Please make sure all lore conforms to the following template:
Code: Select all
Dates: Winner: Runner Up: Third Place: Location: Notable Participants: Summary: Legacy: Suggested by:
Finally, a few numerical and stylistic guidelines:wrote:Dates: A timeline of seasons may be found here. Seasons are spaced relatively evenly throughout the year, so Season 20, say, would likely take place in the winter.
Winner: Name (# Kills) Runner Up: Name (# Kills)
Third Place:Name (# Kills)
Location: This can be between a sentence and a medium paragraph. To be a suitable location for SOTF, an arena must be isolated (probably at least three or four miles from notable civilization), decently containable (via naturally occurring boundaries such as the edges of an island, artificial boundaries such as a fence or the walls of a compound, or clearly intuitive boundaries such as the border of Season 66's Resort), largely survivable (nobody wants to watch half the cast die of exposure, so while environmental hazards may be present and even common they should not dominate the game), and generally okay to destroy (ghost towns of low historic significance, condemned buildings, wilderness areas). This is an important thing to get right, as failure to do so will highly increase the likelihood of your season getting rejected.
Notable Participants: This is a list of the notable characters. It should be in list format, as so:
Please give every character a sentence or two of description--if they're notable enough to be listed, we want to know why. Please try to keep this section to no more than either six characters or 25% of your game's cast (rounded up), whichever is larger. This is a spot only for characters notable in some fashion to your season's development. A guy who hangs out with his friends for a day and a half and is then gunned down from afar probably doesn't count, unless his death in some fashion stood out or shaped the stories of more important characters.
- Name (Placement) - Description
- Name (Placement) - Description
Summary: This is a narrative description of the general course and trajectory of your season. It should almost always be the longest section, charting the way the season developed, the storylines of the major characters, and the way Endgame played out. It should include the number of students participating, the major trends, kills, and deaths, escape attempts, and any particularly memorable scenes.
Legacy: This section should give a rough idea of how your season is regarded. Please do not say it's one of the best or worst seasons ever—you can clump most seasons as Very Poor, Poor, Average, Good, Very Good. Please note any lasting impact/resonance your season may have had, as well as what the winner (and any other escapees, if applicable) did following their victory and what their current status is.
Suggested by: Just your UN
- Your season should, overall, be less than 3000 words. Any more than that can become very unwieldy or overly detailed. Staff might make exceptions on extremely rare occasions, but request that you first have gotten a more conventional season approved first and have a really good reason why your new one must be longer.
- Submitted seasons should range from 20-60 students, ideally with most falling in the 30-50 range. There have been occasional larger seasons, but they are rare--if you really want to write one, please do so only after getting a more traditional season approved, then consult with staff and still be prepared for a no.
- The top killer in your game should have a kill count of no more than nine or 20% of your season's population (rounded down), whichever is less. There have been higher kill counts and potentially more dominating kill percentages in the history of SOTF, but they are very rare. If you wish to explore such things, staff requests that you a. have a season following base guidelines approved and b. consult with staff and prepare for a no.
- Escape attempts are rare, but not unheard of. They are, however, usually fairly small. We ask that an escape result in the survival of no more than 10% of a season's contestants (rounded up). Moreover, we ask that anyone submitting a season involving an escape have first written a more normal season. We also request that a specific range be followed to make sure escape density isn't too high. No seasons featuring an escape may be consecutive. More than that, there must be a total buffer of at least seven seasons between your escape season and any others. If there was an escape two seasons before your season, then the following six seasons must be escape-free. If there are two escape-free seasons before yours, then the following five seasons must not involve an escape, and so on.
- Gimmicks are risky territory. Some gimmicks are relatively mild (every student starts with the same initial equipment, only bladed weapons are issues, students from multiple grade levels are chosen) and these can generally be employed without specific staff consultation, but we request that you have a normal season approved before you veer into the bizarre. Also note that gimmicks greatly increase the chance of your season being unworkable on a basic conceptual level. Any gimmicks relating to teams or team victories, co-winners of any sort, or extra rewards for killers will be denied outright--these things were innovations of Season 65.
- Endgame usually kicks in between the final three and five contestants.
- A typical season of SOTF lasts between three and seven days. Longer or shorter seasons are certainly possible, but are quite uncommon and tend to be viewed as outliers accordingly. The longest season was Season 61, at seventeen days. No season has ever reached completion more quickly than thirty-six hours.
- Until further notice (and not including any seasons posted before this post), staff are imposing a moratorium on the following elements: a. twins and b. theme park arenas. Both have a lot of potential for interesting elements and cool twists, but both have also already gotten some pretty wide exposure in the TV universe, and we want to make sure they don't become too ubiquitous. If you really really want to feature one or both, please contact staff prior to starting work on your season; we are open to potential exceptions with a good reason.
Please submit only one season at a time. Once your season is added to the Lore page on the wiki (or rejected for whatever reason), feel free to submit another if you so desire.
- [+] Spoiler
- A note on restrictions: We're not trying to police your content, or say that excellent or abysmal seasons are a staff-only privilege. However, given the TV impact on popular culture and just how polarised these types of seasons are, it's an area we're keeping a close eye on. It's entirely possible we might bump up your very good season to an excellent, or knock very poor even further down. However, we're trying to ensure that the effect of these extremes aren't diluted, and a very good season is still a ton of fun, just as a very poor season is awful. Essentially, this is a lever we'll pull as and when needed to ensure the pool stays relatively small.
This applies to the other tweaks we occasionally make to the ratings; we're not saying your season is worse (or better) than you think—sometimes it just fits slightly better from a lore perspective for a season to land that little bit harder or softer.
EXCELLENT - RESTRICTED
Regarded as one of the best seasons of all time. This is making most people's top five lists and is going to be in pretty much every conversation about which was the best season to ever be aired. This usually is a result of a combination of strong characters, good storylines and exciting scenes. Novelty factors or unique themes may contribute to making a good season great.
A major hit. A very good season is likely to be a dark horse for some fans' favourite game. Characters are good, there are coherent stories, and the pacing hits the right notes. A few minor flaws, however, knock just a couple points off of the scale. Maybe the winner wasn't considered to fully deserve it, some dramatic moments were ruined, or there were a few editing hiccups.
An enjoyable season with plenty to recommend it. You're probably not going to be able to argue it was amongst the best seasons, but nobody's going to be surprised you liked it. Indeed, it probably has a couple of truly diehard fans. A good season, however, does lack that special something. It isn't necessarily that there were letdowns (although those are certainly a possibility); sometimes it's just that the excitement factor wasn't all the way there, or there weren't as many compelling characters to follow.
A season that the viewing audience had some fun with. Nobody's minds were blown, but there were definitely a few highlights. In all likelihood, few contestants broke out from the pack, storylines just never got off the ground, or perhaps the winner was dull or unpopular. An important element to note is that an average season is still considered to be decent, just a little forgettable.
The 'eh' zone. A season that wasn't all that fun to watch. It probably had its moments, but as an overall package, this doesn't count amongst TV's greatest hits. There's a good possibility that the pacing was bad, there were technical issues, and/or interesting-looking motivators died off early on. This is the type of area that decent seasons with anticlimactic conclusions wind up in.
This is just bad. Many or most contestants were unlikable, there weren't many stories to follow, or gimmicks failed or came across as tacky. This is getting into the realms of seasons which the fanbase will vehemently dislike, and be particularly vocal about hating.
ABYSMAL - RESTRICTED
Quite literally one of the worst seasons of all time. No or few coherent storylines, no likable characters, a colossally bad setting; not just one but multiple factors amongst these. If you won an abysmal season, the fans probably hate you, because you were likely the worst of a bad bunch of potential victors.
- [+] Spoiler
Season 1 (Drafted)
Season 2 (Drafted)
Season 3 (Drafted)
Season 4 (Drafted)
Season 5 (Drafted)
Season 6 (Drafted)
Season 7 (Drafted)
Season 8 (Winner detailed, reserved by staff)
Season 9 (Drafted)
Season 10 (Drafted)
Season 11 (Drafted)
Season 12 (Drafted)
Season 13 (Drafted)
Season 14 (Drafted)
Season 17 (Drafted)
Season 18 (Drafted)
Season 19 (Drafted)
Season 20 (Drafted)
Season 21 (Drafted)
Season 22 (Drafted)
Season 24 (Drafted)
Season 25 (Drafted)
Season 26 (Drafted)
Season 27 (Drafted)
Season 28 (Drafted)
Season 29 (Drafted)
Season 30 (Drafted)
Season 31 (Drafted)
Season 32 (Drafted)
Season 33 (Drafted)
Season 34 (Drafted)
Season 35 (Drafted)
Season 37 (Drafted)
Season 38 (Winner detailed, reserved by staff)
Season 40 (Tentatively reserved by staff)
Season 41 (Drafted)
Season 42 (Drafted)
Season 43 (Drafted)
Season 44 (Drafted)
Season 45 (Drafted)
Season 46 (Drafted)
Season 47 (Drafted)
Season 48 (Drafted)
Season 49 (Drafted)
Season 50 (Reserved by staff)
Season 51 (Drafted)
Season 52 (Winner detailed, reserved by staff)
Season 54 (Drafted)
Season 55 (Drafted)
Season 56 (Tentatively reserved by staff)
Season 58 (Drafted)
Season 59 (Tentatively reserved by staff)
Season 60 (Drafted)
Season 61 (Drafted)
Season 62 (Drafted)
Season 63 (Drafted)
Season 64 (Drafted)
Season 65 (RPed)
Season 66 (RPed)
Season 67 (Coming soon!)