Colby's Archivist

Feel free to keep track of your characters here. Make one thread and keep all of your things in that one thread.

Colby's Archivist

Colby_Fraust
Copper Master
Colby_Fraust
Copper Master
Joined: June 9th, 2013, 7:04 pm

June 13th, 2013, 1:49 am #1



An old picture of Shakra I had comissioned back in high school. Time and the move to Rivyn have provided changes.
  • He is much leaner than in the picture with more sinewy muscle rather than bulky muscle.
  • The scar near his eye is gone
  • The tattoo on his hand and the marking are gone
  • The axe only has three blades (The small blade in the back is gone)
  • The necklace he wears is a snake's rattle (See description)
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Colby_Fraust
Copper Master
Colby_Fraust
Copper Master
Joined: June 9th, 2013, 7:04 pm

June 13th, 2013, 1:53 am #2

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Colby_Fraust
Copper Master
Colby_Fraust
Copper Master
Joined: June 9th, 2013, 7:04 pm

July 17th, 2014, 12:08 pm #3

Code that I have/will be using.

HTML Used to Style Posts For Shakra Naska

Code: Select all




//HTML tag to change Shakra's voice to Red
<font class="Shakra"></font>


HTML Used to Style Posts For Cyprus Lagos

Code: Select all




//HTML tag to change Cyprus' voice to Blue
<font class="Cyprus"></font>
//HTML tag to change Fence's voice to Gold
<font class="Fence"></font>


Code for Character Timeline Tables

Code: Select all


<!--Begin Table With Border and Cell Padding-->
<table border="1" cellpadding="5">

<!--Header will likely remain the same-->
 <thead bgcolor="#000000">
   <tr>
     <th><font color="white">Thread</font></th>
     <th><font color="white">Partner(s)</font></th>
     <th><font color="white">Canonical?</font></th>
   </tr>
 </thead>

<!--Row Item Template-->
 <tr>
   <td>
   </td>
   <td>
   </td>
   <td>
   </td>
 </tr>

<!--Alternating Row Item Template-->
 <tr bgcolor="#C0C0C0">
   <td>
   </td>
   <td>
   </td>
   <td>
   </td>
 </tr>

<!--End of Table-->
</table>
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Colby_Fraust
Copper Master
Colby_Fraust
Copper Master
Joined: June 9th, 2013, 7:04 pm

August 11th, 2014, 5:18 pm #4

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