The RPG Maker thread

Joined: June 19th, 2013, 8:58 pm

July 24th, 2013, 4:23 am #1

As the isisview.org forum had a thread on this, I figured that the new forum could use one as well.
wizzardx wrote:Hi there 8-)

Are you busy working on an RPG Maker game, or thinking of making one?

Do you have RPG Maker game creation-related questions, or do you just want to show off some interesting screen captures?

This is the thread for that :-)
As I am not Wizzardx, I unfortunatly cannot help with any script related issues. :-_-;:

Anyway, I just recently purchased RPG Maker VX Ace, and have been working on a few ideas, I might even try transfer the Atelier fan game over, depending on how things go.
In the meantime, if anyone would like some graphics to use in their projects, I've made a thread on rpgmakerweb.com where I will occasionally upload some of my original graphics, feel free to use them. :)


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Joined: January 6th, 2014, 4:51 pm

January 22nd, 2014, 12:58 am #2

lol this thread... I recall the old days with RPG Maker XP, now they have already upgraded to VX Ace. Its still a 2D game maker though, hopefully someday they improve it to work with 3D objects. I personally prefer XNA Studio over RPG Maker, since the former uses the C# language which I am more comfortable with. RPG Maker uses Ruby, which is not newbie-friendly. Most game developers use RPG Maker without writing a single line of ruby code, it makes sense.

Anyway I wonder, if someone ever tried to create an AT battle system? Its quite like turn-based battle system, but with real-time element as the Reyvateil's charging magic happens at real-time.
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Joined: June 18th, 2013, 5:12 am

February 6th, 2014, 8:14 am #3

I'll sorta necromance this topic a bit.
I have a problem in creating Berserker-like class, so to speak... so here is my question:
What should I do if I want to make the lower their HP is the stronger they become? (I prefer like, if HP > 50%, STR raise about 5% for example, so like milestones.)
What should I do if I want to make the more party passed out, the stronger one of their skill becomes?
What should I do if I want to make a skill chains to b then c on some percentage? Something like combo skill.

Sorry if this sounds too complicated, or perhaps, too n00b UwU
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Joined: June 29th, 2013, 4:07 pm

February 7th, 2014, 11:40 pm #4

No one seems to be answering, so, even though I don't know much about RPG Maker, I'll toss out a suggestion.

Could you set some kind of multi-level state variable, with values like 'kinda berserk', 'berserk' and 'very berserk', that modifies their STR, and an event, with a trigger condition like 'if not berserk, and HP is between 20% and 50%', that sets the state to 'berserk'? You might have to explicitly model all possible transitions to various berserk states, including 'normal'.

But all I know about RPG Maker is from a cursory look at the on-line tutorials.
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Joined: June 17th, 2013, 8:32 pm

March 5th, 2014, 4:06 am #5

Ahh I've begun work on my first game, Dreaming Mary \o/
The gameplay is actually completed. It's very short, just 15~25 minutes, but it will have custom graphics.
It's a sidescrolling adventure game to the flavor of Ib and Yume Nikki, though without Yume Nikki's egg features because I'm using Ace Lite and can't use any scripts.

You play as a girl named Mary, and explore one of her dreams.

Screenshot:
[+] Spoiler
It's a very pink and cute game but there's a twist.
[+] Spoiler
There's a 'hidden' area which reveals the dark side to the story. This dark side is heavily hinted in the pink fluffy part of the game through symbolism, but the horror aspects only come to light if the player discovers the hidden area.

The game is very influenced by Madoka and the game Eversion in the way that they start off seemingly happy and innocent but quickly reveal gritty themes.
The homepage with updates and images is here: http://dreaming-games.tumblr.com/
As you can see I'm totally boosting up the 'cute' side so when people actually play the game and discover the sinister undercurrents it'll be a slight shock /shot

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Joined: July 23rd, 2013, 7:30 am

May 7th, 2014, 2:47 am #6

ilutiern wrote:Ahh I've begun work on my first game, Dreaming Mary \o/
The gameplay is actually completed. It's very short, just 15~25 minutes, but it will have custom graphics.
It's a sidescrolling adventure game to the flavor of Ib and Yume Nikki, though without Yume Nikki's egg features because I'm using Ace Lite and can't use any scripts.

You play as a girl named Mary, and explore one of her dreams.

Screenshot:
[+] Spoiler
It's a very pink and cute game but there's a twist.
[+] Spoiler
There's a 'hidden' area which reveals the dark side to the story. This dark side is heavily hinted in the pink fluffy part of the game through symbolism, but the horror aspects only come to light if the player discovers the hidden area.

The game is very influenced by Madoka and the game Eversion in the way that they start off seemingly happy and innocent but quickly reveal gritty themes.
The homepage with updates and images is here: http://dreaming-games.tumblr.com/
As you can see I'm totally boosting up the 'cute' side so when people actually play the game and discover the sinister undercurrents it'll be a slight shock /shot
Ilutiern, it's been forever! I finished playing Dreaming Mary and really enjoyed it! Also, a YouTuber I'm subscribed to did a playthrough of it. B-) Dreaming Mary - Cute Horror

Anyways, I immediately knew it was the ARM community when I saw the list of beta testers and Geiky's name on the ending music. I know I haven't been in here in ages, but respect is definitely due to you guys! Awesome job!
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Joined: June 19th, 2013, 8:58 pm

May 22nd, 2014, 3:36 am #7

Wow, I completely forgot about this topic. :^^;:

Altivarde, which engine are you using?
XP, VX, VX Ace?
The setup depends on the engine your using, but you can bind the player's HP to a variable.
There are several different ways of binding a variable, here is the list of operation it can preform in Ace:
Set: Direct copy, if the player's HP is 23, then the variable will read 23.
Add: Adds number to variable, so if your variable is set to 10 and you add 2, it will read 12.
Sub: Same as above, only subtracting instead of adding.
Mul: Same as above, but with multiplication.
Div: Same as above, but with division.
Mod: Uh. . . That's a little more complicated, this will explain: http://www.rpgrevolution.com/tutorial/u ... s_125.html
Once you know that, it will make other things a little more easy to understand; here is one method for dealing with calculations: http://forums.rpgmakerweb.com/index.php ... rcentages/
To actually bind a variable, go to Control Variables.
Player HP is listed under Game Data>Actor; in Ace.
Note: MHP stands for Max HP.

Ilu, your game looks absolutely epic, I'll definitely have to play it!


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Joined: September 7th, 2013, 10:35 pm

June 19th, 2017, 9:05 am #8

On Steam I've noticed a new version of RPG maker, "MV". Haven't tried it, but I'm impressed at some features - eg ability to use on non-windows platforms, letting you build games that run on html5, and also using Javascript coding (big change from Ruby from a while back). Anyone played around with it?
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Joined: June 19th, 2013, 8:58 pm

June 20th, 2017, 9:36 pm #9

Yep, I actually pre-ordered it back when it came out, but I haven't used any of the RPG Makers as of late.


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Joined: September 12th, 2017, 11:34 am

September 13th, 2017, 9:50 am #10

wizzardx wrote:On Steam I've noticed a new version of RPG maker, "MV". Haven't tried it, but I'm impressed at some features - eg ability to use on non-windows platforms, letting you build games that run on html5, and also using Javascript coding (big change from Ruby from a while back). Anyone played around with it?
I'm making a game using MV. It's pretty good, especially when after playing around with VX Ace. I especially like the insane amount of third party plugins. There are plugins for practically everything made by someone somewhere.
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