Phantom @ 27 Oct 2015, 08:13 PM wrote:
Huki @ 27 Oct 2015, 02:42 PM wrote: I can only compile Linux builds. It means I can work on features, test it locally and maybe send it to a few reliable linux users for further testing.
But Keep in mind that there are barely few Linux users to start and none of them are online players.
Take a wild guess as to why we don't bother with online in its current state.
I mean yeah admittedly I don't get much enjoyment out of online anyways (though mostly because limited to stocks, people are so stuck to toyeca that not even the dreamcast cars are mainsteam, and toyeca itself has about as much personality as a lukewarm glass of water), but that part of wine is a pita to get going from what I recall (the instructions for it
specify ubuntu 8.04, which came out seven years ago, support for which ended in 2013), and then there's the router nonsense on top of that.
And even then... wine.
It's silly to have a fifteen-year-old game pushing your computer to 80C+ because it doesn't know how to vsync.
Meanwhile the official version of rvhouse for linux that, while theoretically could have been set up to launch the game through wine, is limited to only chatting? Changelog stops dead at 2011. No surprise it doesn't build or even run nowadays.
Also meanwhile, windows users flock to gameranger. Not exactly a good sign, but I digress.
Huki do you not have a windows setup in general, or just not the build environment? Not sure if a vm would suit the purposes for building (as for testing, they're called alphas for a reason), but it would be nice to see rvh get some tlc. If arto wanted to keep the development locked down then I'm guessing he wouldn't have put it on github under the gpl.
Though it's entirely understandable if rvgl alone is enough to fill one person's plate.