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just tested ~ i can block rain with instances+ncpThugsRook @ Oct 14 2014, 07:31 PM wrote: Toytanic 2...
it rains under the roof in this area, because there is no actual roof
Because DROPBOX stop simple image sharingsebr @ Nov 2 2014, 07:03 PM wrote: SuperMarket 1 last fix is ready
changelog comming soon (about 10 new graphic bugs ...)
I finaly did it : Market 1Killer Wheels @ Nov 14 2014, 06:45 PM wrote: I still prefer the triangle shapes on the one just after the start grid![]()
Anyway, seems fixed to me, great work again !
DEV mode, free view (F6) and F10 key (player car position teleporter).sebr @ Feb 7 2015, 04:43 PM wrote: How the hell did you go there with Rc-Bandit ??
we cant fix this with the roof.prm, causes a collision bug. needs to be fixed thru world file or we need to add a second PRM w/o ncp.
How the hell did you go there with Rc-Bandit ??
Ok for the top part
But at the bottom I think it will be easyer to modify the Roof.prm ... but i'll have a look too I have a look more carefuly and Roof.prm need to go up
yup same location from a different angle, so you can see the problem from a car. theres one on the other side too. (for rev mode)
it's the same "Roof.prm" work
this is right next to where the panel1.prm is, as you are headed for the pool ~ to right. (delete your panel1.prm, its being removed)
can't find where it is
gap in the floor. (area player cant get to) i might need to add another PRM panel there if you cant cover it. it doesnt need NCP.
what's the problem here ?
its your call, but it would be nice to see a solid white roof without any of those gaps. (think of Coptor and flying cars)sebr @ Feb 8 2015, 07:25 PM wrote: all Ship2 fix are done
only 1 big is missing :
but do we realy need to something here ?
Track Visiboxes.nevermind @ Feb 10 2015, 05:52 PM wrote:I am not sure if this is a graphic bug, a visiboxes bug, a Direct3D issue, or whatever.
The wood texture come from a double-sided face so there is nothing to do hereThugsRook @ Feb 11 2015, 02:41 AM wrote: SebR ~ we missed a couple...
(right were i was working too)
![]()
there should be no difference in performance and the files should be completely multiplayer compatible. that goes for SebR's world file repairs and the entire Milkfix project. (and sub-projects)revolting @ 19 Feb 2015, 06:16 AM wrote: Awesome guys, quick question, does applying the fixes have any effect in the performance of Re-volt? Such as: you appear to be cheating to others when racing online or you run way faster![]()
you can't because gameranger doesn't allow commandlines: Simplerevolting @ 19 Feb 2015, 08:49 PM wrote: IK but, how can you use that setting in Game Ranger?
SebR didn't just fixed that?ThugsRook @ 27 Feb 2015, 02:53 AM wrote: there's a hole in the ramp. (upper left) ship1 & ship2.
hole ? where hole ?ThugsRook @ 27 Feb 2015, 07:39 PM wrote:^ he did fix the ramp, but left a hole.Abc @ 27 Feb 2015, 11:45 AM wrote:SebR didn't just fixed that?ThugsRook @ 27 Feb 2015, 02:53 AM wrote: there's a hole in the ramp. (upper left) ship1 & ship2.![]()
[HIDE=Offtopic]TAZ stands for Track Zones, load a track in Track Zone edit mode and you'll see how it works.[/HIDE]revolting @ 28 Feb 2015, 08:48 PM wrote: [HIDE=Offtopic]how does a TAZ file interact with the game?[/HIDE]