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Doom on SNES was very impressive from a technical standpoint but the gameplay is trash because of the pregnant pause between you hitting a button and the game reacting.. Not to mention the lack of circle strafing which is one of Doomguy's key maneuvers! Good from a technical standpoint =/= fun to play.wrote:Wow, you sure have no taste.
Doom on SNES was an impressive feat and showed that graphics could never overtake the gameplay. It featured accuracy of the levels and monster variety not seen in most of the console Doom ports of its time. And GBA port, are you serious? You're going to rip on a translation of a game that was impressively translated to a handheld system, no less? At least you got the 32X part right.
dude, the gba port of doom is wicked, stop hating on itDoomkid wrote:I think 'Doom' and 'Street Fighter II' take the cake when it comes to which games have been raped by and tossed back and forth between companies to get it on every platform in existance. 'Doom' on SNES, 32x, GBA = Awful as puke. 'DoomDS' could have been a brilliant idea, since it actually could have run similar to the PC version, but these companies often don't see the obvious.
Street Fighter II on the ZX spectrum, Amiga, hell even the DOS versions (just to name a very small few, there are about 30 billion clones out there) are just abominations. Awful music, non-existant gameplay.. if the fighter is moving at 4 FPS, its a stretch even calling it a fight. The pirated NES versions (Master Fighter II and Street Fighter III) are, and I quote, "Miyamotoesque" compared to 95% of 'official' ports.
If you aren't playing Street Fighter II on a SNES, Genesis or real Arcade machine, you're not even playing SFII since the same skills don't apply.
yes dude, here is my list, why the GBA port of doom is Wicked:Awesome Panda wrote:tbh I'd argue the GBA port is way better than the 32X version, the controls are done quite well considering the lack of buttons and the music is at least tolerable :v