After Riviera

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After Riviera

Mattiator
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Mattiator
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Joined: 11 Jan 2008, 04:04

07 May 2009, 23:26 #1



CURRENT STATUS: In Production
CREATORS: Mattiator
ETA: ??/??/????
How it will be done: Mouse-over triggers, and disappearing buttons, and Custom Animation.

This was a game I started working on when POTOS refused to save (that game was a pain to finish, don't let my efforts go to waste). It's supposed to be a sequel to the WonderSwan, Game Boy Advance, and PSP game "Riviera: The Promised Land".

EXPLORATION:
After Riviera has several beautifully-drawn environments for you to make your way through. Navigation is simple, just click the arrows that appear to move to a new location. Multiple paths lead to secrets and extra battles against unique foes. You can interact with certain parts of the environment, as well.

COMBAT:
Your enemies shoot projectiles of varying size, colors and shapes at you, which you must dodge with the mouse. Each enemy attack works differently, and some are more difficult to dodge than others. As you chip off the opponent's health, they'll start using more powerful attacks, like the one shown below.



When it is your turn, you must perform one of many quick-time microgame-style actions to kill or damage the enemy. Then it's your opponent's turn again, and the cycle continues until either you either get hit with a projectile, or defeat all foes. If you die, you will be given the option to retry the battle, but you can only do this twice per fight. If you lose all of your lives, you will have to either start the game anew, or restart the level using a password (which acts as the save-game system).

STORY:

Many years ago, the wingless angel Ein sealed the Accursed, powerful demons who were said to be the reason the land of Riviera was to be destroyed by the gods. Signs of their return have thrown the land into chaos, and heroes are uniting to take down this evil that threatens their lives.

CHARACTERS:

Serra: A female archer. Stubborn, but with a strong sense of justice Her combat style involves pushing in a code of buttons.

Gwil: A little dwarf with a big hammer. Always curious, but a huge coward. His combat style involves mashing a single button.

Geniffe: A female vampire that wields a large scythe. Lives in the Nelde Ruins away from people. Her combat style involves moving your mouse through a small path to guide her attacks.



Noir: A powerful knight who was killed by some form of foul play. Seeks revenge.

Lupus: A hunting-trained hound. Looking for his master.

Lakshmi: A playful harpie with a cruel streak. Always hungry for a good fight.

DOWNLOADS:

After Riviera Demo V1.01
"It's been a long time. How have you been?"
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E=mc²
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E=mc²
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Joined: 20 Apr 2009, 20:44

07 May 2009, 23:55 #2

Cool B) ! Can't wait! Does it involve VBA?
Emprovision @ May 13 2010, 04:17 PM wrote:
Zealous @ May 13 2010, 04:17 PM wrote:
E=mc² @ May 14 2010, 07:37 AM wrote: Porn.
You mean the google desktop slideshow image? That's two chickens I had to give away. Because one was a rooster and it was making too much noise in the neighbourhood. Long story.
Definitely porn. :|
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Alexf
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Alexf
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Joined: 21 Jul 2007, 23:35

08 May 2009, 00:07 #3

E=mc² @ May 7 2009, 11:55 PM wrote: Cool B) ! Can't wait! Does it involve VBA?
wow. first question.

Looks good.


Ah....Nostalgia....
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Mattiator
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Mattiator
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08 May 2009, 00:13 #4

E=mc² @ May 7 2009, 05:55 PM wrote: Cool B) ! Can't wait! Does it involve VBA?
Only for the save system (Thanks, Alexf)

And for those worried about the state of Project Getaway, don't worry. I'm working on an idea of one day AR, one day PG. So they're both coming along smoothly. I hope to have the first level done by the end of the month, which will serve as a demo (half of it's already done).
"It's been a long time. How have you been?"
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Zealous
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Zealous
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Joined: 16 Feb 2009, 08:15

08 May 2009, 08:01 #5

Sweet! It looks awesome, i guess those aren't your graphics though, but anyway, you can evolve that and turn it into awesomeness! I've been waiting for something like this in powerpoint (bit like Arcanists in FunOrB). Good Luck! Don't scrap it or else..... i'll throw that fireball in my signature at you...


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Zum Zum
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Zum Zum
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Joined: 24 Dec 2007, 04:41

08 May 2009, 09:02 #6

I can help with menu's and interface stuff! I'm quite good at it. So if you need any help just ask. It looks very good so far, the backgrounds are copied right? Make some realistic shadows under the charectors so they blend into the background more and you will make a sequel!
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Mattiator
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Mattiator
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08 May 2009, 14:36 #7

Zum Zum @ May 8 2009, 03:02 AM wrote: I can help with menu's and interface stuff! I'm quite good at it. So if you need any help just ask. It looks very good so far, the backgrounds are copied right? Make some realistic shadows under the charectors so they blend into the background more and you will make a sequel!
Hmmm... Not so sure if I like the idea of relistic shadows. I'm trying to stay true to the source material. And, yes, all graphics in the game (except projectiles) are ripped straight from the game.

UPDATE

There are branching paths through each of the levels, some leading to battles that don't appear on other paths, and some giving secrets.

Also, I recommend that you play the first game, as this game assumes you know what the 7 Magi, Grim Angels, Accursed, Red Sage, and Blue Fool are. And that isn't even a complete list.

EDIT: Zealous, you throw the fireball, you get ventilated with my avatar's tommy gun.
"It's been a long time. How have you been?"
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E=mc²
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E=mc²
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08 May 2009, 20:49 #8

Mattiator @ May 8 2009, 02:36 PM wrote:
Zum Zum @ May 8 2009, 03:02 AM wrote: I can help with menu's and interface stuff! I'm quite good at it. So if you need any help just ask. It looks very good so far, the backgrounds are copied right? Make some realistic shadows under the charectors so they blend into the background more and you will make a sequel!
Hmmm... Not so sure if I like the idea of relistic shadows.
You can have a black oval underneath your characters.
Emprovision @ May 13 2010, 04:17 PM wrote:
Zealous @ May 13 2010, 04:17 PM wrote:
E=mc² @ May 14 2010, 07:37 AM wrote: Porn.
You mean the google desktop slideshow image? That's two chickens I had to give away. Because one was a rooster and it was making too much noise in the neighbourhood. Long story.
Definitely porn. :|
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Mattiator
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Mattiator
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08 May 2009, 22:35 #9

E=mc² @ May 8 2009, 02:49 PM wrote:
Mattiator @ May 8 2009, 02:36 PM wrote:
Zum Zum @ May 8 2009, 03:02 AM wrote: I can help with menu's and interface stuff! I'm quite good at it. So if you need any help just ask. It looks very good so far, the backgrounds are copied right? Make some realistic shadows under the charectors so they blend into the background more and you will make a sequel!
Hmmm... Not so sure if I like the idea of relistic shadows.
You can have a black oval underneath your characters.
:D Already do. Currently, I just have to make the first level boss and a demo should be complete, but it WILL be a large demo (around 10-15 mins to beat).
"It's been a long time. How have you been?"
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Zum Zum
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Zum Zum
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Joined: 24 Dec 2007, 04:41

09 May 2009, 06:20 #10

just put a soft shadow underneath so it looks like they are in the background image more so they blend in m'kay?
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Zealous
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Zealous
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09 May 2009, 10:11 #11

Mattiator @ May 8 2009, 10:35 PM wrote:
E=mc² @ May 8 2009, 02:49 PM wrote:
Mattiator @ May 8 2009, 02:36 PM wrote: Hmmm... Not so sure if I like the idea of relistic shadows.
You can have a black oval underneath your characters.
:D Already do. Currently, I just have to make the first level boss and a demo should be complete, but it WILL be a large demo (around 10-15 mins to beat).
Is it going to be like 100 mb again? hopefully not, is this SBS?


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Mattiator
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Mattiator
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09 May 2009, 19:30 #12

Zealous @ May 9 2009, 04:11 AM wrote:
Mattiator @ May 8 2009, 10:35 PM wrote:
E=mc² @ May 8 2009, 02:49 PM wrote: You can have a black oval underneath your characters.
:D Already do. Currently, I just have to make the first level boss and a demo should be complete, but it WILL be a large demo (around 10-15 mins to beat).
Is it going to be like 100 mb again? hopefully not, is this SBS?
EDIT: This post is now pointless. Deleted.
"It's been a long time. How have you been?"
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Mattiator
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Mattiator
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09 May 2009, 21:09 #13

Post is now null. Removed.
"It's been a long time. How have you been?"
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Mattiator
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Mattiator
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10 May 2009, 01:25 #14

Post is also Null. Removed.
"It's been a long time. How have you been?"
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Zealous
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Zealous
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10 May 2009, 03:59 #15

Mattiator @ May 10 2009, 01:25 AM wrote: Part 1 has been uploaded. It is 1 level, minus the end boss, and it's 178 megs. Gad, .wavs are huge.
Wel i'm not downloading that! Could you just do another no music version?

You do realise you tripple posted.


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