ll get your explanation once you settle down.”
With a heavy heart, you allow yourself to look around and take in your surroundings. 20 other people, all about your age, strapped down by their wrists and ankles to small, metallic chairs, all more terrified and confused than the last. As you try to convey the situation, a tall, skeletal figure strides across the front of the room with an all-covering gas mask strapped to his face. Not an ounce of his skin can be seen beneath the long, leather coat he wears tightly around his body; even his fingers are draped in the same material, as though his clothes are somehow his flesh. You daren’t speak up against him, remembering the moment you awoke before in that hollow prison cell, and you remain silent in your chair as he demands your full attention.
“Silence, I said.”
“Fuck you! Who the fuck do you think you are?!”
“I won’t ask again, child. Silence.”
“Fuck you, let me outta here!”
Your eyes urge him to quiet down, but you see that it’s already too late. His eyes widen as he hears a gun click behind his head, and you turn away before the shot rings out across the room, sparking hysteria within the others. As soon as they start to panic, another man appears in the doorway, dressed in a strange assortment of military gear, although the gas mask is identical to the one worn by the man in leather. You don’t have time to see what happens- he does it so quickly- but your throat feels tighter and you can scarcely make a sound.
As the man retires back into the hall, the group focus their efforts onto relieving their voices, but to no avail. You try too, for a second, before the lights go out and a projection is displayed on both the whiteboard and the man-in-leather’s front. You see what appears to be an island above a collection of smaller ones, but they don’t seem familiar to you. Stepping out of the image, the man picks up a long, black cane from the front desk and points to the largest of the isles below the mainland.
“Presently, you are here, in our base of conduct. Once you’re back on the island, we will monitor your every move.”
You feel yourself shiver.
“We will supply you with a single daypack each, containing the following.”
The slide changes and an image of each item is displayed, one after the other, with a brief explanation of their common uses. Your heart sinks as the last two items are displayed: a combat knife and what’s described as a “Jericho941”- aka, a handgun. The person in front of you looks nervously to the people sitting either side of them, wondering if any of them had come to the same conclusion. At this point, you notice that one of the other captives has their mouth taped shut, while another wears a full-body swimsuit. You would laugh, but you know there must be a reason why they’ve been singled out.
“Now that’s out of the way, I can explain those troublesome marks on your arms.”
You quickly look to the wounds in question, noticing several others doing the same, then turn back to hear the rest.
“First, I should point out that we are not part of the military. We are neither government nor police, and we are certainly not terrorists.”
He stands front and center now, hands behind his back.
“We are the beginning of a new era. We are the pilots of humanity, flying us all into a brave new world of technological advancements so great that the future will pass us by with a gasp.”
He steps slowly forward, eyes focused (though not seen) on the person in front of you.
“You will surpass us, and you will grow brighter than any one of us could dare to try.”
“You are evolution.”
Everyone’s calmer now, but much more confused. You feel the same way, though you question whether you really want to hear the next part of whatever he has to say.
“Put simply, each of you has been given a gift. That gift differs from person to person, similar to a... raffle, I suppose, but you all entered the same one.”
“We have developed a serum which contains the key to evolution itself; a serum which reacts differently depending on the DNA of the person who receives it.”
You feel a bead of sweat roll down the back of your neck.
“It’s still in development, but this way we can test its effects without fear of anyone watching over our shoulders. And the testing, children, is where you come in.”
The whole room grows dark, the air filling with an intense dread.
“The people around you are not your friends; they are, in essence, your enemies. And though you may think of befriending them after this is all over, you’re merely deluding yourselves because the simple fact of the matter is this: after three days, only one of you will be left standing.”
Your heart stops. You can’t process what he’s told you, it just won’t sink in. Does he really expect you to kill someone? To kill off everyone? Would the others even try? You look around; everyone’s doing the same, thinking the same thoughts, and wondering if the others would kill them, given the chance. They’re strangers, after all, nobody you know.
“Not only that,” He starts up again.
“But we want you to utilise your new-found gifts as much as you can, to give us a comprehensive look into each of your unique talents. Oh, and of course, there are a few rules.”
He steps back behind the desk, pointing to a close-up of what appears to be a tiny electronic chip.
“If nobody dies within 24 hours, we’ll detonate the tracking devices inside your bodies.”
The whole room begins to panic. All you want to do is scream for help, but deep down you know nobody will come and that only makes the whole thing worse.
“Consider it an incentive.”
Turning back to the board, he changes goes back to the very first slide, showing the island once again.
“This grid displays the different areas of the island. As you can see, each area is fairly large, but don’t think you can all hide out in the church and pray that your God will keep you safe. Every 12 hours, we will randomly make certain areas off-limits to you, giving you exactly one hour to leave the “danger zones” before they become inaccessible for the rest of the game. However, when I say “inaccessible” I do in fact mean that if you step into these areas after the one-hour time-limit, your tracking devices will automatically detonate, and you will be blown into a million pieces. Which is a shame, really; your cadavers would be absolute treasure troves of data.”
The slide changes again, skipping through the previous ones regarding the daypacks, and now shows a picture of a patrol boat on the edge of the island.
“Don’t think about escaping either. To those of you who believe they can honestly swim all the way across the ocean to get to another country, I applaud you. But I assure you, you won’t get away. This finally brings me to the good news.”
His coat flaps about his legs as he steps out from behind the desk, the lights bursting back into life after the projector turns itself off.
“There can only be one winner here, and that winner, whoever they may be, will get to leave this place and never have to look back. We only need your data, after all.”
You feel sick now, your stomach wanting to escape from your body just so some small part of you stands a chance of surviving this hell.
“Now then, that about wraps this up. If you’ve got any questions, feel free to direct them to me once you’ve finished butchering each other.”
Making sure his gas-mask is secure, he exits the room, closing the door behind him without a single look back. You wonder what’s about to happen, before you hear a familiar sound.
Slowly, your eyes begin to close, and you pray that you never wake up.
- [+] Spoiler
Name: Samantha Reynolds
Hobbies and Interests: Swimming, jogging, rap and hip hop music, studying
Appearance: At 5’10” and 145 pounds, Samantha is a tall and slender girl. She has dirty blond, shoulder-length hair, which she keeps neatly parted down the center. Her hair tends to be curly, especially in high humidity climates like that of Seattle. She has pale blue eyes, and wears square-framed glasses when she is not swimming.
Samantha’s face is narrow and somewhat somber; she does not smile very much, and when she does, she does not show her teeth. For the most part, her face is well-proportioned: she has thin lips, a slightly pointed chin, and a somewhat high brow. Her nose is the exception to this, being noticeably long. This is one of the only physical features that Samantha is unhappy with.
Samantha is fair-skinned, with generally good complexion. She has made sure to cultivate fairly good posture, though if she is upset or discouraged she tends to slouch.
Samantha tends to wear clothing that edges towards the formal, particularly button-down blouses and shirts and slacks or smooth, mildly-colored shirts. All of her clothing is fairly modest. None of her skirts are shorter than knee-length, and her shirts are always fully-buttoned, so as not to reveal any of her chest. When she is working out, she forgoes this attire in favor of practical garb (sweat suits and swim suits, as appropriate).
Biography: Growing up, Samantha was a fairly typical child, slightly brighter than average, but in no way a standout. Her parents, a doctor (her father) and a professor (her mother) pushed her to excel in everything she did, and, while she was never at the top of her class in elementary and middle school, she did well. Throughout her childhood, Samantha also looked up to her older sister, Rachel. Rachel was four years her elder, and always seemed incredibly mature and talented to her impressionable younger sister.
Upon entering middle school, Samantha made her first close friends, joining a clique or girls a grade higher than her. These girls were not the sort of people Samantha’s parents approved of. They were loud, sometimes rude, and on the lower-performing side of the academic scale. They also seemed incredibly cool and mature to Samantha, though in a different way than her sister did. These girls introduced Samantha to hip hop and rap music, genres she had never experienced before, which she still enjoys to this day.
Samantha’s grades steadily declined, in part due to the influence of her new friends. Her parents worried; however, since she was sill slightly above average, they did not directly intervene. Rachel eventually had a chat with her, and explained that she did not have to emulate her friends in all aspects. Samantha took this lesson to heart, and by the middle of seventh grade had pulled her grades up to a higher level once again.
Samantha’s clique disintegrated near the end of seventh grade, when the ringleader was expelled after being caught smoking marijuana in the bathroom at school, and a subsequent search of her locker revealed a large pocketknife. Samantha, shocked by the event, avoided her other former friends for the remainder of the year. After that, they left for high school, leaving Samantha alone. She did not bond with anyone for the remainder of middle school.
In high school, at her parents’ suggestion, Samantha took up swimming and track. She found that she enjoyed jogging to sort out her thoughts, but not the competitive aspects of track, so she quit the team, although she made it a point to jog several miles a couple of times a week afterwards. She remains on the swim team. Her swimming performance is on the lower end of the team, but she enjoys it enough that she has stuck with it and practices regularly.
Early in high school, Samantha found a new group of friends, one far more like her. They were all upper-middle class girls, who were never involved in anything remotely questionable. All of them fell squarely in the academic middle-ground. Samantha found her high school classes more challenging than those in middle school, but was content to drift down to average marks.
At the end of Samantha’s first year of high school, she received devastating news: Rachel called home in a panic because she had failed her first year of college classes, and, worse, had become pregnant. Her parents, rather than reacting supportively, disowned her. For the first time, Samantha found herself at odds with her parents, resenting their treatment of her sister. Soon, however, that resentment transferred itself to Rachel; since Samantha had to deal with her parents every day, she found it easier to blame her sister for her poor choices, and to tell herself that if her sister had only been more responsible, she would not have had a falling out with her parents.
Her sister’s fall from grace shocked Samantha, and spurred her to work her hardest to avoid meeting a similar fate. She began to obsess over her schoolwork, pushing aside her friends and most of her hobbies to make time for studying. She was able, with a large amount of work, to drag herself to the tops of her classes and maintain that position. She also worked to distance herself from anything she perceived as dangerous or scandalous. She stopped gossiping about boys to her friends on the rare occasions that she spent time with them, and actively shunned anyone in a relationship. She developed a strange, contradictory view of romance; on the one hand, she feared and avoided it, believing it would destroy her like it had her sister, and on the other, she secretly yearned for it, both out of typical teenage hormones and because it was something she viewed as forbidden.
As the years wore on, Samantha’s behavior changed very little. Her friends, initially shocked by her abrupt change of demeanor, soon realized that it was going to stick, and began avoiding Samantha themselves. By the end of her Junior year, she no longer had friends; instead, she had a social circle of like-minded individuals with whom she studied and worked on class projects. When given an option in class, she worked alone, loathe to entrust her grades to anyone else. When forced to work in a group, she typically did all the work for her partners, for the same reasons. This made her somewhat popular among the lower-achieving members of her classes, something she did not care for at all.
Samantha became known around the school as a fairly cold, unfriendly individual, a reputation she did not feel she deserved, but made no effort to change. Despite this, or perhaps because of it, some boys were drawn to her, and she was asked to several school dances. Samantha was made highly uncomfortable by the attention. She recognized that she was fairly attractive, and worried that the boy’s aims were less than noble. On another level, though, she was drawn to the prospect of a romance. She fought this traitorous urge by flatly and bluntly denying her would-be suitors, and by the middle of her Senior year, the advances had halted entirely. While this was, to an extent, relieving, Samantha also misses the attention, and unfairly blames the boys for not making more of an effort to secure her affections.
While she seemed fairly in control and confident at most times at school, Samantha actually spent much of her high school career in a state of extreme stress. While intelligent, succeeding at the levels she had set for herself required a tremendous commitment of time and energy on Samantha’s part. Retaining her position on the swim team did as well; though she was able to scrape by, Samantha was simply not naturally built for the sport, something which often pushed her to frustration.
Samantha did not cope well with her stress. She used her jogs as a way to think things through, decompress, and come to terms with her feelings, but, as time went on, the method proved insufficient; her jogs grew longer and longer, yet she still returned home frustrated and cranky. Her parents, pleased with her academic success, chose to ignore indicators of her personal problems, trusting that she would let them know if anything was wrong. Samantha, however, no longer trusted them enough to do so; having seen how they treated her sister, she felt that admitting any weakness to them would be a disaster, and destroy her image in their eyes.
Samantha has had several breakdowns during her high school career, sparked by everything from performing poorly on a math quiz to being overloaded with homework. During each of these episodes, she emotionally collapsed, raging against herself, her schoolwork, her parents, her sister, and the world as a whole, then spending several days in an emotionally-charged state of apathy. Each of these breakdowns caused her problems in her classes, forcing her to work even harder to pull herself back up. She managed to hide these incidents from her parents, feigning illness to cover up her true feelings.
Another factor contributing to Samantha’s stress is her average performance freshman year. The mediocre grades she received at that time have prevented her from having any chance of becoming valedictorian, and have lowered her overall GPA. She harbors some resentment towards her past self, for not taking things seriously enough, though she is also jealous of her more carefree prior existence.
Now, Samantha has nearly completed high school. With the end in sight, she has been both energized and bighearted; while she has nearly succeeded at her goals, on some level she resents the fact that she has spent most of her time working without much in the way of fun or release. Secretly, she longs for more meaning in life, and a more interesting life in general. She has no plans to bring these hopes to fruition, though; in her future she sees college, graduate school, a career, and ever-mounting stress levels and workloads.
Advantages: Samantha is fairly good shape. She has endurance while running and jogging, and knows how to swim well. She is also fairly intelligent, and very dedicated when she sets her mind on a goal.
Disadvantages: Samantha has poor stress management skills, and does not tend to cope in healthy ways. She comes across as cold and impersonal, even when she is not trying to. She pushes people away, which could be fatal in this sort of environment. She is also a poor judge of character, tending to group people based on first impressions or prejudices rather than their actions, which could lead to severe problems if she trusts or mistrusts the wrong person.
Mutation Classification: Facial Morphing
The subject has the ability to change their facial pigmentation and structure at will. However, the subject endures immeasurable agony when they morph, as their bones, flesh and other facial parts shift, grow, twist, constrict and tear before setting in place and healing up instantly. The change in pigmentation doesn’t cause them pain; instead the subject feels a strange “pins and needles”-like sensation around their face. However, the average time for a full facial morph is around 5 minutes, and the subject’s eye colour cannot be changed.
Conclusion: Subject C01 has spent her whole life judging books by their covers, and now she has the power to change her own at will. I've never been a fan of irony, but at least no-one will recognise her body.
Name: Iris Landon
Hometown: Battle Creek, Iowa
Grade: 12th Grade
Hobbies and Interests: Painting, Reading, Farming, Dreaming, Country Music,
Appearance: Iris is a tiny girl with a yellow complexion and deep brown eyes. Her hair is cut short, reaching down to the tips of her ears. From looking at her face alone, it would be very easy to mistake her for a very feminine boy. Freckles run all along her rosy cheeks. Both her nose and chin petite and very small, almost fragile. Her lips are thin and pale, the tips of which are slanted upward.
She stands at just under 5'4", and weighing just over 130 lbs. Even though most of her body appears thin, her arms have some muscle from the work on the farm, not to mention her wrists being quite strong from handling machinery and her paintings. Her chest is small, somewhere in the B's, and her legs are stringy but strong enough to support most of the heavy lifting she does.
Iris doesn't really worry much in the way of fashion. When she is home and working, her attire consists of plad shirts and overalls. Otherwise she likes to wear spaghetti strap tank top and a pair of tight jeans.
Biography: Iris is just a quiet girl from a small town in the middle of nowhere. The daughter of a farmer who really wanted a son, Iris has always worked hard to make her father proud of her. She works hard on the farm, perhaps a little too hard at times. Her father owns one of the biggest family-owned corn fields in all of Iowa, and while on occasion a relative may come to help, she and her father are the one who maintain it. It has almost come to the point where she has taken full responsibility of harvesting, and knows her way around her father's tractor named Bessy. Iris's social life never really blossomed because all of her free time has been sucked up by the farm, not that there would be much of a social life to have in Battle Creek. Despite her very hard work, her father never really appreciates it, and this leaves Iris with a constant feeling of rejection.
Iris's mother died of ovary cancer when Iris was seven. Iris can't really recall much about her other than that she was always smiling, and loved Iris more than anything else in the entire world. This is why Iris always lives by the words of her mother and always carries a picture of her wherever she goes.
Schooling in Battle Creek is a little strange. The system in the town is a little backwards. Since the town is so small, and there are no other schools around for a good number of miles, the school that is built within Battle Creek is a co-ed school. Elementary, Middle school and High School all share classes, though they each have different rooms. It is a rather strange, but Iris doesn't seem to mind. They don't teach her much apart from assorted English texts because most of the kids in the school were planning to work on farms or take over businesses anyway, and have no real aspirations for college. Iris could be herded into this group too. She has never went far from Battle Creek before so she is ignorant to how schooling is done in other places.
However it would be a lie to say that Iris has no aspirations. She actually is quite the little dreamer, and her imagination is quite large. Oddly her hobby isn't farming but painting. She does mostly landscapes, like barns or sunsets, but her work is quite good. Iris has alot of experience in it, and it makes her happy whenever she finishes a painting. Her father didn't approve of this, but he never stopped Iris from doing what she enjoyed. Once Iris dreamed that she became a big artist, with a big showcase in a famous city somewhere, and her father was there crying in joy over her accomplishment. Iris knew it had to be a dream. She wished it were true though.
Iris is very prone to catching colds. Her immune system is somewhat lacking so it's almost assured she will catch a cold during the winter, especially since she has to work on the farm year-round. This becomes to be a huge problem because Iris overworks herself constantly with her work on the farm, and she will normally find herself bedridden the next day. Even during the summer time it is not uncommon for her to have a stuffy nose. Her father says it came from her mother's side of the family.
Iris has little in the way of friends and of those she does know are either within her own family or people that at first glance such as her doctor or the manager at the local market. She knows almost no children her age. This has never really bothered her. So far as she was concerned, she was happy just being alive and having a wonderful life. Even so, Iris has always believed that everybody has a good soul, buried deep down inside, and she will always greet everyone cheerfully(though with a nervous stutter).
Advantages: Iris has some strength in her arms, allowing her to carry things that would normally cause a girl of her stature trouble. She has a cheerful demeanor, perhaps giving people an incentive to trust her.
Disadvantages: Iris is very shy. Her social skills are very lacking seeing as how she rarely holds a long conversation with anyone other than those in her family. She has a weak immune system, and if she is stressed too much she may collapse. She believes that the world is inherently good, and her naive beliefs will conflict with killing.
Mutation Classification: Black Mould
The subject’s saliva is filled with black mould spores, which can grow anywhere ordinary black mould is found, eg. Damp wood, water-damaged building materials, etc. The mould cannot grow on skin or hard, dry surfaces. Ingestion of the subject’s saliva can cause symptoms of exposure to the mycotoxins found in the spores, resulting in chronic fatigue or headaches, fever, irritation to the eyes, mucous membranes of the mouth, nose and throat, sneezing, rashes, and chronic coughing. Prolonged ingestion and exposure to the mould can result (in extreme cases) in nausea, vomiting, and bleeding in the lungs and nose. The subject is immune to all effects of their ability and black mould originating elsewhere.
Conclusion: Forever ill, forever shy, at least she'll be the first to die.
Name: Keira MacDonald
Hobbies and Interests: Tim Burton movies, Music, Drawing, some anime, Goth culture to a certain extent.
Appearance: The first impression somebody gets from looking at Keira is that she's a prime example of how a girl could look like a stereotypical Goth yet still come off as being cute. She stands at about 5'5, and weighs approximately 101 pounds. She's quite flat-chested, and on the general whole is quite skinny for her age.
Her face is heart shaped, and her ovular eyes are blue. Whilst her lips are fairly thin, their still full enough to show off her red lipstick in an appealing manner. Her nose is small and button shaped, and her small ears are often pierced with little pink studs. Her spiky, neck length hair is dyed pitch black, with one long red highlight down the left side of her head. He often wears make-up, usually black eye-liner and the aforementioned red lipstick. Despite her Goth reputation, she's never whitened up her face, preferring to keep to her already somewhat pale Caucasian skin instead.
As far is clothing is concerned, her usually attire consists of a black tank-top with a picture of Jack Skellington's face on the front, a red mini skirt with black and white stripped tights, red elbow sleeves, black fingerless gloves and a pair of black trainers.
Biography: Her own personal history isn't exactly what you'd call exciting or interesting. She was born in Boston, raised in Boston, and to this day still lives in Boston. Her parents both had fairly average jobs, her father was a car salesman and her mother was a nurse at the local veteran's hospital. She had an average education, getting mostly C's and D's in most subjects apart from English and Art, which she often got A's and B's respectively. Currently, she's attending College where she's studying English and Art. Whilst there, she's made several friends and acquaintances, and despite her Gothic appearance she's often viewed quite positively by the majority of the school after they find out what she's like.
As far as her own personal ambitions go, she hasn't really thought that far ahead. She always figured that she'd figure it out when she was older, but seeing as she's quickly reached 18 and yet to come with a decision her friends and family have become slightly concerned. That being said, whenever she DOES have an idea for something, she usually goes through with it to the end. Very rarely has she ever started on a project of some description and not finished it all the way to the end.
Her personality has often been described by her friends as a bizarre mix of cynicism, optimism and sarcasm. Unlike most people who go for the "Goth" look, she isn't particularly shy at all, and is actually quite talkative. She doesn't really consider herself to be a Goth in anything other then image, although she doesn't mind whenever somebody refers to her as one (Although she does take minor offence at being called an Emo, seeing as she can't stand "That pathetic angsty crap" as she puts it). She's quite outgoing, and likes to speak her opinion. She also, despite her average grades and somewhat lazy attitude, happens to be quite clever.
She hasn't had many romantic relationships through her life, mainly due to the fact that she prefers to have the dominating role in said relationships. She has a strong sense of independence, which often comes into conflict during relationships. She even jokingly considered becoming a lesbian just because of how many relationships have ended badly after several arguments. As a result, whenever she comes across a guy who she finds to be friendly and likeable, she often prefers to befriend them rather then flirt with them (That being said, she does have her occasional flirty moments).
As for her interests, she has several. She's a huge fan of Tim Burton movies, as evidenced by her Nightmare Before Christmas tank top. In particular, she's fond of Edward Scissorhands, Sleepy Hollow and Sweeny Todd. She doesn't watch that much TV, seeing as most of it is a bit too boring and mainstream. One exception however was the Animated Cartoon The Grim Adventures of Billy & Mandy, which she has fond memories of from the days when she watched it as a kid (Many of her friends even said that she sounded a lot like Mandy, one of the main characters in the show). She also watches certain anime, her favourites being Black Lagoon and Death Note.
As far as her taste in music goes, she tends to prefer bands that are dark and moody, whilst at the same time not overtly angsty and emo. One of her favourite bands being the Japanese Punk Metal band Maximum the Hormone, due to their unpredictable and fast paced tunes. She also has a fondness for Evanescence, MELL, Disturbed and SOME Marilyn Manson. She also has a fondess for KISS for the way that their image disguises the fact that they're a Glam Rock band.
Advantages: She's outgoing and friendly, which would aid her when seeking allies. She's also quite resourceful and cunning, so she'd be able to think herself out of many situation that might stump someone less clever. Her strong sense of independence will also aid her mentally, and her determination will mean she'd be unlikely to simply give up.
Disadvantages: She's an optimist at heart, which would mean that killing others wouldn't be something that she'd do without regret. She's not particularly strong, and neither is she in particularly good shape. Her personal sense of independance could make forming groups difficult for her, due to her resentment towards playing a supporting role in any such group. Also, her appearance could give off the wrong impression to some people.
Mutation Classification: Whooping Smoke
The subject’s lungs can produce a non-toxic white smoke which they release into the atmosphere whenever they cough. It’s an involuntary response, but the size of the smoke cloud released depends on the strength and succession of the coughs. For instance, an average cough would produce a semi-transparent cloud as big as their head, whereas a stronger cough would release a much larger, thicker cloud. The subject cannot choke on their own smoke, but the coughing can damage their oesophagus over time. The smoke is not toxic, as mentioned, but inhaling too much can make other people feel light-headed and drowsy.
Conclusion: The "goth chick" that never gives up. An interesting one, yes, but she won't maintain that level of determination once she realizes how dire her situation is. Nevertheless, she'll probably go further than the rest of the girls.
Name: Otis Adelaide
Hobbies and Interests: Partying, Swimming, Soccer, Sailing, Song writing
Appearance: A good-looking guy by anyone’s standards, Otis likes to make sure all eyes are on him whenever he goes out. He makes sure he’s got his best sneakers on, with a famously-expensive sports brand plastered over the sides in case people didn’t already know how he rich he is, and a pair of small, white sports socks underneath. As for the rest of his outfit, he keeps in with the rest of the crowd by wearing something weather-appropriate, e.g. a tight white tank top tucked in to a pair of long, loosely-fitted camo shorts.
Born of Afro-Caribbean lineage, his skin also has a strong, sun-kissed tone to it thanks to living in a tropical climate, and as such he has his hair consistently shaved. As mentioned before, Otis is a good-looking guy, with a pair of deep brown eyes either side of his slight but prominent nose. He also possesses a full set of lips, which he deems his best feature, above a large and manly chin which highlights the heavy jaw behind it. Standing at around 5’11 with a weight of 187lbs, his years of swimming and soccer have defined his body nicely, which he tries to show as much as he can without getting into trouble with the law.
Biography: Growing up with one of the richest families in central Miami, Otis has never known hardship beyond having to find something new to wear whenever he goes out to the clubs. His father (Kym Adelaide) works as the head of a famous record label, which ensures they never go without the many luxuries in life, such as the small collection of motor yachts; one of which was bought for Otis’ 18th birthday. Mean while, his mother (Michele Adelaide) currently resides in their penthouse apartment down by the waterfront, sipping cocktails and generally living it up while her husband pays the bills.
This self-indulgent lifestyle has rubbed off on Otis, who’s never worked a day in his life for anything he’s ever wanted or needed. Whenever he wants to go out, his parents blindly fill his wallet with green, not realising that the other kids in his classes barely make that much in a year with their part-time jobs, let alone one night. Otis, however, is all too aware of this, and flaunts his excessive lifestyle whenever he gets the chance, much to the annoyance of his classmates. This doesn’t bother him at all though, as he’s had the same large circle of friends ever since he started high school.
The group mainly consists of leeches and money-grabbers, which only appear to hang out with him because he’s more than happy paying for everybody’s drinks, and of course, this catches the eye of many a girl in Miami’s clubs and dives. However, it’s not only the money that gets them interested, it’s the general Otis aura that draws people towards him. Never one to lack confidence, he’s always up for a challenge, be it drinking, a daredevil joyride in one of his father’s boats, or seeing who can pull the best-looking girl in the club. Oddly enough, Otis always seems to win the last one, but he’d never tell them how he does it.
Unfortunately, there’s one major aspect in his life that he doesn’t do so well in, and that’s school. Having spent a good part of his education writing songs at the back of the classroom, or lazing out with his friends by the beach, he’s extremely close to getting kicked out of high school altogether, and whenever the school tries to tell his father about his behaviour, he simply doesn’t acknowledge as a problem, seeing as he started up his own company without so much as graduating. His mother, on the other hand, has become greatly disappointed in her only son, but since her husband flat-out denies that there’s a problem with him, she simply sits back, watching him ruin any chances he may have of a good future.
A future, that is, which he has great plans for. Having seen his father rise to the top with relative ease, Otis seeks the same kind of power and wealth as him but without putting in any of the same effort or struggling the same way. He thinks he can throw away his school days by playing soccer out on the beach like he has done for the past 11 years without consequence, or go swimming with his friends late at night after they’ve finished checking out the nightlife. With an over-inflated ego and a whole lot left to learn, the road ahead of him doesn’t look as bright as the one he left behind.
Advantages: After playing soccer for so many years, both casually and competitively, he has a lot of stamina for someone his age, with the swimming he does only increasing it further. Put simply, he can run and swim for a fair while without feeling the strain. He’s also boldly confident, showing no fear when it comes to a challenge and being able to talk to anyone he meets without hesitation.
Disadvantages: That said, he’s never had to work or struggle for anything in his life, and his parents have always protected him financially and legally, preventing him from ever getting into any real trouble. His terrible record at school shows how little he cares for studying too, and as a result, comes across as a bit of a dunce who thinks far too much of himself. In addition, his over-confidence could annoy anyone he attempts to join up with, especially as he always assumes himself to be the leader whom no-one should ever try to question.
Mutation Classification: Memory Absorption
The subject can access other people’s memory through skin-to-skin contact of any kind; more specifically, they can see the last hour of a person’s life, as well as feel everything they physically and emotionally went through. If they touch a person who has been asleep, they will see whatever they dreamt or else the same darkness a person sees when they close their eyes. If they touch a corpse, they will see the hour leading up to their death, but just like the effect of touching a living person, any injuries will not manifest themselves upon the subject’s body; they will only experience the sensation for a short amount of time. An hour of memories absorbed takes roughly 5 seconds to watch completely in the subject’s head, but after experiencing the memories, they’ll likely only remember key parts in the same way that anyone remembers events.
Conclusion: What a detestable child, all riches with none of the rags. Sadly, his physique gives him a slight advantage. Perhaps he'll try his luck with one of our patrol ships...
Name: Simon Matthews
Hobbies and Interests: Video games, movies of most genres but especially scifi/horror, music again of most genres but any type of rock especially.
Appearance: Standing at around 5'10" and roughly 150lbs, Simon matches the description for an average male of his age. His brown hair is cut fairly short but is still just long enough for him to run a hand through his hair which he does whenever lost in thought and it remains unstyled. The only outstanding thing about him is his dark green eyes.
He has a slightly rounded face which ends in a slightly pointed chin below his thin lips. His nose matches the proportions of his face, which is to say that it does not stand out that much compared to his other features. He maintains a slim build which is especially evident in his skinny arms.
The clothing he wears is casual, usually consisting of plain dark blue jeans, black trainers and a t-shirt with some kind of band logo on it.
Biography: There is not much to say of Simon's early life. He was raised in Chicago by a well off, though not wealthy family, as an only child. His father worked in an office as a middle manager for some local company that Simon never really bothered to ask about, though he remembered it having some cliche name such as Globodex. His mother on the other hand worked as a kindergarden teacher at a local school, though she never taught Simon personally.
Most of his interests, his taste in music and movies especially, were fostered at an early age. His choice of music was actually something that he discovered on his own and, suprisingly, was not influenced by either his parents or his friends. His preference for scifi and horror movies came from the fact that he would often, at a young age, sneak downstairs after he parents had gone to bed to watch movies that he was too young to see, mostly of the scifi/horror variety. His interest in video games are the only thing where he let another person influence him, because, while he already played game by that stage, he found his favourite genres slowly coming into line with that of most of his friends.
In school he was always achieved above average grades. He usually fell somewhere between being one of the best average students or one of the worst smart students in the majority of his classes though his best subjects were maths and science. He would probably have done better overall in his studies were he not so easily distracted and prone to procrastination. He also finds that he has a okay eye, and a good memory, for details, meaning that anything he notices, he tends to remember.
He never at any point found himself interested in sports and his physical abilities and coordination show this. Although he had at least kept himself reasonably fit over the years and could at least hold his own if he found he needed to do something physical. Most of his attempts at extra curricular activities tended not long for one reason or another. He tried joining clubs for his interests; movies, music, video games, but found that the oppinions of the members never matched his own and he always quit.
While not the most popular guy in school, he has a decent amount of friends who share his interests. He does, however, tend to have a sarcastic and snarky sense of humour, with the occasional bit of acerbic wit, which it must be said has earned him more enemies than friends over the years. This also tends to make people think that he has a cynical outlook on life, which in some cases might be true, but for the most part he considers himself to be an optimistic person.
Romantically he did about as well as any highschool boy, which is to say not well. He had a few dates and a few fairly long relationships over the years but nothing particularly serious and at the moment there is no special girl waiting for him while he is in the game.
Advantages: His intelligence and his eye and mind for details could come in useful during a game where a quick mind can be just as useful as physical ability. His optimism and sense of humour may help get him through the harsh reality of the game, but they could just as easily lead him to underestimate a situation as well.
Disadvantages: While not exactly out of shape, he might find himself lacking in terms of strength of stamina if he ever had to do anything particularly strenuous, such as fight or run for his life. He also has a habit of getting lost in his own thoughts occasionally and losing focus when he had nothing to hold his attention, potentially allowing someone to sneak up on him where he usually wouldn't. His personality will most likely not help him to win over any friends during his time in the game.
Mutation Classification: Scorching Palms
The subject’s palms glow white-hot with a temperature of 480°C. They never cool down, even when immersed in water, and the subject cannot touch themselves or anything around them with the palms of their hands without burning them. The back of the hand and the fingernails are still flesh, but have now taken on the colour and texture of charcoal (though still function properly). The heat source is limited to the palms and underneath the fingers only, with the rest of their hands up to the start of their wrist somewhat heatproof. Once the subject dies, the heat will die down, as the palms are fuelled by oxygen in the blood rather than the oxygen in the air.
Conclusion: Ah, my personal favourite, although it's really too bad that he'll never be able to use those weapons of his. A shame, but one to watch.