Texture glitch

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Texture glitch

Mladen007
Regular
Joined: 01 Jun 2013, 16:54

30 Jan 2017, 16:41 #1


When I move away from the model, you can see orange bits.


When I get close to the model,everything is good.
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speedwagon
Sober
Joined: 05 Sep 2016, 20:23

30 Jan 2017, 17:09 #2

I'm fairly sure it's a problem with the model itself, and the angle and position at which you look at it. Unless it spazzes through, because then it's z-fighting.
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Mladen007
Regular
Joined: 01 Jun 2013, 16:54

30 Jan 2017, 17:31 #3

It's not the angle, I can confirm it.
What is Z-fighting?
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Abc
100% Proofer
Abc
100% Proofer
Joined: 07 Apr 2009, 18:43

30 Jan 2017, 18:08 #4

Have you tried without mipmaps? either only bmp or the level set to none
Yes, I'm the ABC block and you can find me in Toy World 1 track! ;)
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Mladen007
Regular
Joined: 01 Jun 2013, 16:54

30 Jan 2017, 20:08 #5

Nope, i turned off the mipmaps and the glitch is still present.
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Skitch2
Everclear-Addict
Skitch2
Everclear-Addict
Joined: 15 Jun 2005, 16:10

31 Jan 2017, 08:34 #6

I think that is a z buffer problem but mixed with an anti aliase glitch. I had the same prob using RVGL with 4x but it went away with aa off.
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Mladen007
Regular
Joined: 01 Jun 2013, 16:54

31 Jan 2017, 14:02 #7

Nope, it doesn't go away even with aa turned off.
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VaiDuX461
Methanolic
VaiDuX461
Methanolic
Joined: 02 Jul 2011, 16:02

31 Jan 2017, 18:23 #8

It definitely must be a problem with the car/model itself. The way it is texture mapped or modeled.

[Hide=Z-fighting is this basically]

The look can change when it's viewed from the further distance (spazzing out). Or start appearing, because two visible faces are too close to each other.
You can also easily google it.[/HIDE]
aka VaidX47, Vaid
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Mladen007
Regular
Joined: 01 Jun 2013, 16:54

31 Jan 2017, 19:32 #9

Well,it's not Z-fighting, because i don't have multiple faces one over another, i checked.
It happens when i map faces like:





(Part of texture surrounded by a color)
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