Wanted: one HC sorc to join the Friends of Sysiphus team

Wanted: one HC sorc to join the Friends of Sysiphus team

Joined: October 9th, 2001, 8:06 pm

October 9th, 2001, 8:06 pm #1

Greetings all,

You are probably asking yourself, "who are the Friends of Sysiphus, and why in the heck would I want to join them?" Well, only you can definitively answer that second question, but I can help you with the first one.

The Friends of Sysiphus (hereafter FoS) started as one of Occhi's many ideas on how to make this game more challenging. It is a HC group with the purpose of completing all 3 difficulty levels at as low a character level as possible/practical. To avoid the possibility of purposeful deaths (and thus prevent gaining levels), we had to go HC. We started back in the pre-LoD days, so we fully expected to get our third dot in the mid-30s. The original group consisted of a paladin (Eddy_FoS, played by CelticHound), a sorceress (Sissy_FoS, played by darkangel), a bowazon (Sassy_FoS, played by Occhi), and a S/S barb (Dicer_FoS, played by me). Due to problems getting everyone together regularly, and the intrusions of Real Life, we only managed to earn our first dot before LoD came out. Then, darkangel had an attack of RL and had to give up D2 entirely, so we sorely need a sorceress.

We are transferring the group to the X-pack, and would like to recruit a replacement sorceress to join us. Dr Douglass has also agreed to join our Intrepid Band as a Werebear tank. We play on US East, and have numerous "goons" (higher level HC chars) available to accompany a new character in catching up to the main group. We completed Act 4 Normal with all of us around level 22-23, so we'd try to catch the new members up at about the same. If you're interested but don't have a HC-able account on East, we can blast you through SC Normal in short order. We would like to keep a regular schedule of gaming once a week, though the exact day can be negotiated (we have been playing on Sunday evenings, around 8:30 - 11 pm Eastern time). With the aim of completing all three difficulty levels at as low a level as possible, in HC, it is necessary to really play as a team, with skills and tactics chosen to maximize the team's effectiveness. Plus we have a good time...

So there you have the benefits: challenge of HC, regular gaming with good folks. Drawbacks: well, you do have to put up with Occhi's jokes, but hey, that's a small price to pay! (j/k, Occhi! )

We'd like to crank up the group pretty soon, perhaps this coming Sunday. If you are interested, please either respond here, or you can e-mail me at the above address.

Cheers,
Hawkmoon

"O, Diablo, Lord of Procrastination, we worship thee..."
Quote
Like
Share

Joined: November 29th, 2000, 9:05 pm

October 9th, 2001, 8:57 pm #2

So, putting up with my socalled humor is a small price to pay for . . . Greatness??

Occhi, Airhead of the Tamoe Highlands
Quote
Like
Share

Joined: October 9th, 2001, 8:06 pm

October 9th, 2001, 9:28 pm #3

"So, putting up with my socalled humor is a small price to pay for . . . Greatness??"

Did I forget to mention that Modesty is one of Occhi's most prominent qualities?

grin

Hawkmoon
Quote
Like
Share

Zed
Zed

October 9th, 2001, 11:35 pm #4

Greetings all,

You are probably asking yourself, "who are the Friends of Sysiphus, and why in the heck would I want to join them?" Well, only you can definitively answer that second question, but I can help you with the first one.

The Friends of Sysiphus (hereafter FoS) started as one of Occhi's many ideas on how to make this game more challenging. It is a HC group with the purpose of completing all 3 difficulty levels at as low a character level as possible/practical. To avoid the possibility of purposeful deaths (and thus prevent gaining levels), we had to go HC. We started back in the pre-LoD days, so we fully expected to get our third dot in the mid-30s. The original group consisted of a paladin (Eddy_FoS, played by CelticHound), a sorceress (Sissy_FoS, played by darkangel), a bowazon (Sassy_FoS, played by Occhi), and a S/S barb (Dicer_FoS, played by me). Due to problems getting everyone together regularly, and the intrusions of Real Life, we only managed to earn our first dot before LoD came out. Then, darkangel had an attack of RL and had to give up D2 entirely, so we sorely need a sorceress.

We are transferring the group to the X-pack, and would like to recruit a replacement sorceress to join us. Dr Douglass has also agreed to join our Intrepid Band as a Werebear tank. We play on US East, and have numerous "goons" (higher level HC chars) available to accompany a new character in catching up to the main group. We completed Act 4 Normal with all of us around level 22-23, so we'd try to catch the new members up at about the same. If you're interested but don't have a HC-able account on East, we can blast you through SC Normal in short order. We would like to keep a regular schedule of gaming once a week, though the exact day can be negotiated (we have been playing on Sunday evenings, around 8:30 - 11 pm Eastern time). With the aim of completing all three difficulty levels at as low a level as possible, in HC, it is necessary to really play as a team, with skills and tactics chosen to maximize the team's effectiveness. Plus we have a good time...

So there you have the benefits: challenge of HC, regular gaming with good folks. Drawbacks: well, you do have to put up with Occhi's jokes, but hey, that's a small price to pay! (j/k, Occhi! )

We'd like to crank up the group pretty soon, perhaps this coming Sunday. If you are interested, please either respond here, or you can e-mail me at the above address.

Cheers,
Hawkmoon

"O, Diablo, Lord of Procrastination, we worship thee..."
I might be interested. I've played some hardcore in single play but haven't played on realms in quite some time (just started up again yesterday in fact) so I'm not hugely familiar with dealing with lag in HC, but otherwise I should be good to go. I'm used to missle characters so a sorc should be fine for me, but here's some questions any potential joiner would (should) want to know:

1) What's the pacing of the game? Do you guys try to zip through as quickly as possible, ignoring as many monsters as possible as they nip at your heels, or are you more methodical about luring them to safe spots etc. and proceeding at a calmer pace?

2) What kind of sorceress are you looking for? Do you want one that matches the abilities of your previous sorc or is it an anything goes deal? Where are the gaps in the elemental coverage of the rest of the team?

3) What's your policy on twinking? I personally prefer to avoid it entirely, but regardless of my preference, the group would be ill-served by someone who was too weak or strong due to the quality of their gear (even a skill-dependent sorc.)

4) Supposing I wanted to play another character other than a sorc (hmm... Necro -> Terror ) would that be acceptable to your team?

Quote
Share

Joined: September 26th, 2001, 9:34 pm

October 10th, 2001, 6:53 am #5

Greetings all,

You are probably asking yourself, "who are the Friends of Sysiphus, and why in the heck would I want to join them?" Well, only you can definitively answer that second question, but I can help you with the first one.

The Friends of Sysiphus (hereafter FoS) started as one of Occhi's many ideas on how to make this game more challenging. It is a HC group with the purpose of completing all 3 difficulty levels at as low a character level as possible/practical. To avoid the possibility of purposeful deaths (and thus prevent gaining levels), we had to go HC. We started back in the pre-LoD days, so we fully expected to get our third dot in the mid-30s. The original group consisted of a paladin (Eddy_FoS, played by CelticHound), a sorceress (Sissy_FoS, played by darkangel), a bowazon (Sassy_FoS, played by Occhi), and a S/S barb (Dicer_FoS, played by me). Due to problems getting everyone together regularly, and the intrusions of Real Life, we only managed to earn our first dot before LoD came out. Then, darkangel had an attack of RL and had to give up D2 entirely, so we sorely need a sorceress.

We are transferring the group to the X-pack, and would like to recruit a replacement sorceress to join us. Dr Douglass has also agreed to join our Intrepid Band as a Werebear tank. We play on US East, and have numerous "goons" (higher level HC chars) available to accompany a new character in catching up to the main group. We completed Act 4 Normal with all of us around level 22-23, so we'd try to catch the new members up at about the same. If you're interested but don't have a HC-able account on East, we can blast you through SC Normal in short order. We would like to keep a regular schedule of gaming once a week, though the exact day can be negotiated (we have been playing on Sunday evenings, around 8:30 - 11 pm Eastern time). With the aim of completing all three difficulty levels at as low a level as possible, in HC, it is necessary to really play as a team, with skills and tactics chosen to maximize the team's effectiveness. Plus we have a good time...

So there you have the benefits: challenge of HC, regular gaming with good folks. Drawbacks: well, you do have to put up with Occhi's jokes, but hey, that's a small price to pay! (j/k, Occhi! )

We'd like to crank up the group pretty soon, perhaps this coming Sunday. If you are interested, please either respond here, or you can e-mail me at the above address.

Cheers,
Hawkmoon

"O, Diablo, Lord of Procrastination, we worship thee..."
Why not increase the size of the team?
If there's room I would be happy to join.
What time do u play?
Quote
Like
Share

Joined: November 29th, 2000, 9:05 pm

October 10th, 2001, 2:30 pm #6

I might be interested. I've played some hardcore in single play but haven't played on realms in quite some time (just started up again yesterday in fact) so I'm not hugely familiar with dealing with lag in HC, but otherwise I should be good to go. I'm used to missle characters so a sorc should be fine for me, but here's some questions any potential joiner would (should) want to know:

1) What's the pacing of the game? Do you guys try to zip through as quickly as possible, ignoring as many monsters as possible as they nip at your heels, or are you more methodical about luring them to safe spots etc. and proceeding at a calmer pace?

2) What kind of sorceress are you looking for? Do you want one that matches the abilities of your previous sorc or is it an anything goes deal? Where are the gaps in the elemental coverage of the rest of the team?

3) What's your policy on twinking? I personally prefer to avoid it entirely, but regardless of my preference, the group would be ill-served by someone who was too weak or strong due to the quality of their gear (even a skill-dependent sorc.)

4) Supposing I wanted to play another character other than a sorc (hmm... Necro -> Terror ) would that be acceptable to your team?
I might be interested. I've played some hardcore in single play but haven't played on realms in quite some
time (just started up again yesterday in fact) so I'm not hugely familiar with dealing with lag in HC, but
otherwise I should be good to go. I'm used to missle
characters so a sorc should be fine for me, but here's
some questions any potential joiner would (should) want
to know:

1) What's the pacing of the game?


We actually use tactics. Taunt is a real favorite around huge crowds, particularly when lag is a bit high.

"Gogogogo" is out.

The "Where the Hell is the Airhead" tactic is quite popular. We do not do full clears, per se, but do kill monsters where and when we need to in order to get the quests and to clear local areas.

Do you guys try to zip through as quickly as possible, ignoring as many monsters as possible as they nip at your heels, or are you more methodical about luring them to safe spots etc. and proceeding at a calmer pace?

The latter: more methodical. HC, and connections as lame as mine, demand that.

2) What kind of sorceress are you looking for?

One who does not die often, and who knows how to stay out of the way of Frenzytaurs.

Do you want one that matches the abilities of your previous sorc or is it an anything goes deal?

One who matches the team. Kissy was SF and Frost Nova, with a little GS thrown in. her BUild was not complete however, and I am not sure how darkangel intended to finish that off. We would need to consult with you on what the best build would be for LoD, our builds were initially made for Pre LoD. There is room to adjust.

Where are the gaps in the elemental coverage of the rest of the team?

At present there are not gaps, as our builds are still in progress. However, Spicer was going to be an MS Amazon, and may have to switch to Strafe and IA or FA.
As she is only 22, we can look into that, or keeping her as an MS wench with GA as a back up.

3) What's your policy on twinking?

In general, none. With a simple exception. While Duriel was still giving Uber Drops, we allowed a modest gift from a goon of appropriate level upon the death of

Duriel // Mephy // Diablo, since there is usually only on uber drop and there were four of us.

That will no longer be necessary, IMO, as the uber drop system seems to have fallen by the wayside a bit, and there are Rune Words available, as well as crafting, socketing . . .

I personally prefer to avoid it entirely, but regardless of my preference, the group would be ill-served by someone who was too weak or strong due to the quality of their gear (even a skill-dependent sorc.)

Well, zero twink works for me, enough bloody orbs drop that you are bound to get one that will enhance your skills.

4) Supposing I wanted to play another character other than a sorc (hmm... Necro -> Terror ) would that be acceptable to your team?

I don't see why not. Hawkmoon and Celtic Hound have a vote, so we will need to consider all options for this undertaking.

Hope that answered your questions.

Occhi
Quote
Like
Share

Joined: October 9th, 2001, 8:06 pm

October 10th, 2001, 4:36 pm #7

Why not increase the size of the team?
If there's room I would be happy to join.
What time do u play?
I wouldn't have any problem with increasing the size of the team, provided that it doesn't become impossible for all of us to get together to play. Occhi and CelticHound would have a vote on upping the team size, however. I'll e-mail them today for their take on it.

I do think that we will need a sorc. As it stands, elemental/magic damage is pretty much non-existent for the rest of the team. Barb won't have access to Berserk until level 30; pally has up until now been primarily a Zealot (though he could put some points in Vengeance in future); bowazon would need to put points into GA; werebear won't have any magic attack skills. I think that what we are likely to use as standard tactics in future is to have the barb Taunt lots of monsters to us, then either the Druid will use Shockwave or the barb will switch to Warcry and stun the monsters, and the sorc and amazon will rain destruction, magic and physical, on their ugly mugs. So think ranged attacks that have AoE.

If we were to add another character to the team, I think that either a necro (cursing specialist?) or an assassin would be fine. We'll have to hash it out.

We have been playing on Sunday evenings, usually from about 8:30-11 pm Eastern time, on East. I could play on another night, if that was best for the team, but we'd have to avoid Thursday - Saturday nights (other commitment Thurs., lag is way too bad for HC on Fri-Sat).

I'll get back to you on what CelticHound votes as far as team size (Occhi will probably read this, but I'll email him, too).

Thanks for the interest!

Hawkmoon

"Diablo, Lord of Displacement Behavior, we worship thee!"
Quote
Like
Share

Joined: September 26th, 2001, 9:34 pm

October 10th, 2001, 5:27 pm #8

Don't bother asking I won't be able to play at those times, it comes out like 4.30 am were I live, ashame.
Quote
Like
Share

Zed
Zed

October 10th, 2001, 7:09 pm #9

I wouldn't have any problem with increasing the size of the team, provided that it doesn't become impossible for all of us to get together to play. Occhi and CelticHound would have a vote on upping the team size, however. I'll e-mail them today for their take on it.

I do think that we will need a sorc. As it stands, elemental/magic damage is pretty much non-existent for the rest of the team. Barb won't have access to Berserk until level 30; pally has up until now been primarily a Zealot (though he could put some points in Vengeance in future); bowazon would need to put points into GA; werebear won't have any magic attack skills. I think that what we are likely to use as standard tactics in future is to have the barb Taunt lots of monsters to us, then either the Druid will use Shockwave or the barb will switch to Warcry and stun the monsters, and the sorc and amazon will rain destruction, magic and physical, on their ugly mugs. So think ranged attacks that have AoE.

If we were to add another character to the team, I think that either a necro (cursing specialist?) or an assassin would be fine. We'll have to hash it out.

We have been playing on Sunday evenings, usually from about 8:30-11 pm Eastern time, on East. I could play on another night, if that was best for the team, but we'd have to avoid Thursday - Saturday nights (other commitment Thurs., lag is way too bad for HC on Fri-Sat).

I'll get back to you on what CelticHound votes as far as team size (Occhi will probably read this, but I'll email him, too).

Thanks for the interest!

Hawkmoon

"Diablo, Lord of Displacement Behavior, we worship thee!"
If you need a sorcie for elemental damage then you probably want something that can do a lot of damage in a controlled area without hogging the graphics too badly, and to me that means meteor. Backup skills would need to be viable with only a minimal skill point investment -- hence frost nova and static are fine in that regard. A backup finisher would probably be difficult to get due to lack of good choices (the most powerful cold & lightning spells are also the most indiscriminate in their targetting) as well as lack of skill points, so the group would have to be aware the sorcy wouldn't be so helpful around fire-enchanted / immune beasties (aside from static.)

A necro can get a lot of mileage out of curses with only a limited skill point investment, and the same holds for corpse explosion. An extra disposable golem tank might be possible if quick with unsummon when required; otherwise some other poison & bone spells might be considered. This would definately be the more tactically useful of the two characters, from a monster management and support perspective. The problem would be lack of damage output other than CE -- poison nova comes to mind but it's quite slow.

Other possibilities:
- melee assassin: you've got enough melee already
- traps/shadow assassin: could work but you'd need a lot of skill points & energy
- Elemental Druid: with hurricane/armageddon to back up the group, could be a contender
- Elemental amazon: Would probably need to go javazon in order to avoid contention over bows, but I'm not at all familiar with javazons. Not sure how that would pan out.

I'd venture to guess that a sorcie would be as good as or better than most of these for the desired effect.

I'd be willing to join your group either as a sorcie or as a necro, whichever suits your needs better, according to the descriptions of what I'd do with each above. I would need to make sure my schedule is clear at that time slot but I don't anticipate any problems in that regard.

Let me know what your group thinks!

Zed.
Quote
Share

Joined: November 29th, 2000, 9:05 pm

October 10th, 2001, 10:41 pm #10

Sorcie:

Major in Hydra, Meteor, or Firewall, and Fire Mastery

Minor in SF (Keep up with the regen in Hell)

Or, go all lightning . . . with TS as a goal. What to do about Lightning resistant foes . . . hmmmmm. Druid's Armageddon or some other the Hurricaine.

No Warmth. Find Pot and present potion drop rates make it unnecessary.

"Back Up Finisher" not required, we are a team, and finishing comes from melee and missile fire.

This will also nudge my Amazon in the direction of IA and or FA to cover the cold side. Already have an Eye. (Old style gambling by Hawkmoon IIRC got that for me. D II did have a few nice points.)

Assassin: Melee not a great route, given low level, but Shadow // Traps has some potential.

Mind Blast in particular keeps bad guys stunned or fighting each other.

Psychic Hammer keeps any and every thing off the team's back except for act end bosses. Great use of a point.
Other traps: Using Taunt and Death Sentry, we could set up some devastating piles of corpses to lure bosses on to. This has some potential, if approached from the position of a "Mentalist". Not sure if lightning trap is lag friendly, but I like them. If Celtic Hound pumps Conviction a bit, LIghtning Sentry becomes a bit more of an arse Kicker. The key is to set up cross fire zones filed with lots of monsters, using Taunt and Decoy.

Necromancer. Considering "low" level, and no sorcie to take advantage of LR, am not sure if this is the class we need. A tank only lets the Frenzytaurs speed up, at which point we become chutney in hell, as their mlvl to clvl curve makes auto hit a problem.

Not sure if Attract, Lower Resistance, and Amp damage fit into the scheme of things. There is potential, but you very correctly pointed out that elemental force is a must if Hell Diff is to be attempted at modest levels without dying. Would love to have a Bone Spirit guy available, but it would not reach max, that is for sure. Decrepify or Weaken may have some merit, and we will need -DR as we get to hell diff to be able to hit anything at all.

Dr D will take care of the Druid, I suspect.

Occhi

Occhi
Quote
Like
Share