jigebren @ 22 Feb 2015, 11:02 PM wrote: To make it short, I'm afraid this is almost impossible to fix without modifying the gameplay in a too noticeable way (unless we were able to compensate for the modification but that doesn't sound realistic to me), so there's almost no hope to have it fixed ever.
I see, well thats too bad then.
jigebren wrote:I always had in mind to add a new game mode to Re-Volt, an Obstacle Course mode where you would not have to go as fast as possible but where the goal would be to avoid falling out of the track as much as possible, with several checkpoints in the track, each time you fall this is counted and you start back to the last checkpoint (this is something you can find in Trackmania if I can remember).
Yeah, I suggested something like that some time ago as well though my source of inspiration for the mode was mainly Counter Strike with its parcour maps
jigebren wrote:But as this mode requires specific new tracks to be created first anyhow, it will probably never be added...
You mean it will never be added because these specific tracks would require a modification of the current format or because it would be too much effort to create these tracks?
If its the former then why do you think that its not a good idea to modify/update the format? I mean you could just add a header info to the updated format and if thats not found by the game then it assumes the original format.
As for the necessary modifications to create this specific new game mode, I think it would suffice to just add a new type of pos node that marks the end of a track (so you don't have to reconnect it with the start node) and it automatically assumes one round for the track?
This alone would be enough for a new mode (one way track or "Sprint" like its called in some NFS games
which has actually proven to be theoratically possible with the current game
For the obstacle/parcour mode you could additionally use the split time triggers as checkpoints and make the game use them as respawn points instead of the current pos node.