The next update will mostly be an engine & screen-style update. I had fun with the Mego and G.I.JOE box tributes so...
The Castlevania bg still needs work. There will be three more box designs and all of them have multiple background options. The next update will also have the new layout design that I talked about here
, the ability to turn off individual sprites in the GroupShot mode and automatic timestamps on the filenames.
A small weakness in the sprite placement system kicks in when using wide sprites as secondary background characters in the game boxes so that's something else I need to fix before putting in some of the last features I need in this engine.
edit (2010 Feb 3 3:02 AM): I found the problem with the sprite placement. It was from a holdover of the pure VsMaker days that determined which how the axis/paste destination spot was measured. So, so dumb. Just fixed it in a way that may allow for more alignment options in the future. That made me feel less dumb. The update will drop this weekend.