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ScrollBoss Video

PrimeOp
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PrimeOp
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Joined: 24 Jul 2004, 22:37

19 Apr 2015, 08:06 #1

I've been messing around with Anime Studio Debut 10 for about a week and you'll find most of the results in this video:

https://youtu.be/MuargdvOv_M

That was just me throwing a bunch of test clips together and using an unfinished teaser theme song. The Debut version of AS10 has a quite a few limits, but the shots you saw in that video was made after watching parts of tutorials and messing around for about a week. I'll be able to do much more once I actually know what the heck I'm doing with that program.
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Kiwi
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Kiwi
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Joined: 04 Sep 2004, 15:30

20 Apr 2015, 17:28 #2

Oooooh momma I can't wait to see where this goes. Offsetting the background has an unexpectedly strong effect.
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PrimeOp
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PrimeOp
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Joined: 24 Jul 2004, 22:37

21 Apr 2015, 00:16 #3

Those background offset tricks are a big chunk of what got me hooked, because I had the same reaction you did.

Attempts to do things like this in Blender took far longer to make than I wanted (and that's why there wasn't a follow-up video for the Revenge of 1989 last year), but I think I could get a lot of work done with ASD10.
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Alex S.
Pooka
Joined: 24 Apr 2015, 14:54

24 Apr 2015, 22:26 #4

Not bad at all.
I would leave the first part (and last) only for the last seconds and the black fade out effect for the second scene (in my opinion it would have a much greater effect since there is that black, red and white character).
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PrimeOp
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PrimeOp
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Joined: 24 Jul 2004, 22:37

26 Apr 2015, 02:13 #5

Yeah, that's some of the more messed-up timing in the whole thing. I'm still trying to learn how to use features for some of these programs, so none of those are final forms versions, except for the Sodom and Abadede arena scenes. I'll have more tests in the near future!
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Eddie MountainGoat
Crosstown Resident
Eddie MountainGoat
Crosstown Resident
Joined: 21 Jul 2008, 09:01

03 May 2015, 06:43 #6

I got a HUUUUUUUUGE kick out of seeing all those brawlers walking together.

Someone bad is going to get hurt. Badly.

Great vid!
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PrimeOp
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PrimeOp
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Joined: 24 Jul 2004, 22:37

02 Oct 2015, 08:14 #7

Thanks, Eddie, and I'm sorry for taking so long to reply!

I've wanted to put videos together for a long time and that group walk shot has been in my head for YEARS.

Intro test 2

All of pixel art scenes were rendered again in 1280 x 720, now that I have the Pro version of Anime Studio. There's a lot of new scenes and one old scene finally has the sprite I was planning to make for it (and it's not on the site yet). I teased a work on a few new sprites in different places, but the clip the sprites were made for was left out of the video. It was made to go with a second clip, but there weren't enough characters in it to make it look good. It'll have to wait for test 3.
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Kiwi
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Kiwi
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Joined: 04 Sep 2004, 15:30

05 Oct 2015, 16:09 #8

:yestothat: Got a real nice theatrical feel on all of this, lots of the good old animation methods for giving depth while keeping the "2D-ness" of it all. Anime Studio sounds pretty impressive but good taste is what makes this enjoyable :yestothat:
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PrimeOp
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PrimeOp
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Joined: 24 Jul 2004, 22:37

24 Oct 2015, 16:53 #9

Thanks, Kiwi! Scenes that worked were helped by ingrained memories of reading about animation tips, bits of things I knew from setting up site graphics (start characters at different walking frame positions so they don't look like they're marching in unison) and learning by illmosis osmosis from years of watching cartoons closely.

Scene set-ups are getting a bit easier now that I've learned more of the basics. Example, duplicating and moving an object with animation data means you'll have to adjust all the movement data (it'll still try to move to the old x/y/z coordinate) but duplicating the item and then selecting all of its nodes in the timeline before moving it causes the program to adjust the movement data for you (so move it by 3 and the movement marks also move by 3). I need to start looking into learning Lua programming so I can make my own scripts, too.

New test promo vid for next week's updates:
DangerTerrorHorrorThon intro test 1
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PrimeOp
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PrimeOp
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Joined: 24 Jul 2004, 22:37

13 Jan 2016, 07:40 #10

Version 3 of the intro test. The sprites I teased about in October are in this clip, right after the Marvel Universe clip. Squint and you'll see a new sprite in the Marvel Universe clip, too. One of the more complex things I've done with the psuedo 3-D/Z axis (so far) shows up in a Castlevania III clip (though you only see a little bit of it).

Intro Test 3
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Kiwi
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Kiwi
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Joined: 04 Sep 2004, 15:30

03 Feb 2016, 00:35 #11

Background perspective shift for the castlevania scene is something you've *got* to stick with. That was great.

Sometimes I get torn over whether blurring pixel backgrounds for effect will "look" right, and I think it's obvious now the answer is that in a game it won't (because the pixels are supposed to be a consistent filter to the art), but in a video like this it will because the pixels are the feature. So far all the effects are working real nice
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PrimeOp
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PrimeOp
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Joined: 24 Jul 2004, 22:37

05 Feb 2016, 03:36 #12

Thanks for letting me know that clip wasn't missed. The CV3 clip is an old experiment that I held onto for a long while and it almost ended up in the Halloween promo. I spent a ton of time trying to tweak the parts in that because the program doesn't seem to measure in pixels in any sort of way. I definitely plan to try more clips like that, along with trying to do some simple polygon import stuff.

I think we feel the same way about the blurred backgrounds. I'm trying to do it in a way where it emphasizes what I want and less of a "doing it just to look fancy" thing.
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