So i mentioned that the stuff i posted earlier was related to something i was doing, or rather, i hope to do. The title should be a giveaway. I am not sure how well i am going to go through on such a project, especially considering i have no programming skills, and no one i know can find a good enough programming engine, at least that is free, that they can work with. But it all started with me being interested in a prequel of sorts to the Streets of Rage series. Partly because i am interested in what happens beforehand while also explaining how things begin, and also because i wanted a SoR game set in the late 80's.
Thus Streets of Rage Zero was born. Set in 1989. It deals with the curiosity of the rise in crime and corruption taking place in Wood Oak City that had been brewing throughout most of the 80's, and probably began in the late 70's. If anyone knows the SoR story, you probably have some idea what this investigation comes to.
As you can see, this time around, Adam is the only one to be featured. Here he is working with Officer Brock Corona, an old timer in the police force, and his daughter, Dawn, an intelligent reporter, on board to look in to the issue to help, also in hopes of it boosting her position. Adam himself is a very promising newcomer mentored by Brock, and is asked by Brock to help, both due to the potential he sees in him, and because he wants him to see his promise.
This also came about because i have my Betwixt, now renamed "Shadow of the Iron Fist" for it to link up to, and also because i wanted to fix the mess that is Bare Knuckle 3. I will detail things later when i gather enough resources to showcase. I also have an idea all ready for SoR1 and 2 revisions, but 2 is going to be tricky as i already have ideas for SoR1, but not so much 2. Could possibly be because SoR2 is mostly fine as is to me. Lol
Adam's looking overpowered there. 4 might be fine for his Reach(he's supposed to know boxing right?), but his Power should probably be 3, while the rest should probably hang around 2.
It's an interesting concept on the whole, but those stats stick out like a sore thumb.