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Err no, thats a compiled track from a quickly modified build where the module walls were excluded from compilation, if you look close enough you can even see some remains that I missed to exclude from the code since the walls are not used in one place alone.Abc @ 17 Sep 2014, 11:43 PM wrote: The picture you took is the pipe walls being invisible aka pure black :| Anyone can do that..
Yeah its very unfortunate that not every possible configuration works but as I already explained, I don't think that it can be fixed from the editor.nevermind wrote:Do you remember the clockwork grid issue in x0.75 tracks? I thought nothing would happen if the previous block was different from a crossroad or a straight corner to the right. Actually, that was not the worst thing it could happen: check this video.
Thanks for reporting, both are fixed now (I will postpone a hotfix release until more reports come in, in case any other bugs appear).nevermind wrote:if you try to run Track Editor from an invalid .tdf file, it crashes (while if you try to load an invalid .tdf file from the menu, it just does nothing).
I have found a new bug, though. When you go to Load menu in TE and no tracks are shown, if you press Enter, the editor crashes.
I actually forgot that the tdf files also usually have a special name, would you prefer for the editor to check for that too when starting up or should he accept any kind of tdf files as long as they have the correct file extension and the proper file format?nevermind wrote:Both ways you may also open a .tdf which filename is not allowed in TE, as long as its extension is correct (if it is not, it starts with an empty track), and that is not bad
Yes, that was actually one of the things that I originally wanted to include in the release (along with a help menu for the config menu) but since that requires a lot of trial and error to make sure that the new strings are displayed correctly (with the sprite sizes and everything) I didn't feel like spending time on that now.nevermind wrote:Now the help in the main menu is correctly displayed, but it does not talk about the function of / and * keys.
Thanks, and thank you for actively searching for bugs and issuesnevermind wrote:Thanks a lot for working on this editor!
There is no reason to deny loading a correct file only because of its filename.I actually forgot that the tdf files also usually have a special name, would you prefer for the editor to check for that too when starting up or should he accept any kind of tdf files as long as they have the correct file extension and the proper file format?
[HIDE=Offtopic]It is the slowest, but it is quite far from being a slow one. (Just like AMW is the slowest in the set of non-4WD Pro cars (Cougar and AMW), but it is not slow at all)[/HIDE]revolting @ 1 Mar 2015, 01:04 AM wrote:[HIDE=Offtopic]let me guess it happens in your slowest computer? or I should say that computer is among your liabilities [/HIDE]
Not if the editor internally only lists files with a specific name format. But if you're okay with that then I guess we can leave it like it is now.nevermind @ 28 Feb 2015, 11:23 PM wrote: There is no reason to deny loading a correct file only because of its filename.
Did you just happen upon this ?nevermind @ 28 Feb 2015, 11:23 PM wrote:...and that keeps happening until I restart the editor. This only happens in one of my two computers (it happens in the one where modules spinned at the right speed, and it does not happen in the one where modules used to rotate too fast (this has been corrected )) and only if I run the editor in window mode (but if I change from window to fullscreen after it has happened, it does still happen). It did not happen in the previous release.
I put it on hold for the time being since other things in my life have taken taken priority over maintaining the editor.Ciccio @ 20 Jul 2015, 07:29 PM wrote: Is this project still alive?
it was introduced in 0916: it's to update 1.0 editor tracks to 1.1 .tdfBlack-Revolt001 @ 29 Sep 2015, 02:25 PM wrote:What is the updatetrack.exe file?
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Does it crash if you use Acclaim Track Editor?Black-Revolt001 @ 30 Sep 2015, 09:20 AM wrote:Yes, my editor is in version 15.301Abc @ 30 Sep 2015, 09:19 AM wrote:Are you sure that you're using the updated Track Editor?
YesAbc @ 30 Sep 2015, 10:27 PM wrote:Does it crash if you use Acclaim Track Editor?Black-Revolt001 @ 30 Sep 2015, 09:20 AM wrote:Yes, my editor is in version 15.301Abc @ 30 Sep 2015, 09:19 AM wrote:Are you sure that you're using the updated Track Editor?
I have the matter with 13.1227 Version despite an error Quime said that my circuit does not form a loop.Kenny @ 2 Oct 2015, 10:25 PM wrote: If the problem still persists you can post (or PM me) the .tdf file of your track so I can further investigate.
Why would someone put a pickup on every block!?Black-Revolt001 @ 24 Oct 2015, 05:35 PM wrote: good evening
I wish I had more things in the next version of the editor
- Possibility of added up to 100 pickups.
- New block
- Possibility of activating the rain.
- Possibility of an infinite number of block.
I was referring to his mail, not the forum's PM system.Black-Revolt001 @ 15 Oct 2017, 11:35 AM wrote:Yes, I have seen, but this last connection dates from 2016Pyves @ 14 Oct 2017, 08:03 PM wrote: I think he added his mail to his profile, you could give that a try.