Forum rules
Forum Rules: [url=http://w11.zetaboards.com/SFxT_Mods/single/?p=8264257&t=11526779]Click Here and Read Before Posting or Making a New Thread (UPDATE: Point 6, 7 & 8 are revised) [/url]
Joined: May 11th, 2012, 3:30 am

April 8th, 2016, 10:48 am #1571

@Starscream: it happens because the meshes don't have materials.
Quote
Like
Share

Joined: April 8th, 2016, 3:14 pm

April 8th, 2016, 3:26 pm #1572

Question regarding the costume swap on the character .uasset file. I want to change Ryu to the Battle Costume Ryu, so I searched for ABD and changed the values from 01 to 03. When I load up the game, it's not showing the Battle Costume. What am I doing wrong? Thanks in advance.

I'll upload a screenshot of the .uasset file when I get home from work
Quote
Like
Share

Joined: April 5th, 2016, 10:35 pm

April 8th, 2016, 9:13 pm #1573

Is there any way to make Zangief Skin color look black like birdie´s instead of getting red?
Quote
Like
Share

Joined: October 30th, 2015, 4:24 am

April 8th, 2016, 10:44 pm #1574

moddah wrote:@Starscream: it happens because the meshes don't have materials.
^This

I had similar experiences when I was trying to get Bison's materials working and they kept breaking, his metal guards would float for some strange reason.
Quote
Like
Share

Joined: November 7th, 2015, 3:57 pm

April 8th, 2016, 11:53 pm #1575

Anyone any idea how to fix an incomplete BindPose error. I've tried a few different things but nothing seems to fix it.
I copied the stomach mesh from Alex to Birdie & welded it to him but can't get rid of this fault now.
Any suggestions would be appreciated.
Quote
Like
Share

Joined: January 25th, 2016, 3:50 am

April 9th, 2016, 2:40 am #1576

If anyone is interested, i made a tutorial on how to convert a mod to .pak. You can find it on the tutorials section.

And if you want to try this new method to see how it works but already have everying extracted, just rename PaksBackup back to Paks. So far 90% of the mods are working. Still need to figure out why the zangief, birdie and r mika gng mods dont load unless you have 3-4 other mods :/ .
Quote
Like
Share

Joined: March 5th, 2016, 4:33 pm

April 9th, 2016, 9:13 am #1577

moddah wrote:@Starscream: it happens because the meshes don't have materials.
:thumbs:
Thanks Moddah, seems you were correct! I sorted out the materials and besides the elbows which I need to sort out its pretty much sorted!
Quote
Like
Share

Joined: November 19th, 2015, 5:57 am

April 9th, 2016, 2:21 pm #1578

Guys, a long time ago I saw someone asking if there's was a way to get rid of the character hovering over the other when they laying on the ground after getting KO'ed instead of "going through" like in SFIV. There's a command in engine.ini that gets rid of this called r.OpacityStencil, default is 1, you have change it to 0.

r.OpacityStencil=1 (default)



r.OpacityStencil=0



Basically the models won't overlap over each other anymore. I just thought some of you would be annoyed by it and wanted to get rid of this.
Quote
Like
Share

Joined: May 19th, 2012, 8:33 pm

April 9th, 2016, 6:08 pm #1579

Omg, i waited so long for this. Big thanks, Jasterogue.
Quote
Like
Share

Joined: April 9th, 2016, 6:39 pm

April 9th, 2016, 7:05 pm #1580

Hey Guys, I'm new here. I'm a little overwhelmed but starting to figure ther process out. I designing a costume for R.Mika but I think i should start small. I was wondering if any knew where prop items like Mika's microphone or Birdie's Pop can, banana, chilli pepper and donut are located/named?
Quote
Like
Share