Moderators: Huki, jigebren

RVGL When?

Matsilagi
Sober
Joined: 19 Dec 2008, 11:23 PM

21 Apr 2015, 03:14 AM #1

Just curious, is RVGL still on dev? Any chance of the next alpha include a RVGL version with it?

Im still curious to see how Re-Volt would look with some neat shaders. :P
Quote
Like
Share

Abc
100% Proofer
Abc
100% Proofer
Joined: 7 Apr 2009, 06:43 PM

21 Apr 2015, 04:04 AM #2

Probably they're busy, no ETA.....
Yes, I'm the ABC block and you can find me in Toy World 1 track! ;)
Reborn as Juest Zungo :P PS: I prefer chatting and i have Steam, Skype, Google and Microsoft account, just ask for it via PM or rarely find me in RVHouse. Also check out my interests.
Quote
Like
Share

nero
100% Proofer
nero
100% Proofer
Joined: 27 Jun 2008, 02:28 PM

21 Apr 2015, 04:56 PM #3

At this point, you'd need to PM Huki or Jigebren. I'd say no news is good news regarding RVGL, as them two would have announced something by now if they had bad news to say.
Saffron.
Quote
Like
Share

Huki
... as a Newt
Huki
... as a Newt
Joined: 30 Dec 2006, 04:01 PM

28 Apr 2015, 06:04 PM #4

About RVGL, there is good news indeed. It's already playable and most game modes are accessible.
Btw, jigebren is likely to be too busy in the coming weeks, so I'm going to focus more on RVGL. By this weekend I'll try to release the first test build. I'm planning on announcing it on both forums for better feedback. If everything goes well I can get started on the multiplayer part.
Matsilagi wrote:Im still curious to see how Re-Volt would look with some neat shaders.
RVGL doesn't use shaders currently - we would like to support a wide range of cards including quite old ones so we used fixed function code. So I'm afraid you'll have to wait a bit longer before you can try shaders.. :)
Quote
Like
Share

Abc
100% Proofer
Abc
100% Proofer
Joined: 7 Apr 2009, 06:43 PM

28 Apr 2015, 11:05 PM #5

what engine will it be? scratch or based on something?

I'm looking forward to have a proper final release on 1.2 first, then rvgl, focusing in many things will turn the whole thing into a mess...

my two cents :thumbs-up:
Yes, I'm the ABC block and you can find me in Toy World 1 track! ;)
Reborn as Juest Zungo :P PS: I prefer chatting and i have Steam, Skype, Google and Microsoft account, just ask for it via PM or rarely find me in RVHouse. Also check out my interests.
Quote
Like
Share

Matsilagi
Sober
Joined: 19 Dec 2008, 11:23 PM

1 May 2015, 01:57 PM #6

Huki @ 28 Apr 2015, 07:04 PM wrote: About RVGL, there is good news indeed. It's already playable and most game modes are accessible.
Btw, jigebren is likely to be too busy in the coming weeks, so I'm going to focus more on RVGL. By this weekend I'll try to release the first test build. I'm planning on announcing it on both forums for better feedback. If everything goes well I can get started on the multiplayer part.
Matsilagi wrote:Im still curious to see how Re-Volt would look with some neat shaders.
RVGL doesn't use shaders currently - we would like to support a wide range of cards including quite old ones so we used fixed function code. So I'm afraid you'll have to wait a bit longer before you can try shaders.. :)
By shaders I mean shader wrappers. So I guess it will work
Quote
Like
Share