Dusted off the ol' N64 and played SBK2, all those old techniques came back to me. So I decided to write this just for fun.
Offense
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First, a quick rundown on weapons tiers:
High:
Parachute- My pick for best weapon. It's got decent homing, and leaves the opponent with the most downtime. Super effective if you get them before a jump.
Slapstick- It's got the best homing in the game, knocks the opponent down, and removes a bit of cash. Sometimes you can score one in first place.
Mid:
Tornado- This has a tendency to bounce around a bit too much, I often find I hurt myself most of the time. Still, forcing the opponent to lose an item is great, along with stopping them dead in their tracks.
Bombs- Much improved from the ones in 1, because they can fire backward. Lowest homing ability. Super useful with the invisible item. You can do some cool stuff with this.
Ice- I'm not fond of these things since you must use them from a distance to not run into it.
Snowman- The objectively worst item in the game, but it still has its uses. It's biggest drawback being that it doesn't cause a knockdown if the opponent hits a wall.
Your offensive options in this game may seem pretty limited, but with good timing you can get your opponents trapped in situations where they have no choice but to get hit. Unblockables, where they can't prevent getting hit. This takes advantage of the fact that there's some delay when landing, so you have a small window where they cannot jump to avoid your attack.
Shotgun: This is where you fire the weapon at your opponent pretty much point blank, when you're right behind them. Computers can't react to this, and will get hit by whatever you use. Doesn't work with ice at all, and can be used with bombs when comboed with invisibility.
Staggered Shot: You shoot one weapon, and after a split second shoot another. Your opponent will jump the first and get hit by the second. I typically use all three to ensure I strike my opponent, but if your timing is good you could get away with 2.
After a big jump: Gotta be pretty good on the timing, but after your opponent scores a big trick, go ruin thier day and hit them.
There are also some other useful techniques, but they are a bit more limited:
Bomb Splash: Bomb only tech. When your opponent is near a wall, if your on the other side you can let one rip and hit the wall, it will splash out and hit them.
Bounce Spam: Works best with snowmen and/or invisibility. At the end of the level shoot all three bouncing items in slightly different angles and head straight for the lift. Even if you get hit, you'll not be slowed down that much. The snowmen or tornadoes will bounce around and hopefully hit your opponents behind you. These can go pretty far and can be a nightmare to avoid.
Hit em While They're Down: All characters have a recovery animation as they get back up. They're vulnerable; hit 'em again.
Lift Snipe: Requires super good aim and timing. Shoot a bomb behind you when you're opponent is about to get off the lift. This is hard to pull off but really satisfying if you do.
Turn Disadvantage: Sometimes the opponent will be about to take a turn, or be in an area like the ribcage in Ice Land where jumping is risky. Basically, jumping prevents you from turning, so take advantage of that fact and time your shots when your opponent is about to turn.
Defense
-----------
Honestly there's not a whole lot to say, your defense is to jump over projectiles and that's about it. You'll want to try and avoid getting yourself into turn disadvantage situations. Depending on the level layout, you can use the level layout to help you, ie turn advantage. That is, taking a jump from a higher section of the level to a lower one. I'm not even talking about big jumps, simply the level geometry. You can increase your air time this way and have more leniency in your timing window.
I find that hitting a c-button at the height of my jump has helped me reflect projectiles more, and still land when on even ground.
That's all I got. lol.
Offense
----------
First, a quick rundown on weapons tiers:
High:
Parachute- My pick for best weapon. It's got decent homing, and leaves the opponent with the most downtime. Super effective if you get them before a jump.
Slapstick- It's got the best homing in the game, knocks the opponent down, and removes a bit of cash. Sometimes you can score one in first place.
Mid:
Tornado- This has a tendency to bounce around a bit too much, I often find I hurt myself most of the time. Still, forcing the opponent to lose an item is great, along with stopping them dead in their tracks.
Bombs- Much improved from the ones in 1, because they can fire backward. Lowest homing ability. Super useful with the invisible item. You can do some cool stuff with this.
Ice- I'm not fond of these things since you must use them from a distance to not run into it.
Snowman- The objectively worst item in the game, but it still has its uses. It's biggest drawback being that it doesn't cause a knockdown if the opponent hits a wall.
Your offensive options in this game may seem pretty limited, but with good timing you can get your opponents trapped in situations where they have no choice but to get hit. Unblockables, where they can't prevent getting hit. This takes advantage of the fact that there's some delay when landing, so you have a small window where they cannot jump to avoid your attack.
Shotgun: This is where you fire the weapon at your opponent pretty much point blank, when you're right behind them. Computers can't react to this, and will get hit by whatever you use. Doesn't work with ice at all, and can be used with bombs when comboed with invisibility.
Staggered Shot: You shoot one weapon, and after a split second shoot another. Your opponent will jump the first and get hit by the second. I typically use all three to ensure I strike my opponent, but if your timing is good you could get away with 2.
After a big jump: Gotta be pretty good on the timing, but after your opponent scores a big trick, go ruin thier day and hit them.
There are also some other useful techniques, but they are a bit more limited:
Bomb Splash: Bomb only tech. When your opponent is near a wall, if your on the other side you can let one rip and hit the wall, it will splash out and hit them.
Bounce Spam: Works best with snowmen and/or invisibility. At the end of the level shoot all three bouncing items in slightly different angles and head straight for the lift. Even if you get hit, you'll not be slowed down that much. The snowmen or tornadoes will bounce around and hopefully hit your opponents behind you. These can go pretty far and can be a nightmare to avoid.
Hit em While They're Down: All characters have a recovery animation as they get back up. They're vulnerable; hit 'em again.
Lift Snipe: Requires super good aim and timing. Shoot a bomb behind you when you're opponent is about to get off the lift. This is hard to pull off but really satisfying if you do.
Turn Disadvantage: Sometimes the opponent will be about to take a turn, or be in an area like the ribcage in Ice Land where jumping is risky. Basically, jumping prevents you from turning, so take advantage of that fact and time your shots when your opponent is about to turn.
Defense
-----------
Honestly there's not a whole lot to say, your defense is to jump over projectiles and that's about it. You'll want to try and avoid getting yourself into turn disadvantage situations. Depending on the level layout, you can use the level layout to help you, ie turn advantage. That is, taking a jump from a higher section of the level to a lower one. I'm not even talking about big jumps, simply the level geometry. You can increase your air time this way and have more leniency in your timing window.
I find that hitting a c-button at the height of my jump has helped me reflect projectiles more, and still land when on even ground.
That's all I got. lol.
I met a man once with a dirty hardhat, a pickaxe and a bucket full of coal. He also had overalls and a plaid shirt, a scruffy beard and thick steel toe boots.
But those are just miner details.
But those are just miner details.
nicole couch likes this post
