Moderators: Huki, jigebren

Texture glitch

Mladen007
Regular
Joined: 4:54 PM - Jun 01, 2013

4:41 PM - Jan 30, 2017 #1


When I move away from the model, you can see orange bits.


When I get close to the model,everything is good.
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speedwagon
Sober
Joined: 8:23 PM - Sep 05, 2016

5:09 PM - Jan 30, 2017 #2

I'm fairly sure it's a problem with the model itself, and the angle and position at which you look at it. Unless it spazzes through, because then it's z-fighting.
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Mladen007
Regular
Joined: 4:54 PM - Jun 01, 2013

5:31 PM - Jan 30, 2017 #3

It's not the angle, I can confirm it.
What is Z-fighting?
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Abc
100% Proofer
Abc
100% Proofer
Joined: 6:43 PM - Apr 07, 2009

6:08 PM - Jan 30, 2017 #4

Have you tried without mipmaps? either only bmp or the level set to none
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Mladen007
Regular
Joined: 4:54 PM - Jun 01, 2013

8:08 PM - Jan 30, 2017 #5

Nope, i turned off the mipmaps and the glitch is still present.
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Skitch2
Everclear-Addict
Skitch2
Everclear-Addict
Joined: 4:10 PM - Jun 15, 2005

8:34 AM - Jan 31, 2017 #6

I think that is a z buffer problem but mixed with an anti aliase glitch. I had the same prob using RVGL with 4x but it went away with aa off.
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Mladen007
Regular
Joined: 4:54 PM - Jun 01, 2013

2:02 PM - Jan 31, 2017 #7

Nope, it doesn't go away even with aa turned off.
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VaiDuX461
Methanolic
VaiDuX461
Methanolic
Joined: 4:02 PM - Jul 02, 2011

6:23 PM - Jan 31, 2017 #8

It definitely must be a problem with the car/model itself. The way it is texture mapped or modeled.

[Hide=Z-fighting is this basically]

The look can change when it's viewed from the further distance (spazzing out). Or start appearing, because two visible faces are too close to each other.
You can also easily google it.[/HIDE]
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Mladen007
Regular
Joined: 4:54 PM - Jun 01, 2013

7:32 PM - Jan 31, 2017 #9

Well,it's not Z-fighting, because i don't have multiple faces one over another, i checked.
It happens when i map faces like:





(Part of texture surrounded by a color)
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