Volken Coupé

To exhibit here your creations ..

Volken Coupé

nero
Lieutenant - Bomb Class
nero
Lieutenant - Bomb Class
Joined: 30 Oct 2007, 09:31

11 Oct 2008, 08:04 #1

Well,besides from tracks,i have some ZMod knowledge,so i plan on modifying a Volken Turbo.Remove the wings,and then shade all the meshes.
When it comes to the body.prm i do this:

rvshade body.prm n 200 200 200

body.prm modifyied.

Then i play ReVolt,try the car;it's a seethrough car.
Did i miss something?Should i shade ALL the meshes?

I need to know this,cuz it's important.

Later,

Nero
NERO(Anonymus Extraordinary Track and Car maker)
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Cat
Captain - Clone Class
Cat
Captain - Clone Class
Joined: 28 Mar 2008, 20:58

19 Oct 2008, 16:10 #2

The easy guide on Zmodeler export:

1) delete the inf file in the car's folder.
2) import the pre-modeled car.
3) press E key, delete all the materials (except for "default material"). in default material, activate (tick) the primary texture, press "load map", press "add" and search for the car's bmp. apply the changes and hit OK.
4) now export as <the same name of the file you imported>, and RVshade.
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nero
Lieutenant - Bomb Class
nero
Lieutenant - Bomb Class
Joined: 30 Oct 2007, 09:31

21 Oct 2008, 13:16 #3

Cat @ Oct 19 2008, 04:10 PM wrote: The easy guide on Zmodeler export:

1) delete the inf file in the car's folder.
2) import the pre-modeled car.
3) press E key, delete all the materials (except for "default material"). in default material, activate (tick) the primary texture, press "load map", press "add" and search for the car's bmp. apply the changes and hit OK.
4) now export as <the same name of the file you imported>, and RVshade.

Thank you Cat,for help.
I shall be done soon with these.

OR

With ZMod 2 i export the Re-Volt Mesh into ASE format,then convert the ASE mesh into a RV mesh?
NERO(Anonymus Extraordinary Track and Car maker)
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Cat
Captain - Clone Class
Cat
Captain - Clone Class
Joined: 28 Mar 2008, 20:58

21 Oct 2008, 21:19 #4

nero @ Oct 21 2008, 01:16 PM wrote: With ZMod 2 i export the Re-Volt Mesh into ASE format,then convert the ASE mesh into a RV mesh?

Don't waste your time with Zmodeler 2. Get Zmodeler 1.07
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nero
Lieutenant - Bomb Class
nero
Lieutenant - Bomb Class
Joined: 30 Oct 2007, 09:31

22 Oct 2008, 12:48 #5

Cat @ Oct 21 2008, 09:19 PM wrote: Don't waste your time with Zmodeler 2. Get Zmodeler 1.07

Alright then,i was just asking...
NERO(Anonymus Extraordinary Track and Car maker)
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kay
Lieutenant Colonel - Missile Class
kay
Lieutenant Colonel - Missile Class
Joined: 30 Nov 2007, 20:20

23 Oct 2008, 10:05 #6

nero @ Oct 22 2008, 12:48 PM wrote:
Cat @ Oct 21 2008, 09:19 PM wrote: Don't waste your time with Zmodeler 2. Get Zmodeler 1.07


Zmodeler 2 won't export Re-Volt prms or ase directly, 3rd party plugins are needed
and Zmod 1.7b is not stable, use 1.6 would be better
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