GroupShot Maker

PrimeOp
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PrimeOp
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Joined: Jul 24 2004, 10:37 PM

Jul 19 2010, 10:57 AM #1



It's mostly like the Vs. Maker but this one's for co-operation. Each screen has it's own formation based on the screen. There will eventually be a crapload of screenstyles with some based on more than just screens. Since there are no portraits or minilogos, I decided to throw in a few more characters like the rest of the Brawl Brothers gang, Blood and Sledge from Vendetta/Crime Fighters 2 and a few more. Expect lots of characters to be added in future updates.

http://scrollboss.illmosis.net/gfxgen_vsmaker.php

BTW: the "discarded MUGEN project" I mentioned elsewhere is the SF2 ending scene you can make :sagatlaugh:
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PrimeOp
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PrimeOp
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Joined: Jul 24 2004, 10:37 PM

Jul 21 2010, 07:00 PM #2



Update:

Electra (SoR/BK) has SoR2 variant colors and a red outfit/blonde hair palette.
Kunoichi (Ninja Warriors) has a black and red palette like one of the enemies in the arcade game. I'll have to find the old screenshots I took to find the other Kunoichi palette swap you have to fight.
Shiva (SoR/BK) has a plain gray and bluish-gray palette
Pink Phoenix (Revenge of Shinobi) has a mode that makes her look more like the Thomas/Vigilante are supposed to be different characters for movie/copyright reasons (Wheels on Meals/Spartan-X) but I put them in the same char. slot and a palette switch makes the Thomas sprite into the Vigilante.

Screenstyles: SFA China (both versions), Samurai Showdown 3 – Shizumaru (bamboo forest). I added the forest because Dire wanted something ninja-y and he had a good point.
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Kiwi
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Kiwi
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Joined: Sep 4 2004, 03:30 PM

Jul 21 2010, 11:23 PM #3

With what must've been involved in making this, I'm going to make a prediction: PrimeOp unveils a generator that makes fake screenshots of games in progress -- choose if character one is punching, jump-kicking, etc, while other character is attacking, getting hit, etc -- choose lifebars, life levels, backgrounds, hit effects, timer number. Because at this point, it looks like there's nothing you can't do.
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PrimeOp
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PrimeOp
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Joined: Jul 24 2004, 10:37 PM

Jul 22 2010, 06:26 AM #4

I'm pretty sure I can do it but the question is if I'm going to or not. While the engine for these will keep getting updated, it's time for me to get back to the pencil and paper to get some artwork and comics done.

Besides, I already know for a fact that I can do three of the things in that list :codysly:
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PrimeOp
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PrimeOp
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Joined: Jul 24 2004, 10:37 PM

Aug 27 2010, 06:57 PM #5

I kept forgetting to post about the updates here. There have been weekly updates since the last time I posted here even if one update was just Iceman.

Here's this week's update for the ScrollBoss GFX Generators:

New characters: Apocalypse & Dhalsim (with new MSH/MvsC-style mini-logo)

There's one new screenstyle for the GroupShot:

This lets you recreate the Captain Commando group pose over a background that looks like the official flyer art that the pose is based on. The Commando team members have been updated to make this pose. The Baby Commando sprite, which isn't complete in the MvsC arcade game, has some of the gaps filled in but you should only use it with that pose.
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OpticGlow EX
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OpticGlow EX
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Joined: Mar 27 2006, 10:46 PM

Aug 27 2010, 10:25 PM #6

Very cool. If you were one of those annoying people who uses avatars way to big for forums, I'd suggest using that.
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PrimeOp
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PrimeOp
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Joined: Jul 24 2004, 10:37 PM

Aug 28 2010, 03:59 AM #7

A lot of places either have av limits or the ability to resize them. But rocking an avatar that big on a message board is dickish if it isn't the norm.

The cool thing is that you can always shrink it down yourself or just use it in a place like Twitter or Facebook that auto-shrinks avatars to fit. I'm doing it now mostly out of laziness.

I plan to keep throwing in styles like this every once in a while. This was one of the unfinished things from the anniversary that got held up by how hard it is for me to figure out how certain parts of that Baby Commando sprite should look. It's partially rushed to be filled in but most of the better looking sections were done in July.
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