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Ah, yes of course... I didn't think of that.DataNinja wrote:No, you wouldn't be able to directly, because how levelling up in PTU works differently than in the games. You simply get 1 stat point per level in one stat (the equivalent of 10 stat points in the video games), there are no such things as EVs or IVs to change stats, and so forth.
Ok, edited original question to include Q-numberDataNinja wrote:A659 (Please make sure to number your questions): No, Poison and Bad Poison do not stack. A target can only be one or the other.
Crucially, these are both located under the same heading - Poisoned - rather than being two separate ones. In addition, Badly Poisoned uses instead, meaning that, strictly, Badly Poisoned would take precedence over Poisoned.wrote:Poisoned: The target’s Special Defense Value is lowered by 2 Combat Stages for the duration of the poison. Poison and Steel-Type Pokémon are immune to becoming Poisoned. If a Poisoned Target takes a Standard Action or is prevented from taking a Standard Action by an effect such as Sleep, Flinch, or Paralysis, they lose a Tick of Hit Points at the end of that turn. When Badly Poisoned, the afflicted instead loses 5 Hit Points; this amount is doubled each consecutive round (10, 20, 40, etc).
So, when your Snorunt evolves, it can learn any moves that it couldn't previously learn if they are below level 30 (when two values in the PokéDex conflict for evolution levels, use the lower value).When Pokémon Evolve, they can immediately learn any Moves that their new form learns at a Level lower than their minimum Level for Evolution but that their previous form could not learn. For example, Snorlax could learn Yawn and Belly Drum.