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Well, I think it would probably be best to have them already exported as FBX with Materials attached. psk(x) is generated in Umodel not 3DSMaxhecz wrote:If someone can upload all the psk's for every character so for those who dont have 3dsmax can modify mesh?
Its not a problem the Guide belongs to all, modify, add stuff, change all, more stuff is better ^^BrutalAce wrote:@TerryXX
If you don't mind then I would like to rewrite your guide with better English and more detailed explanation after I do a successful experiment. (With credits to you of course).
Thanks for the hard work