Worst ports of games to other consoles

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Worst ports of games to other consoles

Joined: June 11th, 2012, 4:51 am

June 11th, 2012, 5:24 am #1

Games have been ported to various other consoles for customer convince and for developer's and publishers to make a few quick buck; however, sometimes the development cycle goes awry when certain games are ported to specific consoles. I'm more specifically talking about games that are ported to vastly inferior consoles such as bringing a game to the Game Boy Advance from say, an original Sega Genesis game and not a 2600 game to Colecovision since those games rarely have anything exponentially changed when handed down. In your experience and opinion, what is considered the worst port of a game to another console?

Mine would have to be Comix Zone for the Game Boy Advance. Music is horrendous in this version, graphics are choked and controls seem to be completely absent from gameplay. I have written a quick review stating my absolute disgust for Comix Zone on the Game Boy Advance. Comix Zone for the Genesis shouldn't even be considered the same league of gaming experiences; here is my review. http://www.gamefaqs.com/gba/583054-comi ... iew-150704 Keep in mind I only wrote this in under an hour.

I'd love to hear some horrific experiences with ports quickly hammered out in time. I can think of one other... Doom for the 32...
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Joined: August 6th, 2011, 7:26 pm

June 11th, 2012, 12:37 pm #2

Ports done by Waixing and Shenzhen Nanjing go without saying, but a more notable one in my opinion is the GBA port of Rayman. It's not that bad, technically speaking, but they did cut a bunch of stuff and the music could've been way better.
Jiminy Jillickers
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Joined: June 6th, 2012, 10:38 pm

June 11th, 2012, 3:15 pm #3

I think the Amiga port of Final Fight qualifies, it was made in under a week by ONE programmer, half of that time was spent collecting the sprites, as you would expect, its pretty horrible.
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Joined: August 2nd, 2010, 11:19 am

June 11th, 2012, 7:23 pm #4

Doc.Karnage wrote:I think the Amiga port of Final Fight qualifies, it was made in under a week by ONE programmer, half of that time was spent collecting the sprites, as you would expect, its pretty horrible.
Not worse than the Spectrum version, though.
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Joined: August 6th, 2011, 7:26 pm

June 11th, 2012, 7:52 pm #5

I remember Beast and Prince of Persia 2 for the PC had some awful ports (both done by or at least involving Psygnosis.) One issue with both games is that they ran at a faster speed than their PC counterparts, along with a bunch of other design issues.
Jiminy Jillickers
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Joined: August 1st, 2010, 4:54 pm

June 11th, 2012, 8:22 pm #6

Most of the Game.com's library.

The SNES version of Doom is pretty bad as well, mainly because everything's a blocky mess and it's hard to tell what's going on most of the time. Still better than the 32X version though.
Life is too short to be little
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Joined: March 12th, 2012, 7:49 am

June 11th, 2012, 9:57 pm #7

I couldn't stand the GBA release of Shining Force, but that is more because they made so many changes to the gameplay mechanics.
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Joined: September 15th, 2011, 6:19 pm

June 11th, 2012, 10:21 pm #8

Sonic Genesis for Game Boy Advance, just terrible!
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Joined: June 6th, 2012, 10:38 pm

June 11th, 2012, 11:13 pm #9

RobGBA wrote:Sonic Genesis for Game Boy Advance, just terrible!
I think the award for the worst port in that series goes to the Game.Com version of Sonic Jam. Its amazing how many great games the Game.Com managed to shit on during its short life span.
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Joined: April 1st, 2011, 1:32 am

June 12th, 2012, 12:27 am #10

Full-Time Chintendo Enthusiast
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