and my bravado has hit a brick wall :(

and my bravado has hit a brick wall :(

Joined: August 26th, 2001, 1:19 am

September 1st, 2001, 8:13 am #1

Andrea-BRAG, my assasin bravado has hit a big FAT brick wall.

Why? well it's quite simple really, in her whole 17 levels (with over 100 deaths that I've counted) not one piece of magical armor has been dropped by a slaying creature.

result -- I have a 95% chance to be hit.

Which means -- every monster from act1 inner cloister onwards can utterly slay me in SECONDS. I can no longer fight without dying, and the drop rate is soo poor that magical armor is simply not dropping.

you could suggest that I party, well sure, that would help... by letting the party members kill bosses before I can die and hopefully get a magical armor from them.

I'm really disapointed, I guess this variant just wont work
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Charis
Charis

September 1st, 2001, 3:15 pm #2

Well, first a comment that the BRAG is not by any means one of the easier ones, it's a very challenging path and one that, as you've seen, leads it self to plateaus of pain. 8-\

On the other hand... if you're dying too much you're just in the wrong area. Back up. Go to where you don't die. SOMETHING will drop, and you'll be able to move forward a bit, where something ELSE will drop. Finally something good will drop, and you're all set, til you hit your next plateau

Unless there's something in the rules not allowing you to go back to an area you've already been through, this should work just fine.

Charis
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Joined: August 26th, 2001, 1:19 am

September 1st, 2001, 9:56 pm #3

do level 16s get good exp in the black marsh

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Joined: October 23rd, 2000, 8:36 am

September 2nd, 2001, 5:57 am #4

I have a young BRAG char, but I haven't taken him out in months. He was able to find armor, but couldn't find a belt until Andariel's room, IIRC.

You haven't talked about skill choices much, but to me it seems like the BRAG can follow 2 very different paths. You can either place points with the goal of being well-rounded regardless of what equipment comes along, or you can try to bring a few specific skills up to higher levels.

I'm kind of thinking that the latter is interesting, and might end up making the character more playable in the long run, much like the D1 AMZ becomes more "normal" over time.

With a BAR, for example, you can choose to pump one mastery, or put a few points in all materies in hopes of being somewhat skilled with anything that drops. My first instinct was to put points into all the masteries, but now I think it would be a good idea to choose one, and stick with it. That way, when you're not wielding your chosen weapon, you're more likely to die, and therefore more likely to find a weapon in your mastery class. Also, when you ARE wileding your preferred weapon, you're hopefully less likely to die. So, you're more likely to hold on to the good weapon.

With a little luck (OK, a LOT of luck), you could even eventually end up with an outfit that works, and with a strong skill distribution, it might end up being a little bit like HC play, with the death penatly being the loss of an item. Of course, Murphy would have to be looking the other way, but we can dream, can't we?

I think Galt brought up a similar point about skills, but I don't even remember if it was on forums or on bnet. I don't know how much is my original thought, and how much was shamefully ripped off from Galt...

The other thing that I swear I read about somewhere, but can't find now, concerns coop and distribution of drops. The problem, as I see it, is that most BRAGs, unless they're much older than the monsters they're fighting, will probably die to act-end bosses (don't tell them that). While this provides the BRAG with a decent chance of finding some worthwhile items, it can also be unpleasant for coopers.

I hope that everyone in RBD games can handle excessive boasting, and even a little bit of excessive monster activation, in the name of role-playing. But, I don't think that any variant's rules should give one player carte blanche to take any and all of the game drops. It's probably safe to assume that everyone in the game has an interest in boss drops, no matter what character they're playing. The presence of a BRAG in the game should not mean that the other characters won't have the opportunity to keep a fitting item if one should fall. I think that we can all use common sense in this regard, but it probably wouldn't hurt to put something about it in the rules, IMO (Galt? Galt?).

-Griselda
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