Update posts

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Update posts

PrimeOp
Extended Play Member
PrimeOp
Extended Play Member
Joined: 24 Jul 2004, 22:37

18 Nov 2011, 10:06 #1



GFX Generators: Rocket Raccoon jumps into the fight, Strider gets a classic outfit and two UMvsC3 palettes, more Samurai Showdown characters were added, Donovan from Darkstalkers shows up, the MvsC3 avatars in the GroupShot were fixed and more things were added that I'm too lazy to type about again. Just check out the news post.

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Shin Otaru
Extended Play Member
Shin Otaru
Extended Play Member
Joined: 28 Oct 2004, 21:18

18 Nov 2011, 22:42 #2

Hmm, about classic Hiryu....
I think his utility belt has a slightly different design (I've been playing A LOT with his ALT outfit)
Other than that, everything looks quite solid :thumbsupsoldier:
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Brawl
Crosstown Resident
Brawl
Crosstown Resident
Joined: 21 Mar 2012, 17:00

16 Jan 2015, 02:36 #3

Hmm... doesn't seem to be a general updates discussion thread otherwise...

I hope they tweaked those Double Dragon arcade games. They hit massive slowdown when, I think 3 enemies are on screen, which happens a lot. 2 is pretty much a reskinned 1. Being an arcade emulated compilation, or whatever, I guess 3's issues won't really come to the forefront. That being that you had to actually pay the cabinet for anything you could buy in the games stores. Not sure if it ran on better tech than the previous games either.
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PrimeOp
Extended Play Member
PrimeOp
Extended Play Member
Joined: 24 Jul 2004, 22:37

16 Jan 2015, 06:47 #4

Shin: I'll look at it again and see what I can do with it. Quite a few things in that update could've been better, but I try to treat updates like real deadlines just to stay sharp. I updated the Ryu Hayabusa sprites in the latest update, though there are too many variations to get all of them. I'll eventually get to the arcade beu and DOA5 looks, though.

Brawl: the slowdown is the main thing I was wondering about. I don't remember if it was like that in the coin-op or if that's an emulation issue. It's even possible that the emulated DD runs faster than coin-op and the slowdown doesn't seem as bad by comparison, but we probably would've heard more about that by now.
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