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Ruddles County

Santiii727
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Joined: 12:15 AM - Dec 06, 2014

3:45 AM - Mar 05, 2016 #1

This is a track view of the track 'Ruddles County' by the ARM team. This is not a typical race track. It's the first free-roaming track designed for Re-Volt.

More info at: Link

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[youtube][/youtube]
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RevoltNoob
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Joined: 3:16 PM - Mar 29, 2015

11:29 AM - Mar 05, 2016 #2

Man... this work... is just amazing!! such an endurance track!! :'o':
Really good work. In my opinion one of the best tracks ever made.
Those car scaled towns are impressive.

Does your team mind to split the track in more tracks with less length?
Finished environment? Is this the done yet? I think you should add more ideas like rocks falling down or whatever you want in order to not make it monotone. Because those climbs could be bored.
Pick ups? :pickup: Arrow tracks? (Think they're needed)

Awesome work :) :yeah:
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Manmountain
... as a Newt
Manmountain
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Joined: 5:27 PM - Jul 18, 2004

12:43 PM - Mar 05, 2016 #3

WOW Amazing !!
Hour's and hour's of free roaming, fantastic.

I did not think the physical limitations of the game could support a track of this size.

Is it ready for general release ?

:thumbs-up: :X: :X: :X: :X: :X:
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nevermind
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nevermind
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Joined: 11:32 AM - Jun 22, 2014

6:07 PM - Mar 05, 2016 #4

If you drive carelessly you might get falling into the void out of bounds or stuck in some areas and repositioning your car makes nothing (and it takes a while to reload).

Aside from that, this track is BRILLIANT :thumbs-up:
Known as Jaenero in RV House
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Abc
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Abc
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Joined: 6:43 PM - Apr 07, 2009

2:58 AM - Mar 06, 2016 #5

Nice track, haven't downloaded it but i recommend to play it with RVGL and DEV mode since it work in progress it seems.
:thumbs-up:
Yes, I'm the ABC block and you can find me in Toy World 1 track! ;)
Reborn as Juest Zungo :P PS: I prefer chatting and i have Steam, Skype, Google and Microsoft account, just ask for it via PM or rarely find me in RVHouse. Also check out my interests.
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Manmountain
... as a Newt
Manmountain
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Joined: 5:27 PM - Jul 18, 2004

3:30 PM - Mar 06, 2016 #6

The download page is HERE
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sebr
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sebr
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Joined: 5:26 PM - Jul 29, 2010

4:18 PM - Mar 06, 2016 #7

1 big track for 1 big video B)

could become a great 99 star stunt arena :P
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nevermind
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nevermind
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6:51 PM - Mar 06, 2016 #8

sebr @ 6 Mar 2016, 05:18 PM wrote:could become a great 99 star stunt arena  :P
Or maybe a bunch of rally tracks :P
Known as Jaenero in RV House
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Black-Revolt001
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Joined: 6:31 PM - Aug 19, 2014

7:30 PM - Mar 06, 2016 #9

it would be good whether a circuit trace ...
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Kenny
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Kenny
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Joined: 4:18 PM - Jun 01, 2010

9:50 PM - Mar 06, 2016 #10

It would be quite interesting to see how a battle tag race would turn out on this track with 12 (or more) players, assuming the lag wouldn't be an issue.
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sebr
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sebr
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11:14 PM - Mar 06, 2016 #11

Kenny @ 6 Mar 2016, 10:50 PM wrote: It would be quite interesting to see how a battle tag race would turn out on this track with 12 (or more) players, assuming the lag wouldn't be an issue.
=> nightmare :D
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VaiDuX461
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11:26 PM - Mar 06, 2016 #12

Kenny @ 6 Mar 2016, 11:50 PM wrote:It would be quite interesting to see how a battle tag race would turn out on this track with 12 (or more) players
*engages Benny Hill theme*

In all seriousness, I don't think it would be a very good idea. The area is too plain/has too many straight roads for Battle Tag. And since we know that a player who holds a star/green light is a tad bit slower than other players, it would be an easy catch.
Nevermind (person) mentioned about the possibility to go out of bounds, and it is a serious issue in BTag, as car reposition triggers are useless in that mode. Basically, any area with a missing collision wall breaks Battle Tag.
---
The track/arena is indeed one of the firsts of its kind to this game. Definitely impressive. Aside from that, it is not very practical to use with available game modes.
It looks like the level was made as a concept or to show game engine capabilities. Mainly, a possibility to have open areas.
aka VaidX47, Vaid
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Huki
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Huki
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Joined: 4:01 PM - Dec 30, 2006

9:56 AM - Mar 07, 2016 #13

@Santi: This is incredible, thanks for sharing. Are they using Blender or something else?

@Vaid: The track is still in beta AFAIK.. repositioning will be possible hopefully once track zones (and ai nodes?) are done.


EDIT:
rcounty readme wrote:Track lenght: Re-Volt failed to calculate it.
Some of the posnode links were reversed, that's why the calculation fails. I fixed them and it works. :)
http://i.imgur.com/QrnhkZe.jpg
Download the fixed pan file here. This was edited over the pan file with date modified 15 November 2014.
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Black-Revolt001
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Joined: 6:31 PM - Aug 19, 2014

1:15 PM - Mar 08, 2016 #14

Huki @ 7 Mar 2016, 10:56 AM wrote: @Santi: This is incredible, thanks for sharing. Are they using Blender or something else?

@Vaid: The track is still in beta AFAIK.. repositioning will be possible hopefully once track zones (and ai nodes?) are done.


EDIT:
rcounty readme wrote:Track lenght: Re-Volt failed to calculate it.
Some of the posnode links were reversed, that's why the calculation fails. I fixed them and it works. :)
http://i.imgur.com/QrnhkZe.jpg
Download the fixed pan file here. This was edited over the pan file with date modified 15 November 2014.
it is long but not drawn, so we can do anything
no race or chrono
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Kipy
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Kipy
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Joined: 12:17 PM - May 25, 2013

8:47 AM - Mar 09, 2016 #15

It should be 2-3-4 different track in one body, just like Lo Scassatore did with his some tracks.
"Bisvil lircoch adam, ein corech leszfiach dam."
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Black-Revolt001
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Joined: 6:31 PM - Aug 19, 2014

8:23 AM - Mar 13, 2016 #16

Someone could trace the circuit, as it is not
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RichyDude
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Joined: 5:24 PM - Jun 25, 2015

6:10 PM - Mar 15, 2016 #17

That is delightful! What programs did you use?
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Black-Revolt001
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12:26 PM - Mar 22, 2016 #18

or is finalizing the route, because I am anxious to try it.
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nevermind
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nevermind
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Joined: 11:32 AM - Jun 22, 2014

1:26 PM - Mar 22, 2016 #19

Black&#045;Revolt001 @ 22 Mar 2016, 01:26 PM wrote:or is finalizing the route, because I am anxious to try it.
This track is probably not intended to be a race one, as it has been shown as a 'free roaming' track.
Known as Jaenero in RV House
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Black-Revolt001
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11:24 AM - Mar 29, 2016 #20

Yet it is drawn, it lacks the pos modes
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Ciccio
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Ciccio
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Joined: 1:36 PM - May 05, 2014

10:29 AM - May 15, 2016 #21

Thanks Huki for the fixed pan file. I'm uploading this to ARM, thank you so much, I'm glad you like the track. This track will be finally relased out of beta with the mod made by FBV called "Adeon Network Mayhem".
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GiacomoJax
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Joined: 7:03 PM - Aug 25, 2012

11:33 AM - May 15, 2016 #22

Bel lavoro ragazzi!

But now i want the ranger car!
http://it.tinypic.com/usermedia.php?uo= ... h4l5k2TGxc

[Vaid]: Avoid double posting; use edit button instead.
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Pyves
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Pyves
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Joined: 3:56 PM - Jul 17, 2011

8:34 PM - May 15, 2016 #23

This is awesome, I've just downloaded it and am having great fun! Thanks for sharing! ;)
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Black-Revolt001
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Joined: 6:31 PM - Aug 19, 2014

6:23 PM - May 28, 2016 #24

I had not seen who had a folder OLD AINODES ( Circuito su tutta la mappa ) in the folder's custom, used to finalize the circuit
but it is completely missed, because to place the arrow makes us turn around
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Ciccio
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Ciccio
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6:51 PM - May 28, 2016 #25

The problem are the pos nodes. You should download the fixed pos nodes that huki posted a couple posts ago.
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Black-Revolt001
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7:05 PM - May 28, 2016 #26

Ciccio @ 28 May 2016, 07:51 PM wrote: The problem are the pos nodes. You should download the fixed pos nodes that huki posted a couple posts ago.
I have downloaded this file, but the problem is still present
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Black-Revolt001
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Joined: 6:31 PM - Aug 19, 2014

12:16 PM - May 30, 2016 #27

The author is in the process of verification and keep myself informed.
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Pyves
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Pyves
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Joined: 3:56 PM - Jul 17, 2011

11:34 AM - Mar 04, 2017 #28

The track was updated again a few months ago with some visual improvements and and new areas to explore! I highly recommend to check it out! (download: Ruddles County)!

It's also possible to actually race the track and not just play it in free roam: you just have to launch it in reverse or mirror. ;)
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Abc
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Abc
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Joined: 6:43 PM - Apr 07, 2009

6:06 AM - Mar 05, 2017 #29

reverse, not mirror :)

Mirror is just mirroring the entire world which does not need anything special and a hardcoded mirroring

Reverse is a different story because to allow different paths files need to exist separately. not just reversing. as in, sometimes you cant reverse because of one way section or such.

the most interesting part is that you actually can make a completely new track with just reverse folder and the same track world
Yes, I'm the ABC block and you can find me in Toy World 1 track! ;)
Reborn as Juest Zungo :P PS: I prefer chatting and i have Steam, Skype, Google and Microsoft account, just ask for it via PM or rarely find me in RVHouse. Also check out my interests.
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Pyves
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Pyves
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8:57 PM - Mar 05, 2017 #30

Abc @ 5 Mar 2017, 07:06 AM wrote: reverse, not mirror :)
Good to know, I had only tried in reverse and assuming the same would be true for mirror! :lol:
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