mattblackgod
Post Apocalyptic Warlord
mattblackgod
Post Apocalyptic Warlord
Joined: July 22nd, 2008, 8:19 am

April 16th, 2012, 6:35 pm #11

Sounds interesting Dicey!
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Crazy Joe
Mutant Hunter
Crazy Joe
Mutant Hunter
Joined: March 26th, 2009, 12:44 am

April 17th, 2012, 5:16 pm #12

For the Aimed Shot option I remember someone suggesting that in addition to +1 to hit it also added +1 to weapon power. I liked that idea, but have not play tested it.

An option I have used for long barreled weapons in my Car Wars games is that aiming gives a bonus to hit and also extends the range of the weapon by a few inches.

For Wastelands I would recommend extending the range of all weapons by 3” to 4” for an Aimed Shot. This keeps the Sniper Rifle from having too great a range extension, but adds a nice range increment to shorter ranged weapons that could give the wielder a good, but not overwhelming, advantage.
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dicehead
Mutant Hunter
dicehead
Mutant Hunter
Joined: May 19th, 2009, 1:51 pm

April 17th, 2012, 5:30 pm #13

I think adding power bonuses to weapons might be too powerful. The difference between a shotgun (power 2) and a sawn-off shotgun (power 3) is pretty significant. I think upping that with aimed shots would lead to too many guaranteed kill situations but it would be a nice way to reflect shots being more accurate and hitting people in the head etc.

I'm going to playtest the extra range and see how that goes, that seems the best option so far. I might try it with it adding +D6 range first and see how that goes. It might be a pain having to keep roll for it, if so I'll try a fixed value because I can see that working nicely.

Cheers for the ideas, all suggestions welcome!
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Crazy Joe
Mutant Hunter
Crazy Joe
Mutant Hunter
Joined: March 26th, 2009, 12:44 am

April 18th, 2012, 1:53 pm #14

Increasing a weapons range by 1d6 for an Aimed Shot feels a little too random. Since range measurements are taken after a player has committed to an Aimed Shot the random roll could very well negate the characters action if a 1 or 2 is rolled and the target was 3” over the initial range of the weapon.

A consistent measurement of 3” to 4” would allow a player to “eye ball” the shot before committing to an Aimed Range shot thus making his action more likely to be effective.
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nb246
Wastelander
nb246
Wastelander
Joined: January 27th, 2010, 10:25 pm

April 18th, 2012, 5:12 pm #15

DICEHEAD IS BACK!!!!!!!!!!!! Yesssssss!
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Legionnaire
Wasteland Warrior
Legionnaire
Wasteland Warrior
Joined: January 9th, 2011, 4:02 pm

April 18th, 2012, 6:02 pm #16

Welcome back DiceHead!!!

Have to give the "new" rules a browse and a try-out. Really liked the previous versions and your KISS-approach (Keep It Simple Stupid!) to the rules.
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dicehead
Mutant Hunter
dicehead
Mutant Hunter
Joined: May 19th, 2009, 1:51 pm

April 18th, 2012, 9:49 pm #17

Cheers guys!
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Madmex
Mutant
Madmex
Mutant
Joined: March 27th, 2012, 6:16 am

April 24th, 2012, 6:25 am #18

Do you have stats for the cult master? Thanks
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tinker
Post Apocalyptic Warlord
tinker
Post Apocalyptic Warlord
Joined: August 4th, 2008, 2:38 am

April 24th, 2012, 7:21 am #19

Madmex,

Appears like you found an overlooked stat line... I recommend using a similar stat line, maybe a "Shaman".

These are rules written on paper not on stone :) Let us know what your using!
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dicehead
Mutant Hunter
dicehead
Mutant Hunter
Joined: May 19th, 2009, 1:51 pm

April 24th, 2012, 11:37 am #20

That would work, I think it should have been a warlord with the diplomacy skill.
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